Latest Developer Posts
I can tell you I'm running around 80% of the time at over 144fps using this system: PCPartPicker part list / Price breakdown by merchant CPU: Intel Core i7-4790K 4.0GHz Quad-Core OEM/Tray Processor (Overclocked @ 4.6Ghz) CPU Cooler: Corsair H100i 77.0 CFM Liquid CPU Cooler Motherboard: Asus MAXIMUS VII HERO ATX LGA1150 Motherboard Memory: Corsair Vengeance Pro 32GB (4 x 8GB) DDR3-1866 Memory Storage: Seagate 600 Series 480GB 2.5" Solid State Drive Storage: Hitachi Ultrastar 7K4000 4TB 3.5" 7200RPM Internal Hard Drive Video Card: MSI Radeon R9 280X 3GB TWIN FROZR Video Card (2-Way CrossFire) Video Card: MSI Radeon R9 280X 3GB TWIN FROZR Video Card (2-Way CrossFire) Power Supply: Corsair RM 850W 80+ Gold Certified Fully-Modular ATX Power Supply Optical Drive: Pioneer BDR-209DBK Blu-Ray/DVD/CD Writer (Used Externally in a caddy) Operating System: Microsoft Windows 8.1 Professional (OEM) (64-bit) Case: NZXT H440 Red & Black Monitor 1: Iilyama GB2488HSU 24" 144hz Monitor Monitor 2: Samsung SyncMaster P2450 24" 60hz Monitor Monitor 3: Samsung SyncMaster 943BW 19" 75hz Monitor I went a bit overkill, but this thing can pretty much run anything. If you want a constant 60FPS, I would recommend an i5 or i7 about 3.5Ghz and overclock it to at least 4Ghz. Get 8-16GB of RAM, a SSD and a half-decent GFX card like a GeForce 770 or an AMD 280 or 285. That will keep you stable and above 60fps constantly.
amckern wrote: » The CDT is the old boys club from #nsmapping on GSIRC - anything you say will wash over there heads, they have a one track mind, and dont mind changing ns2 until THEY are happy. This leads me to believe you actually have not seen the team members list, and who is in charge making decisions.
MoFo1 wrote: » I haven't had any crashes since this latest build... so hooray to the CDT for that! Awesome! :) We're trying our best to get as many crashes fixed by asking for crash dumps from people. MoFo1 wrote: » Don't get me wrong, I love the fact that we have a CDT and I really appreciate the work they do... I just worry because it seems like they favor the Marine side over Alien, and are subconsciously tailoring the game for their own skill level. (which tbh is likely to be a lot closer to comp level than pub level) We're focusing on marine tech because game balance for a long time has been alien favored, and not in a small amount. With the last few patches we've tried to help that, and the balance numbers have shown a small but significant slide towards more equality overall. Most of the CDT and PT Teams are pub players, with a sprinkling of Comp players. Balance has to be approved by Wasabi and myself only, and we dont play comp at all. Just FYI.
Krivtz007 wrote: » Question - if the water level rises above break hole, doesn't this mean, that flood have to stop, cause upside no holes where air can go away? I don't think we'll be modeling this, since we're not making a sim. Most ppl would probably just see it as a bug or design inconsistency if for some reason it stopped flooding.
IronHorse wrote: » Spark 2.0 has allowed for some amazing tech that is surpassing current game engines like UE4. Here's a rough work in progress screenshot of the project and the beautiful art style that @Insane provides : Spoiler: I showed you that in strictest confidence. Don't expect to be invited to my next ice cream social after this shabby performance!
Hi once again Server Ops! NS2 Patch 268 had a few things slip by us which we didn't pick up in our weeks of testing. Virtually all of the major issues should be fixed in our next patch 269. We're hoping this solves almost all major crashing issues with both server and client. We continue to work on stability and performance in the background to help improve NS2 for the long-term. If your server crashes, please upload a 32bit dump file to your favorite hosting service and email the link to ns2cdt[at]gmail.com - our programmers will look at the dumps and help fix issues for future patches. Release will be around 10AM PST (San Francisco, USA) / 5PM BST (London, UK) / 3AM (Thursday - Sydney, Australia) TODAY (Wednesday). We know there was a major issue with mods not working in 268, including ones we said were compatible with 268 last time like NS2+ and Shine. These have both been testing during our playtesting and should have no issues on release. Client-side mods should also now work much better. Server Mods that have been made compatible with 268 should with with 269, however as per usual, disable any older mods until they have been updated to 269 compatibility to ensure your server's stability. Changelog will be available soon on the UWE website when the patch gets released, but you can always work it out from our public trello here: https://trello.com/b/91ApENY6/ns2-cdt-development-tracker Thanks again for continuing to run NS2 servers! :) -Obraxis NS2 CDT Co-Lead
Hugh Cameraman San Francisco, CA