Latest Developer Posts
Sewlek The programmer previously known as Schimmel
Recently i was working on a new inventory system, which i didnt announce yet because i wanted to ensure most of it is bug free (thanks again to everyone who play tested it with me on sunday!). I felt the class based system was a bit too limiting, so I made a big overhaul of the whole inventory code and UI to give players as many options as possible so they would be able to chose the play style they like: The new inventory has a space of 12. Each weapon requires X (0 - 6) amount of space. That means, you can chose any of the ~60 weapons and mix and match them as you like. Passive stats can be altered by changing your body armor (this is not fully implemented yet). There is a head, chest, arms and leg slot, and each armor piece has a set of attributes assigned to them (think of MMORPGs like wow, just simpler). This means, you can create for example a stealth healer hybrid class now. Or a heavy armored engineer, a recon with a minigun as secondary weapon etc. As I wrote before, the body armor part is not done yet, but you can already check out the new inventory system, which is currently live on the servers.
Hugh Cameraman San Francisco, CA
F0rdPrefect wrote: » Partly because the first one derailed and we didn't get an answer there. Partly because the first thread doesn't get pushed up to the front, even if you post there. COINCIDENCE?! Your first point answered the second point. It was hopelessly derailed so I sunk it. Yup, big conspiracy. When it's ready, it will be revealed. I will lock or sink this topic if it goes down the same route.