OculusLou
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This could be the BEST news ever! For those who don't play in VR the on land movement speed is bugged at walking speed, yes walking. This makes EVERYthing in base and on land so painfully slow and boring. I have been asking for a s… -
Adding one more to keep this thread current and on the developers radar!
->In VR piloting the Cyclops has your body facing backwards with your head facing forwards. Aka you are facing yourself as a floating head....lol not sure how th… -
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Or at least have a run option! Playing the non VR game you realise how painfully slow the VR version is. I can only guess the slow movement was due to the dizzy folks, but large bases, the Aurora and the floating island at walking … -
Okay well one VR bug fixed in the latest update these are the VR ones i'm still experiencing (experimental build on Steam).
->The walking speed! Oh the humanity please fix the walking speed in VR it’s SO painfully slow it makes doing … -
Yay some VR love "-VR Bugs have been squashed – you can now make a climb & use the Mobile Vehicle Bay properly." Anyone try it is that ALL they fixed? There was way more than 2 VR bugs, I really just want to be able to run so I can go to the flo…
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Some of the VR bugs are starting to show up on the Trello board, this is good news...lets hope they get fixed now.
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It’s great until mid-point when you need to build subs or do advanced items and it completely falls apart due to bugs and missing features in VR. Check the bug list forum post for info.
in Subnautica and Oculus Comment by OculusLou June 2016 -
I tried them all out again on the experimental build and they are all still broken other than the inventory one. Can we please get them on the Trello so we can at least know they have been heard. There are issues listed like "Fix bench in VR"... tha…
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The right click controller inventory was fixed in Experimental last time I checked (thanks . Are controller bugs … -
I have seen zero acknowledgement of VR issues nor any mention of improving VR at all in the Trello boards.
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Oh it’s an easy work around, but when you run the game it asks for normal and VR mode and then doesn't work when you pick normal. I'm just saying if they were to fix the problem that's all they would need to fix maybe?
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Probably they just don't seem to be focusing on fixing any Oculus VR bugs currently. Submit it as a bug!
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Agreed I submitted them all again via F8. I hope to see them on the Trello board someday
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You have to disable/stop the Oculus service.
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That is a great list and one the developers should read hopefully. It makes playing the game in VR tedious and almost unplayable. Not sure how they got in you would think they would notice them when tested. Sadly I don't see them listed on their Tre…
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It’s still not working for me experimental build as of 8 hours ago.
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Thanks as well I will turn off the service to finally build a sub, I did figure out the right mouse button part. How about walking is that as slow for you in VR? Such game stopping bugs to be left for so long. Poor VR needs more love in Cannot launch Subnautica normally, always is VR Comment by OculusLou May 2016