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The_Welsh_Wizard wrote: » Great update guys. Who wants exact hitboxes anyway? We still have more accurate hitboxes than CS:GO. It's industry standard to have larger hitboxes than the player models in all modern games, from Quake onwards. NS2 has always been exceptionally tight on it's hitboxes, which has helped make it very hardcore and 'git good'. Even with the slightly enlarged hitboxes, we're still significantly smaller than modern shooters.