Tryst

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Tryst
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Comments

  • Might also be nice to have a dolphin like species that actually enjoys swimming alongside the Cyclops and may even playfully and harmlessly interact with the player. We have so many species that shy away or attack but nothing in between.
  • Subnautifabrication.

    That's a mouthful that won't soon be forgotten.
  • As @Benson pointed out, the generic name that we already have is sufficient for most but a scientific name would allow us to catalogue each species and find the species tha…
  • (Quote) Apologies, didn't realise that but then again, I had no normal reason to go around the back of the Seamoth.

    As for room size, it one of the things I did like about Farsky, you could build the rooms as large as you wanted. I am…
  • I like the idea of the game but a few issues get to me at the moment.

    1. The inability to recharge the Seamoth without the Cyclops.
    At the start, you have the Moth when you can gather the resources to make it. This is a useful tool…
  • (Quote) 130 feet (40 metres) is the maximum for a normal scuba diver. With fins underwater, you can dive very fast but it's not advised for safety reasons since rapid changes in pressure can cause many problems, disorientation being the prime one…
  • I wouldn't mind a large boat that has a moon pool for a moth or two. While it's nice to be underwater, I also want to be above it for a while.

    If the boat could be used to do the more detailed scientific research, it would provide more r…
  • (Quote) So I guess we carry a rubber knife then, just in case something gets hurt.
  • (Quote) Except you don't swim 24 times faster than you would in real life.
  • (Quote) You can preach non-violence as much as you like, animals don't understand it. If you go into the jungle with a non-violent attitude, you're more than likely to end up in the stomach of the first predator you encounter. Humans are slow and…
  • I question your objection to offensive weapons. We are in an environment where its kill or be killed. With bonesharks, leechers and leviathans, we really need something to deal with them on a more permanent basis, I'm getting fed up with having to c…
  • A glowing creature would be good if we could use the natural chemicals that create the glow for natural lighting that doesn't require a power source. Having loads of creatures we don't actually have any use for seems a bit pointless and just makes s…
  • The sonar mapping would be a better idea, it would give a valid reason for a fog of war to be used on parts of the map you've not been to, it also means there will be a use for at least one of those two (currently) pointless consoles behind the pilo…
  • It really depends on how much of the resources are required for the new base additions that are coming. I would suggest that the simple stuff we have now should remain cheap to make but the more lavish parts of the base should be very resource hungr…
    in Stacking? Comment by Tryst May 2015
  • I'd rather see stacks of 10 but only for resources. If other things like tanks don't stack, it cancels out the massive air supply aspect. Scrap metal is the biggest problem since it takes up such a large space in your inventory, you only need to gat…
    in Stacking? Comment by Tryst May 2015
  • Enud.
    Sikarra.

    Look at them again and think of Maud'ib. A fitting tribute to Frank Herbert. A water planet is the opposite of a desert planet.
    in The planet Comment by Tryst May 2015
  • (Quote) I would prefer some animals that are useful in some way, either as resources or food. Having large threats makes it too much like a basic shoot-em-up and I think we already have enough large threats to worry about.

    How about p…
  • (Quote) If the game didn't take so long to start up, it might be a workaround. However, because it takes so long, I often don't bother to reload once I've quit until next time I feel like playing it.
  • (Quote)
    It's what I was thinking. Head back to the escape pod and craft what you need to return to the Cyclops.
  • (Quote) I am thinking more along lines of gaining access to places that have been blocked off by the explosion. Getting a mobile grab working so you can move objects and broken bulkheads etc that are too heavy for you to move. Fixing the electron…
  • It would work with a small number of players but anything larger would require a really huge map. If you are all crew from the Aurora, it would make sense for it to be co-op rather than PVP from a roleplay perspective.

    I remember FarSky …
  • Huge bioluminescent jellyfish that can light up a massive area would be good. Especially if we had a way to capture, transport and put them in pens near our base for ambient light in deeper regions. The smaller variants could be hunted and used for …
  • (Quote)
    Because using a sub to go from one place to another can be time consuming. A transport system can allow us to move more quickly from place to place to gather resources. I don't want to see a teleport system, it would make the world…
  • A bit more in the way of predator/prey interaction would be nice too. A way to distract a potential threat could be to capture and release it's normal prey into the same area. While it's busy chasing that, you can do what you need to, pretty much un…
  • (Quote) Add this to the suggestion made by the poster below you regarding the Moths. A tunnelling Moth could drive a straight line from one base to another through the terrain for a transport tube to be put in.

    However, I'd sort of li…
  • It would be nice to have those things, you don't have to use them all but having them would be helpful. Maybe later, we might get to use them all but for now, just having them there allows for future expansions without the GUI upgrade to cope with i…
    in 1-0 Or no? Comment by Tryst May 2015
  • For me, the map is really important. Anyone who has the Cyclops can move around a lot and explore a very large area but sadly, the map is quite small really in comparison.

    More biomes, more depth that requires a special (small) sub that …
  • I picked all 3 but in order of preference:

    Base, Cyclops and subs, personal.

    The base is important because we're going to be here for a long time. We need to get comfy and the base at present is very utilitarian.
    Upgrad…
  • (Quote)
    Would be nice if you could also use rest to regenerate health as an alternative to using medkits.
  • Rather than having creature attacks and such, maybe some sort of environmental puzzles to solve to get into places with interesting stuff. A toolkit and welder to repair door controls so you can get doors open with the need for wiring kits in your i…