Latest Developer Posts
TheBloxxerDude wrote: » Finally! Another Xbox update! I feel the devs don't pay as much to the Xbox as they do PC... We actually spend a ton of time specifically on Xbox to keep performance up. It's an on-going battle as even if players dont see performance and optimizing going on for them, in actual fact the new content may have dropped framerates a lot, and we needed to do a ton of work to get the framerates back to where they were originally. The good thing is, that optimizing for Xbox also optimizes for lower-end PC hardware such as laptops, which makes the game run better for everyone.
F0rdPrefect wrote: » meatmachine wrote: » I was always of the impression that even visual occlusion in this game barely works. Looking around with r_wireframe enabled you realise your camera pitch/rotation changes what gets occluded and what doesn't. That does not seem like it should be a thing. Eclipse is a particularly bad offender for this, you can see most of the map from various points for absolutely no conceivable reason other than occlusion being super freaky. Unless this is just some weird effect having something to do with the r_wireframe functionality itself of course, in which case I take it back. I think occlusion mostly works on props and other "details", and less so on geometry. I have no idea, though. IIRC it works based on the occlusion geometry in the level.