Tryst
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If we could harvest the plant at the top, we could plant it in a pot to help defend the base.
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Would be nice for them all to dive together around Malta where the water is crystal clear. An experience like that would possibly give them all a few more insights into a subnautical existence. -
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The problem with that is there isn't a great deal to do with all those resources right now. Once you've built the the Cyclops and a base, that's pretty much it until we get some scientific updates so we can analyse stuff and experi… -
1. Don't know.
2. Don't care.
3. Who gives a damn?
4. It's somewhere in the universe.
5. Never tried it so I don't know what you're talking about.
There, I have answered the questions to the best of my ability con… -
Some amphibious creature would be good. Maybe even something nasty that will follow you onto land so you don't have a way to escape easily.
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Until you have a base with a moon pool, construction of the Seamoth is always done with a constructor. Losing the moth to a reaper is quite common in the early part of the game, I've lost a couple of them that way. Not being able to mount the constr…
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I hope at some point, they introduce hydroponics so we can grow veggies. A constant diet of fried peeper can get quite boring.
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(Quote) Nope but I can guess by the time you've finished they will be.
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That would be great if we could have a PG ocean. No end to the distance we can travel. Possibly even an end if we were to travel in one direction far enough, we'd arrive back where we started. Of course that should take a week or more of just drivin…
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What about viewing it as a futuristic 3D printer that can use many different materials and not just a limited range of materials?
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At the end of the day, if the devs allow modding to be done, players can create their own content or have it created for them by modders. Devs can alter the game to appeal to the majority if the demand on the forums dictates and providing such alter…
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But as I said above, it's not the devs who will buy the game. Ignoring genuinely good ideas that wouldn't tax the kitty would be financial suicide. By adding one or two suggested ideas means they will generate more sales from refer… -
Ther is another train of thought when it comes to players ideas. The devs have a vision of what they want the game to be like, but the players are going to be the ones buying it and playing it. If you take on ideas that players suggest so long as it…
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(Quote) Somehow I feel that breathing fire in a full face diving mask may not be so much fun 8(
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But things already grow on the islands, there is a possibility of cultivating them and planting more in order to provide an alternative to salted food. There is also the possibility of fresh water filtered through the ground to remove the salt on th…
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Why not use the floating islands? You already have everything there that you need to grow what you want.
Making a hydroponics garden in the base would be nice but since we have the islands, why not use them for something instead? If we h… -
No matter what you do to enhance realism, it's going to change the game in some way. For some, it may mean the game gets a lot harder and for others, it means more fun. Changes are being made all the time to this game and the ease with which anythin…
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If you think we have got the wrong idea of what you are saying, I suggest you write in your own language and allow others who know English better to translate it for you. That would be far better than using Google translate which is not really known…
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Well, to begin with, the game is still Early Access which means not everything is complete. Scenarios may come later but the content has to come first. When we have all the science stuff added, we may see scientific studies as a scenario.
I think for the moment, it's only for test purposes. It's easy now to get everything because the fragments are so freely available but I'd guess that later, they may be a little harder to find and a lot more scarce.
IMO. Things like the …I'd rather have a fast ship with a docking station for the moth. Flying creates it's own set of problems for the devs to figure out and this is really a sea based game so I'd prefer if it stuck to sea based transport.I don't want an end game so I'd say the whole Aurora would be up for salvage materials and any goodies you can remove from it. I don't believe it should sink as it's sitting on a shelf anyway. It's there as a reminder of your roots. There should be …Needs some way to increase the dive capability like the Cyclops. The initial upgrade needs to be made with mats that can be obtained by the diver in the beginning so they can dive deeper to obtain mats for the Cyclops.A searchlight on the Seamoth and Cyclops that can turn 90 degrees in each direction left/right/up/down. Coupled with the removal of the obstruction under your feet in the Cyclops when you stand in the drivers position, (make it a bubble rather than …(Quote) Ever been in a sub? I have not but I have spoken to sailors who have and they say that everything gets damp due to condensation and the air gets stale after a while, even if it's replenished regularly. Surfacing or getting onto port i…Without the Seamoth, the Moonpool looks a bit like a swimming pool - Complete with diving board.
Okay so, to relax fr…I don't think the mods will allow me to print what I've called my Cyclops on many occasions.