Latest Developer Posts
Flayra Game Director, Unknown Worlds Entertainment San Francisco
Hey everyone, We've been getting tons and tons of questions and requests about whether we're going to add multiplayer to Subnautica or not. Back in our early prototypes we always had multiplayer in the back of our mind. But we had so much to learn about the game, multiplayer was never a priority. Eventually we hit early access and now it would take many man-years to add any kind of multiplayer to Subnautica. We don't want to spend years more working on Subnautica before v1.0, so we sadly have come to terms with the fact that we won't be adding any kind of multiplayer or coop to the game. Maybe one day we'll start over on a different engine and make a new Subnautica game based around coop. A game where one person is piloting the sub, another person is poring over readouts and computers, another is repairing the engines and yet another is radioing for help in a dark biome, where their Seamoth is almost out of juice. We would love to play that game. But until then, we're going to finish up Subnautica the way it was meant to be: one person trying to survive in in a massive, dangerous, beautiful, alien world.
If you came down through cargo room and the elevator room, then to get out you can do 1 of 2 things --you can use the laser cutter on the door leading to other sections of the lower area or you can walk back up the elevator shaft ramp. We realize it might not seem obvious that players can do that, however, so we are thinking of ways to make that improve that.