nsguy

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nsguy
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  • This game needs more giant changes that don't fix problems that have existed since day 1 but instead add new complications.
    Bug fixes need big budget teams, adding all of this unnecessary content doesn't cost nearly as much.
    This game's …
  • I very much preferred b249 to the junk we now have. I still hate the biomass system. Even look what it led to: a whip being needed to research leap... Also shifts can't be used for sneaky flanking attacks, which was something which always kept me on…
  • bIOU-an-update-that-doesn't-change-everything-for-the-worst
  • I think the devs should remove skulks in the next patch to keep the game evolving.

    Once the 249 patch servers innevitably die from the difficulty in keeping up-to-date with new changes I, and I'm sure others, will leave this game behind.…
  • (Quote)
    How so? How has biomass introduced more strategies than the previous method?
    in Biomass Comment by nsguy July 2013
  • I have no problem with the new abilities of structures and the new shade hive abilities. I dislike the new drifter and absolutely hate the biomass system. This update was too much of a jump from the previous version.
    in Biomass Comment by nsguy June 2013
  • (Quote)
    If the aliens needed more HP (which I don't think they needed) then they could have simply added a new upgrade structure which does so. This would have easily fit in with the usual RTS approach to upgrades.
    in Biomass Comment by nsguy June 2013
  • (Quote)
    If you couldn't get a second hive then it was over for you and that still is the case, but it's not as though it wouldn't have been possible to make upgrades available from the first hive...
    in Biomass Comment by nsguy June 2013
  • Yes. The problem is that the previous method was better.
    in Biomass Comment by nsguy June 2013
  • Thanks! But there's obviously going to come a point when us playing on those 249 servers will miss out on new and wanted features and will then have to upgrade to the biomass rubbish.
    in Biomass Comment by nsguy June 2013
  • It would free up a key enabling you to keep your fingers on keys which matter most - movement, which is why it's available in Dota 2: a very competitive big league game.

    Modern microphones have noise cancellation, and there are many piec…
  • (Quote)
    How about making it cheaper?
  • There's no problem, but I would like to know which port(s) ns2.exe runs on (the game client). I've used the netstat program in Windows to find it out, but I'm unsure whether it is the same for all or whether it is randomly generated.
    in NS2 Port Comment by nsguy May 2013
  • Is that not the server client? I mean the client ns2.exe which we use to play the game.
    in NS2 Port Comment by nsguy May 2013
  • Wow, this thread is incredibly long for a simple answer: hardly anyone can run this game smoothly. We saw the same thing with Crysis when it first came out.

    /thread
  • I'm really sorry about your losses IronHorse. Best thing to do is pick yourself back up and move forward. Good luck building everything back up! You aren't alone, some of us aren't strangers to losses, such as the thievery of the EU.
  • When people vote to rtv and the map vote fails, everyone has to rtv again. I'd recommend fixing this. If everyone voted to rtv I can assure you that the players on the server want to change maps.
  • (Quote)
    But I'm not proving a point, I'm simply throwing out the idea that perhaps the NS2 mappers should consider making simple, symmetric maps so we can see whether they play well. The result would be more maps developed for NS2 because …
  • Problems with Descent: map is a bit too large, a bit too overcrowded with junk, and to win, the team must capture Hydro (unless the other team is very unskilled). Rubbish map - needs a lot of fixing.
  • Draktok, impressed as I am by your ability to pull out a map so quickly, I think you should only work on such a map if you have a vision for it. I am merely trying to promote the mappers here to experiment with simple and symmetric maps. A simple an…
  • (Quote)
    I agree entirely that map development is a long process, perhaps not 2 years; it depends on how much time you have on your hands, but repeating "you didn't think" isn't constructive, it's simply abusive.
  • (Quote)
    I don't mind. The above concept was just a demonstration of a simple and symmetric map. Go crazy on simple and symmetric map ideas - that's the purpose of this thread.
  • (Quote)
    Given that his second paragraph was almost entirely constructed of personal abuse it's difficult not to respond the way I did. As someone who thoroughly enjoys strategy games like SC2 and C&C Generals where symmetry is required…
  • (Quote)
    Well it certainly comes across that way, and this is typical behaviour from someone who has developed a "regular" status in a particular forum. I can assure you that such behaviour won't promote creativity and will only deter peopl…
  • Would be nice to see it native to NS2 though so that players have a consistent experience.
    in Server MOTD Comment by nsguy April 2013
  • What Strofix said.
  • I'd like to see this too. +1
  • (Quote)
    Well at the moment they're practically useless. They don't defend the base well and they cost a lot. I'm not suggesting that the sentries become powerful enough to defend a base on their own, but that they become better able to act…
  • Thanks for taking an interest in the thread, and for your feedback!
    (Quote)
    Yes that is the reason, but even with the grid it's possible to do this. The bottom-right button could simply be an arrow that loads the other items into the g…
  • I quote myself: (Quote)
    Thank you for doing this! This has to be one of the best things to come from NS2 since release. No longer will we be subjugated by the opinions of the testers.