Latest Developer Posts
majorpain wrote: » Is this ever getting fixed????? Not played the game in a good while but i fired it up (or tried) about a month ago to see how things had changed ect and had the "black screen, wont launch" problem. Its been a month now and still no fix. Is this a case of only a few are having the problem so we wont bother or what????? This problem is being seen by a tiny fraction of the community and it's been difficult to reproduce & fix. Also, the CDT programming team have started back at their jobs and college. Remember, the NS2 Programming team are volunteers and can only do so much work to find and fix bugs in their spare time. It's especially difficult when a bug is difficult to reproduce. We are however, looking into it.
It's amazing to me, that people think NS2 is 'dying'. We have one the most dedicated communities. Yes, our playerbase has gone down - but in comparison to other games released around the same time, we're doing amazing. Just to give you guys an idea how we are doing in comparison to other multiplayer games, released around the same time as NS2 (some with MUCH higher PR budgets). For the last 7 days: For Reference - NS2 Brink (multi platform, multi-million dollar PR): Spoiler: Tribes Spoiler: Interstellar Marines Spoiler: ORION: Prelude Spoiler: Even newer games we're doing better than: StarForge Spoiler: Tactical Intervention Spoiler: Sanctum 2 Spoiler: ... My point is, it's really not doom and gloom. Our community is so passionate and strong, we are in a really great place to take NS2 to the next level in the future. :)
coolitic wrote: » Pa Squeal_Like_A_Pig wrote: » coolitic wrote: » We should have terraria-like glowing mushroom biomes or something. Hmmm....glowing mushrooms you say? https://sketchfab.com/models/fafbd3b759214772acfd2a53cddb1a70 page not found =C Bah, the artist must have changed the link when they updated the model. Try this one https://sketchfab.com/models/9c4c5dfa00af462a93664aab13bf7a56
MauvaisVitrier wrote: » Loki wrote: » All I am going to say in this thread is (specifically related to MAPS) The CDT are working on new maps for the game (yes mapS plural) However I wont commit to - how many - which maps - when they will be released What do you mean exactly ? Adding custom maps to vanilla ? We are working on new maps for NS2. No time scale, but we are trying to make sure they work in both public and comp play from the outset.
Hi once again Server Ops! NS2 Patch 268 had a few things slip by us which we didn't pick up in our weeks of testing. Virtually all of the major issues should be fixed in our next patch 269. We're hoping this solves almost all major crashing issues with both server and client. We continue to work on stability and performance in the background to help improve NS2 for the long-term. If your server crashes, please upload a 32bit dump file to your favorite hosting service and email the link to ns2cdt[at]gmail.com - our programmers will look at the dumps and help fix issues for future patches. Release will be around 10AM PST (San Francisco, USA) / 5PM BST (London, UK) / 3AM (Thursday - Sydney, Australia) TODAY (Wednesday). We know there was a major issue with mods not working in 268, including ones we said were compatible with 268 last time like NS2+ and Shine. These have both been testing during our playtesting and should have no issues on release. Client-side mods should also now work much better. Server Mods that have been made compatible with 268 should with with 269, however as per usual, disable any older mods until they have been updated to 269 compatibility to ensure your server's stability. Changelog will be available soon on the UWE website when the patch gets released, but you can always work it out from our public trello here: https://trello.com/b/91ApENY6/ns2-cdt-development-tracker Thanks again for continuing to run NS2 servers! :) -Obraxis NS2 CDT Co-Lead