Latest Developer Posts
Squiddapult wrote: » New to the forums, yet ive been watching the development of the game for a while. Excited for it, but very wary of early access games since I purchased starbound. Yup, we hear ya, and that is why we are #1 not putting this up on Steam early access yet and #2 really trying to inform people as to what they will be getting by signing up early. Currently the version that is going up on the 31st is just a fraction of the gameplay that is planned for the game, but we have loads of stuff in the works and the pace of gameplay and content additions to the game will be pretty fast. We just wanted to get this into people's hands and we know there are people who love to be involved in the very early development of a game, because their feedback can really make a difference. And for us it is really helpful to get a much broader spectrum of feedback by opening it up to the public. But we really want to stress this is just for the really dedicated fans who want to support us in our endeavors, and are willing to ride (or swim) all the ups and downs that come with such an early, early....EARLY access like this.
Obraxis Subnautica Animator, Co-Lead NS2 CDT
littleevilwolf wrote: » so i cant play it till the 31? but i get the folders of the builds everyday? Every day until the 31st you will get access to a new prototype of the game through Humble Bundle, and on the 31st you will be able to link up a Steam copy and play either the latest weekly build, or the daily experimental build. We're hoping to get a LOT of feedback and discussion to help build an awesome game!
Hugh Cameraman San Francisco, CA
ITSSS HAPPPENNIINNGGG littleevilwolf wrote: » so i cant play it till the 31? but i get the folders of the builds everyday? Yes :) Summary of all the get: Get access to Subnautica on Steam (From October 31) Get 7 gameplay prototypes (One unlocks each day until October 31) Get the DRM Free soundtrack with 12 tracks AND If you are one of the first 10,000 to purchase Subnautica Special Edition, get a limited run personalised Hull Plate to put on a bulkhead aboard your Cyclops Submarine, recording your purchase number / 10,000 and the date your launched into the Subnautica ocean. http://subnauti.ca
Flayra Game Director, Unknown Worlds Entertainment San Francisco
ExplosifBe wrote: » SteveRock wrote: » I hope we will implement like 90% of this thread!! the only thing that's technically tricky is the drone. if it's remote controlled by you, and you have to stay still while driving it, that's pretty doable. but if it's meant to fly around on its own away from you, that gets tricky cuz we'd need to keep two parts of the world loaded. are there any games that do this? state of decay kind of does, when people go off on missions, but I suspect that's mostly faked. and it'd be harder for us to fake things, since our world is 3d. Minecraft, while multiplayer, has an item, an anchor, to keep parts of the world loaded on the server even if there isn't anybody around. However that part is static. Interesting. Why would someone use the anchor?
Obraxis Subnautica Animator, Co-Lead NS2 CDT
Hi once again Server Ops! NS2 Patch 268 had a few things slip by us which we didn't pick up in our weeks of testing. Virtually all of the major issues should be fixed in our next patch 269. We're hoping this solves almost all major crashing issues with both server and client. We continue to work on stability and performance in the background to help improve NS2 for the long-term. If your server crashes, please upload a 32bit dump file to your favorite hosting service and email the link to ns2cdt[at]gmail.com - our programmers will look at the dumps and help fix issues for future patches. Release will be around 10AM PST (San Francisco, USA) / 5PM BST (London, UK) / 3AM (Thursday - Sydney, Australia) TODAY (Wednesday). We know there was a major issue with mods not working in 268, including ones we said were compatible with 268 last time like NS2+ and Shine. These have both been testing during our playtesting and should have no issues on release. Client-side mods should also now work much better. Server Mods that have been made compatible with 268 should with with 269, however as per usual, disable any older mods until they have been updated to 269 compatibility to ensure your server's stability. Changelog will be available soon on the UWE website when the patch gets released, but you can always work it out from our public trello here: https://trello.com/b/91ApENY6/ns2-cdt-development-tracker Thanks again for continuing to run NS2 servers! :) -Obraxis NS2 CDT Co-Lead