Tips for getting started with subterranean exploration?
Jozroz
Sweden Join Date: 2017-05-15 Member: 230525Members
I have so far done fairly well on the surface areas, having established a central base in the shallows, built the cyclops and PRAWN, and working on getting outposts set up. How should I get about exploring the different caves and which one should I start with? Should I explore the QEP first?
Comments
-Start, explore shallows and kelp forest, get seaglide
-Explore red grass biome, get Seamoth
-Take Seamoth to floating island, get essential base building stuff
-Take Seamoth to Grand Reef wreck, hopefully get moonpool and thermal reactor
-Go to Aurora, get Prawn, fix engine room, collect extremely important resources like kitten poster and 9x nested duffel bags
-Go to mushroom forest/blood kelp, get the rest of the Cyclops pieces and the reinforced dive suit
(sometime in here I also go to the cannon base when the quest triggers)
-Go to pink mushroom biome, find base, get water filtration device and mod station
-Massive resource harvesting to a) build superbase, and b) outfit Seamoth with Mk3 pressure module
-Go to deep grand reef in Seamoth, find base, get alien containment, build "deep water base" using thermal reactor
-Forget wtf the koosh forest is or why I need to go there until I randomly stumble across it the one time I'm not carrying a beacon
...Aand, despite having like 90 hours so far, that's about as far as I've gotten. :P But if you haven't at least found the pink mushroom base and the grand reef base, I'd check those out before heading to the really deep stuff.
I also build and kit out the Cyclops before I go to the Floating Isle as that allows me to haul a bunch of stuff to make a simple base there as well as take out everything I want.
1. Explore safe shallows and kelp forest to unlock the seaglide and gather materials to build essential tools (fins, O2 tank, knife, scanner, welder, habitat builder, rad suit, seaglide). When the habitat builder is ready, build a single corridor microbase under the escape pod for additional storage.
2. Once the seaglide has been built, make a beeline for the mountain island to get a diamond for a laser cutter and check out any escape pods I've gotten signals for. While I'm on the Mountain Island, explore the QEP and gather purple artifacts since there's nothing dangerous inside ATM.
3. With rad suit, scanner, welder, and laser cutter in hand, fully explore the crash zone and Aurora, and fix the rad leaks. With all the tools available, hit up nearby wrecks in the grassy plateaus to unlock more stuff.
5. Head for the floating island and unlock the multipurpose room, planters and get marblemelon seeds (and scan everything else of course). Upgrade base with farms (marblemelon and creepvine).
4. Get everything needed for the seamoth (including mobile vehicle bay) and craft a seamoth and a rebreather. Use these to go explore the Jellyshroom caves to scan everything in the base down there, specifically the water filter and modification station. Upgrade base with bioreactor to power water filters.
5. Upgrade Seamoth pressure compensator and build a moonpool for other Seamoth upgrades, and head to the deep grand reef to get things from the base there, specifically the artifact and alien containment. While I'm down there, also explore DGR wrecks.
6. Upgrade base with alien containment for fish farm. Using Seamoth, search for Cyclops and prawn upgrade fragments that I haven't already come across. Get blood oil from blood kelp zone and find and mark Lost River entrance with beacon.
7. Begin preparations for Lost River and Lava Zone expedition. Build Cyclops and Prawn, kit everything out (manufacture all upgrades) and gather materials to build a base in the tree cove using the Prawn with drill arm. Cyclops should be set up as a mobile base with farms, fabricators, and lots of lockers.
8. Drive Cyclops to the Tree Cove with Prawn, and convoy with a Seamoth. Build a forward base with essentials (thermal/nuclear power, water filters, farms, moonpool(s).). Use Seamoth to run back and forth to main base if necessary. Explore ruined Precursor base since it's close to the Tree Cove. Upgrade Cyclops pressure compensator with nickel.
9. Explore ILZ with Cyclops and Prawn. Begin with short expedition to corridor for Kyanite to upgrade prawn, and once its been upgraded head to the thermal plant. Build Ion Power Cells with blueprints from thermal plant.
10. Explore ALZ with fully upgraded Cyclops and Prawn.
They do feel less common, though; it seems to be six or more basalt per diamond now.
I recommend saving before departing with your Prawn. Way too many places where I clipped through the terrain & fell through. If you're quick enough, you can fly back up & land on safe ground.