Jozroz
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As a tool with the primary purpose of getting to the Aurora before it blows, a dinghy might be a fairly smart idea. As it is the seaglide does feel a little too easily obtained, so making it harder to obtain might make things feel a little more bala…
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Might this not make the thermal plant redundant? Additionally, it would make too easy to deploy as it would remove the need to go in with a reinforced dive suit, and thermal power should remain a somewhat more late-game power source, in my opinion.
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I thought about the need for power transmitter graphics update the other day. I wonder if the power link will look something like the electricity that courses around ampeels? Perhaps they should deal damage if something makes the mistake of swimming…
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Didn't they give a much smaller bonus in earlier versions? Back then the bonus was far too small, but now they've rather over-compensated.
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I rather agree with @MaxAstro's point on the clumsiness of the suit; it adds to the immersive experience. It is, after all, heavy mining equipment, not really intended fo…
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Okay @MaxAstro, I'm coming along roughly in the same order. The kitten poster and duffle bags are the best! Any clue about getting started with the I/A-LZ?
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Perhaps an alternative to storms destroying/damaging bases would be an electric storm that renders bases unpowered during the duration of the storm. That would encourage players to build bases deeper, while also allowing the story's storm as experie…
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So, a hard-to-solve bug due to a hard-to-spot error in the code?
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Please elaborate, @0x6A7232, this sounds most alarming.
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The kitty poster is the best one, though.
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Autosave upon reëntering an inventory secure point, the start of a new day cycle, and game exit. Manual save only in secure points.
Autosave in secure points would be very helpful, those moments you forget to save after returning with a … -
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Sometimes, the small things are also the most annoying, but thankfully shouldn't be hard to fix. -
This all begs one question: what product does he use for his hair?? Neither helmet-head nor soaking does anything to it!
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That's sort of the point of the rant: redundancy. -
Solar cells could be added to the top-side of the Cyclops, allowing it to charge passively when at appropriate depths.
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A module that allows for base damage warning similar to what the Cyclops now has would be good. It could create a 3D model of the base based on attached modules and indicate where damages exist. Would also be pretty neat to see a map of your base th…