Cutting up the aurora.
Wize5
North Carolina Join Date: 2017-09-16 Member: 233075Members
This was just something that came to me while playing, one of the most common resources that is needed in the game is titanium and while I was cutting into a wreck I had an epiphany, why can't I use this on the aurora to get titanium and other components that would be in abundance in a space ship like computer chips, plasteel and such. Then I thought why just the aurora when there are dozens of debris fields around. Why not being able to take the laser cutter and cutting off chucks of metal when you need some. It would give more reason to hunt for wrecks and go back to the aurora multiple times in the early game play.
Just a thought.
Just a thought.
Comments
Soon ppl will try to convince you that you shouldn't leave vehicles at great depth, or worse...
I resent being called a child I'm 29 years of age and married and what's wrong with logic anyone with a lick of sense would eventually come to the conclusion "hey there's a massive chuck of burning metal over there, I've got this laser cutter. Let's make some magic happen.
P. S.
I have a pet peeve about people I don't know acting fimilar with me so please use my username and nothing else.
You've got a neat point there, but TBH. Right now you're encouraged to go out into the world and "find resources", adding this big chunck of metal as a huge free source for certain materials. I dunno doesn't that kinda negate the exploration part, where you have to go into the depth to get the really rare stuff and to also be forced to get certain things to go deeper and venture into more dangerous areas for the even rarer stuff.
Which in essence works like a progression or equipment leveling system, which grows with you to allow for ever increasing depths and dangers to be explored.
Hmm, perhaps... Certain things could be inside the Aurora, in dangerous areas... Where you also have to "level up your equipment" to get to it, but that is already in game to some extent... It's an intriguing idea, but is the Aurora really our goal, that is the real question here...
-> Would be neat if you had to get some flight control, navigation control, booster, launch control systems and perhaps gyro mechanisms and some other space travel doodads from the Aurora's integral systems, for your rocket... I don't know if this is already the case, you know I'm on spoiler lockdown as UWE is on feature lockdown right now
-> they could also add mutated variants of creatures (due to the dark matter radiation leak) that only appear in the more dangerous section of the aurora that your cutting parts from.
it's no doubt a great idea, to realize those bigger base-projects of yours
after all, if you read the Degasi logs, those guys cutted up their entire ship, transforming it into tiney bases all over the place.
In early game both storage/transportation of a huge amount of material is hard to come by, as would be sufficient batteries to support large scale cutting of a wreck. (the amount of personal/seamoth inventory you'd have to devote to the batteries to power the laser cutter to salvage a decent amount of titanium would outweigh the gain really.) At that level in the game just farming the ship chunks from the sea floor would be more efficient.
If one really felt a need to cut down on the tedium of hunting for common resources in late game they could just add in some sort of automated mining platform you could build over resource nodes (findable with the scanning room perhaps.) that would auto harvest resources overtime and store them in a bin for collection.
Though really once you get a PRAWN and the drill arm + grapple getting an adequate supply of virtually any resource is relatively simple once you know what areas the huge minable chunks spawn in, at least from my experience anyway.
Not sure what I think about cutting off pieces of the aurora's hull though.
There's about half of the reason right there. The other half is that it would require tons of modeling; you'd have to map out a whole interior for the ship to be uncovered as you cut it apart. (Otherwise, it's a solid block of metal, and that's an immersion-breaker for sure. As you cut in, there would have to be rooms, corridors, and other stuff that you'd cut your way into.)
On the technical side, the engine can handle it; Unity is a stable and flexible engine for developers who take the time to make it work, and UWE obtained the necessary license to mod the engine and have been. (For reference, take a look at the list of games that run on Unity; there are some very heavy hitters on the list like Osiris: New Dawn, the new Homeworld title, Firewatch, and a bucketload of others.) It's a gameplay issue that precludes chop-shopping wrecks.
[From the in-world side, the explanation is relatively straightforward: your tools just don't have enough power. It's a lot easier to cut through most doors than the walls they're set into. Our little laser cutter can hack through a door (which takes quite a while as is), but just doesn't have the oomph to cut major structural members.]
I completely grant that the sheer amount of material in the Aurora would reasonably suggest we could harness at least some of it - if not walls, cutting apart fixtures and fittings. Were they made from more difficult to obtain materials like Silver, I'd certainly be (more) up in arms about it. But Titanium is already pretty easy to come by, and it's much more efficient to gather scraps near your base than to truck it all the way in from the Aurora.
I'm totally behind this approach, though. Easy to implement, requires no reworking or extra assets, and adds realism. Three wins for no price? That's a good deal by any standard.
1. It would require you to go deep inside the belly of the Aurora to harvest it, which would limit the amount you could carry out at a time to your inventory space.
2. It would require a Laser cutter, so at least you wouldn't be able to do it in very early game and it would always have an energy cost. This way it would be most productive in late game when you have ion batteries.
3. It should yield Scrap metal not titanium, sp you'd still need to refine it.
To be honest, considering the ridiculous amount of titanium in the Kelp/Shallows I don't expect adding one extra way to get titanium would affect gameplay at all, especially if it had a cost.
I've always found it maddening that you can't salvage anything from the underwater pipes/electronics in the Prawn bay....not even a few measly wires. That was the biggest tease in the game imo.
How about this: a large, platform-mounted beam device, that points at the Aurora.
MASSIVE power requirements, so a few solar panels might yield a few scrap per hour. To speed it up, you would need to build a platform out of the water, then set up a few of these device, which automatically point at random places on the Aurora model, and fire a disassembly beam at it.
To power it, you would need to pipe in power with large chains of transmitters, or put in a few nuclear reactors, or fields of solar panels.
The Aurora model is what it is, so cannot be reduced, but this would yield materials, mostly titanium, but probably a few of the other ones as well. The obvious tactics would be large amounts of thermal generators on the nearest vents, piped into the area. Mid-game, or after a certain tech point when players start to get bored with running around grabbing scrap, and just want to build stuff.
what he said maybe like you find near wrecks a mine point in abundance