[Bug] Seamoth does not launch from cyclops in VR

ColonelNoseworthyColonelNoseworthy seattle Join Date: 2016-09-10 Member: 222212Members

Hi, I have a rather annoying bug when trying to play in VR . The biggest one is that when I launch the Seamoth from the Cyclops, the Seamoth will spawn from the last position it entered the Cyclops bay, not the current location of the Cyclops. So if I dock the seamoth and drive the Cyclopse say 1kilometer, and launch my Seamoth to explore it will spawn back at where I loaded it last. If that is my home base back in the shallows and my cyclops is deep and far away that can be a bit of an issue. I have to drive my Seamoth back to the Cyclops if I want to recover the Cyclops.
Is the instantiate and transform position code different in VR than an normal mode? I notice in VR you don't get the visual effects of being pulled back into the launch bay, presumably because it would make some peopie sick with the rapid motion, so that suggest to me you use a different script for that. Anyway, hope you guys can fix it so I can enjoy playing in VR mode. In spite of the visual glitches on occasion, it's by far the best game in VR. Also you've managed to have more content and depth on one planet than No Man's Sky has on 18 quintillion. Thank you.

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