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The idea behind the current score system is to award points for destroying enemy resources (both tres & pres) and thus give players feedback how much they contributed to their team's progress towards victory (as victory is gained by taking over the enemy's territory). Repairing/constructing structures gives very few to no score point because those activities just don't fit into that system. Maybe we could reward some more points based on the time a player spent repairing and constructing structures using the current avg. score points/min value, so it's a little more rewarding. But we need to avoid adding a reward that allows one team to gain significant more score points than the other because at that point the score system wouldn't be usable to compare the teams progress anymore.
If we're throwing crazy ideas out there instead of known / money generating genres.. I've always wanted a singleplayer blueshift-esque version of the NS universe. A game through the eyes of the Kharaa, on their home world. Not even sure how you'd approach it, but it could be fun to be on an alien planet as a young hatchling, attempting to figure out how everything works in an organic sense.. only to have invading space marines slaughter your colony and then you seeking revenge on their space stations.