OculusLou
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It's been moved into "update blocking" now! I think that's a good sign as its holding up the update so it's more of a priority
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The Cyclops VR bug is in the Trello now at least..
https://trello.com/c/0MHE7S… -
Yeah I booted it up again just yesterday and the Cyclops VR bug still exists, how is this still a thing? It's been months I have submitted it as a bug few times even myself.
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Nope still broken.
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Anyone check if this is fixed in the latest update?
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Damn, that sucks to hear it's STILL an issue, by far the largest VR bug stopping people from being able to play. Glad they fixed sleeping in a bed in VR first :P heh
Piloting the Cyclops it still buggy for me so not sure what got fixed, … -
I'm in room scale mode. I was using it to recenter a lot yesterday as I was doing a bunch of testing so it works for me. It hasn't worked in the past so i'm not surprised it's hit and miss.
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haha yeah I re-installed it onto my SSD last night and things did get better and quicker, still more loading and freezing than I would like on my 1080. Noticed my save game was over 2gb so it might be to blame, but I don't want to … -
Tried it last night and F2 recentered me on the Vive...
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Anyone else get your Vive background poping in all the time while driving the Seamoth at every performance setting?
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F2 i think...
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You can always run to move faster in VR by pressing down the left thumb stick. Hope they fixed the bigger issues with vehicles, spawning and using them. The Cyclops / Seamoth in VR are a mess!
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Agreed VR is so subjective to people's own personal tastes and experiences. I have been playing it with both for testing and I haven't been able to get the Oculus debug tool to work with my steam copy, but SS on my Vive does. To me… -
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I have a Rift and a Vive and I said it was nice and crisp on the Vive with SuperSampling. It also ran a little better I didn't say a lot in my situation. This is on SS 1.5, I haven't played around with the debug tool and ASW yet t… -
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SS = Super Sampling -
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Wow it looks really nice and crisp on the Vive with SS. I thought it looked good on my Rift, but much nicer on the Vive and seems to run a little better as well...I'm using a 1080. -
I see early vive support is in the experimental branch now does that mean the game is on the new version of Unity now?
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I love getting VR updates even if it's the same thing we have heard before . Is the Moonpool docking & Seamot… -
Yeah hopefully fix the current VR bugs before moving onto a new platform Great experience minus said bug tho.
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This is the one really huge VR bug that makes the later part of the game unplayable in VR. One of the devs finally responded to our VR post and said it might have to do with the version of Unity they are on, but they are changing to the new version …
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Thanks for the update @Obraxis ! The only really major major one that really makes it unplayable later on is the Seamoth docking with the Cyclops bug. Wh… -
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Agreed I would love to even know they are on the Trello somewhere and I have looked. I keep submitting them, but no love yet(Quote)
Sigh... still!!! I was hoping they would slip those fixes in as they are (as the title says) GAME BREAKING OCULUS GLITCHES!So any VR bugs fixed in the PRAWN update?Yup another VR bug I wish they would address. If you drive into the moon pool at full speed I do find it puts you into the water swimming not onto the ground at least (some of the time).Yeah very frustrating , one of the main VR bugs thats game stopping that they really need to fix still.Maybe they broke it again (unstable build), but you could move faster in VR by pressing down the movement thumbstick to essentially "run". I hope it still works, that movement speed issue in VR was so painful until they added that.nah it is in the Trello board at least under update blocking so at least they know about it!
https://trello.com/c/YuYWXN3v/440-35451-vr-main-menu-no…WOHO! In the experimental VR build now if you hold down the left thumbstick you walk faster!!! Thank you Devs!
I was so happy I ran to my Seamoth in my Cyclops and jumped in and immediately got stuck inside the Cyclops hull in Game Breaking Oculus Glitches Comment by OculusLou July 2016