Finding the PRAWN annoying to use...
Chris9183
Join Date: 2017-05-15 Member: 230526Members
I'm finding myself discouraged from using the PRAWN suit except in cases where I'm unable to use anything else (extreme depth/small places). The movement and operation of the suit seems clunky and is a bit frustrating (it likes to stand and dance for a few seconds before it settles, rendering you unable to do any kind of precision work without waiting a few seconds after moving, every time). There is a delay between clicking the arm and it actually performing the task you need, which makes collecting sinking resources a bit of a pain. It's also very strange and kindof annoying how you can't grab an item you've just pulled with the propulsion cannon like you can outside of the mech.
I'm hoping the devs have plans to revise the PRAWN suit in the future before release because right now as it is, I dread even having to use the PRAWN for anything. It doesn't feel epic or too useful like it should, imo.
I'm hoping the devs have plans to revise the PRAWN suit in the future before release because right now as it is, I dread even having to use the PRAWN for anything. It doesn't feel epic or too useful like it should, imo.
Comments
The Seamoth is still my favorite exploration vehicle, but after the Prawn upgrades it gets better.
Mod Level One: Remodel its lower arm assemblies to form turrets that can contain multiple tools.
Mod Level Two: Include a Builder tool, laser cutter and welder.
Mod Level Three: Add a Drill, repulsion cannon and grapples to both arms.
Still haven't found any earthly use for torpedo launchers. Add an EDF instead.
[list]
[*] By the time I usually find the Prawn recipes and can build the parts, I already have most of the resources I need and built most stuff. >> early scanner recipe to scan for fragments needed
[*] Drilling costs more time than harvesting the single resources. Only needed if you have no resource scanner AND are new to the game. Exceptions are drill only resources like kyanite. >> faster drilling needed
[*] Prawns could use the Precursor portal network to speed up global resource hunting late game after unlocking the PCF if it would really be a warp hub. Right now the warpnet is too disconnected. >> connect the PCF with the thermal plant too or allow bases to build warpgates.
[*] The Prawn can dive beneath the acid streams, but there are no good secrets and deep caves hidden beyond the acid depths. >> a deeper tunnel system below the acid and more good secrets.
[*] With the now even deadlier Warper and Sea Dragon, the Prawn is a bit slow (but he only has to fear these 2 enemies). The stasis rifle doesn't help against multiple enemies and the Prawn torpedos don't work against these enemies. >> allow jetpacks to speed up, make the Prawn topedos usable against the top enemies or add a decoy launcher arm.
[*] I still can't understand why I can load an item into the Prawn propulsion arm and grab it from afar, but can't store it back to the cargo. >> fix needed
[*] The Prawn is the only defense you have inside Precursors, yet there are only laughable spiders. >> how about deadly threats or enemies there? Or that moment when you laugh at that spider, when suddenly a few dozens come around the corner.
[/list]
EDIT:
I absolutely hate clipping with my Prawn feet and getting stuck through deep shrooms.
Copper especially is a big one for the Prawn, since in the late game you need SO MUCH copper and rocks have only a 1/3 chance of giving copper... plus a 1/3 chance of lead... which is used for like one thing... I have so much lead, can we please move lead to a different node? T_T
Anyway, I do agree that the Prawn's movement is janky, but the jankiness has kinda grown on me. It makes the Prawn feel "real" in a way - instead of feeling like I'm in a video game battlemech, I feel like I'm in an actual deep sea exosuit. It's awkward, slow, and imprecise in all the ways that it feels like a real exosuit would be.
It handles entirely different to the Seamoth, which I like. You have three vehicles and each requires their own skill set to handle well. Adds depth and variety to the game play.
The best place to find Copper is to follow the Sea Treaders.
The mineral nodes they stir up are mostly Copper.
I do not get motion sickness easily and it has never happened with a game before, I understand emersion and this being a heavy piece of mining equipment but the movement shouldn't induce vomiting
...Slingshot jumps are nice too, though. :P
Yes please! Being restricted to two arm types can be a pain.
Also, what's an EDF?
I'm guessing an electrical perimeter defense like the Seamoth's. But just guessing.
@nesrak1 was working on a builder to attach to the PRAWN.
It's not impossible or anything.