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NS2 can learn a lot from the experience SC2 has regarding balancing and mechanics.
Not everything has to be forcefully different.
The games are of a different kind but at the same time very similar in many acpects…
The area of vision a skulk has is just too small, especially while he is biting. Skulks Jaws should be transparent to the skulk.
Hit the recyclebutton on a harvester -> It diggests itself and creates a few eggs from its biomass. Maybe 5?! Aliens can spawn from there. Makes echoing harvesters more interesting and can be a way out of spawnkilling marinesMedpacks shouldnt heal instantly but over time. Maybe 2-3 seconds.
On the other side one medpack will always give 100% hp. You dont have to drop 2-3 to get a marine to full health. Medpackdrop has also a bit of cooldown. It should help marines…Nice ideads. I think babblers should latch onto marines, slow them down and eat away armor and once armor is gone health.
You need a mate to shoot them of. You cant get them away on yourself. This way soloramboing could be a bit more punishabl…Wielder should simply be working as an upgrade to the axe.
Doing more damage to cysts and the same damage to buildings as the axe.If my marines have time they build powernodes to 99% so they cant be destroyed, but be finished in a second at the same time, if needed.
Cant be helped if there are noobs, that dont have enough tactical understanding to not build every b…More simple solution: If a mine doesnt kill an enemy it will cripple it -> slows it down for a while and burn some of his energy.
A 2nd type isnt needed imho.
I would like to see some counterpart to aliens biomasslevels, so mari…Both solutions sound nice. Personally I prefer the freedom to choose, which one should be replaced. It works well with the engineers teleporter entrance and exit in team fortress 2 and it would work well in ns2.
And dont forget. Unlike p…THx for the info. Will try it when Iam back home. Is there a way to change it in the console inside the game? Whats the command to see which function is bound to a certain key? For example when I want to see what the funtion on the z-key is called t…Short ms-reduction for marines after a jump and the bunnyhopping issue is solved.
There must be a cause why skulks walk on 4 legs. Maneuverability.
Otherwise they would walk on 2 legs and carry a gun.
Marines have their range, skul…