Latest Developer Posts
killenjoke wrote: » make it so we can cut the looming stingers from the ceiling. give us some way to defend our selves. You can use the propulsion / repulsion cannon on them, makes them very easy to deal with. killenjoke wrote: » Sonic/sonar gun that stuns creatures or makes them flee. The Stasis Rifle is essentially a stun gun. It keeps the creature in a suspended state of animation temporarily, same thing a stun gun would do. And whirlpool torpedos and the electrical defense upgrade on the Seamoth both make the creatures flee (though that might not be working properly on the whirlpool torpedos anymore, we need to check into that). killenjoke wrote: » you guys are adding more and more hostile creatures and you expect us to get by with non lethal measures? what happens when the stasis rifle and the propulsion gun run out of power? we're forced to carry tons of batteries or stay in a vehicle the entire time. There are lethal measures for killing creatures. You can stasis them and then knife them, hit them with stuff fired from the propulsion cannon, knock them into terrain with the repulsion cannon doing damage to them, electrocute them with the seamoth electrical defense upgrade, run into them with vehicles. In the next update there is a gas torpedo that will do damage. We aren't saying that the player can't kill creatures, we just don't want to make it easy for them, and we don't want to add a bunch of weapons whose sole purpose is to be used offensively to go around killing. Also, you talk about being forced to carry around batteries, and yet in other games you have to carry around ammo for your machine guns. How is that different? Plus battery chargers are being added with the next update. killenjoke wrote: » this whole non-lethal thing is amusing since many milestones are things like, killing the sea emperor or dragon. You shouldn't assume that the Sea Emperor is a dangerous creature that you will need to kill.
Dark_Master wrote: » DEVS! The exosuit is too powerfull! I can kill a seadragon in 5 seconds! Please, don't make the subnautica so easy! Yes, the exosuit damage and sea dragon hitpoints have not been balanced at all yet. We are just now starting to get all that stuff hooked up, and getting the basic features working, before worrying about balance. The Sea Dragon will be much tougher then that when fully implemented.
I very much agree and have been lobbying to try and get us to stop referring to it as the exosuit, and instead start calling it a mech. Basically we came up with the idea of adding an exosuit to the game, but as the concept design and mechanics involved, it became much more like a mech vehicle then an exosuit, but old habits die hard, so we've just continued calling it the Exosuit. However all the in game text that is being written for it now does not refer to it directly as an exosuit.
Flayra Game Director, Unknown Worlds Entertainment San Francisco