Selective destruction on vehicles
Rbox
Belgium Join Date: 2018-03-17 Member: 239227Members
Selective destruction on vehicles would be an interesting gameplay thing (can't think of the correct word). When a creature that can actually do damage to the Seamoth and Prawn attacks, maybe make it so that it bites of or simply demolishes certain upgrades. That way you can lose your armor upgrade, or sonar when on a trip and have to construct a new one. Or lose (one of) the storage unit(s) with everything that's in it. Bummer! Naturally, losing the depht module when 900m down is panic city....
Comments
However, I'd propose having them spend some bloody time on fixing this clunky and atrocious pre-release interface they threw in there, before adding anything more time consuming things. TBH the interface in it's current state is simply laughable for a fully released game.
Hull damage to larger extents could disable a random module on the Seamoth. Say, hull falls below 50%, and the game rolls 0-3, and disables that slot.
So basically, two hours of grinding down the drain as a giant ghost leviathan destroys my prawn arm, the only way I could mine ores, or that grapple arm I spent a whole day looking for.
As opposed to what, exactly? Currently, the ghost leviathan just takes your hull to zero and kills you. Don't you just lose EVERYTHING? You lost the fight, or didn't run fast enough, there should be a downside.
It would make sense that a giant predator would rip an arm off and eat it. Realize the arm is not tasty at all. Go looking for something else that IS tasty. It's not very bright, so it forgets by the time you come back later and tries to eat you again.
Would this entail having to refind fragments, because that doesn't make any sense.
But as much realistic sense as this concept makes, it would be terrible for game purposes. Can you imagine having to make 4 different Drill arms over the course of one game? Difficult is one thing, but that's leaning too much on the tedious grinding side of things.
This gives me flashbacks to the space engineers forums where they had a bunch of backseat devs in the suggestions section. Realism for the sake of it adds unnecessary busy work to the player and makes the game feel less like a game and more like a sim. What would this change add to the game besides your chores to do?