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Randomly removing items that a player might be depending on having available is an absolutely terrible idea, as far as gameplay.
Bad writing is bad writing. Bad ideas are bad ideas. Bad optimization is bad optimization. Early access is a state, not an excuse.
A marginally competent operative should have SOME exit plan in place before la…
Like, trying to go below 100m without rebreather unlocked should pop a mission to unlock the rebreather.
Scanning ANY sea-truck wreckage for ANY portion should unlock a mission that results in base sea-truck becoming unlocked.
I'm still hoping for a streamlining of the resource system.
COLLECTING resources is fine, and fun.
Managing a stable of lockers and trying to remember where everything is? Running back and forth trying to find those couple u…Wait, the Prawn is LITERALLY on the page "https://unknownworlds.com/subnautica/subnautica-below-zero/" right at the top? Plus I love it.
If you get gross enough, all the carnivores should actively avoid you. And if they do bite you, they should get poisoned!
Nobody likes to think about it, but humans can get pretty vile. Excrete through our skin, in No Bath or Shower? What`s wrong with this idea? Comment by EvilSmoo October 2018(Quote)
I know what you mean. I'm fine, as long as I can just follow the bottom out from shallows to wherever. But going straight down activates the bits in my mind that scream at me about that being a terrible idea. Cyclops is a…(Quote)
As opposed to what, exactly? Currently, the ghost leviathan just takes your hull to zero and kills you. Don't you just lose EVERYTHING? You lost the fight, or didn't run fast enough, there should be a downside.
Yup. The fabricator needs to (potentially) search EVERY SINGLE STORAGE CELL that it can access. If it can pull from 3 lockers, and each locker has 48 slots, it has to check (up to) 144 slots. For EACH ITEM that it wants, so it m…(Quote)
I know just enough about programming to be slightly dangerous. If a transporting fabricator searches lockers, it takes time. Each slot in each locker needs to be checked for each item the fabricator wants. So if it needs 3 items…