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Cut/Paste from Trello:
Not that many VR users here I'm afraid. AFAIK the devs are aware of the current issues with VR and plans to return to it when they can, which is probably why you aren't seeing much activity on the forum. We're all holding our collective breaths wait…
Rather than start a new thread, I'll just bump this one. Seems VR has been somewhat left by the roadside lately. Just noticed camera movement while driving the Seamoth has gone completely crazy, making the sub impossible to drive. (As you accelerate…
My VR experience was that everything felt larger. In a very good way!
Would be awesome if some type pf coral could be harvested from the reefbacks, perhaps only from the largest ones. Would be even more awesome if the oldest reefbacks had a custom model, with a more gnarly look (more like the original concept art).
As others have said, from a visual standpoint subnautica is by far the prettier game, with one exception: I was absolutely amazed by how good the fish schools look! Each fish has an actual mesh (compared to Subnautica where I believe the fish school…Didn't think of that! It's on the ToDo list: https://trello.com/c/pqIXtvY8/5243-implement-dof-blurYou're onto something here, I like the idea of making the Cyclops modular.I like them the way they are, they're basically a piece of scenery, and an awesome one at that. That said, it would be awesome if the largest ones really did have a small ecosystem on their back, like in the concept art (with an actual coral reef th…After plenty of digging around, this is the best one I've found. No DOF there, but fog/tonemap settings look fantastic!
They really do wriggle about too much. The stalker looks much better after the update, but the sand shark looks and behaves really weird IMO. Doesn't look like it's animation matches up to its movement. Also, I hate seeing creatures turn on a dime. …+1 for more decorative fish. It would be nice to have some tiny life forms that liked to hang out beneath objects, like rock outcrops, inside coral tubes, or under your base foundation. Or slow moving objects like reefbacks, or the cyclops.
(I…Mechanics-wise, I'm sure it will all work out well in the final game. As for the general feel of the game, I would really love to have more "ambient" life. One thing I was really hoping for was "stationary" ambient fish hanging out in nooks and cran…That would be Biosphere. Haven't felt the need though, Subnautica has some great music.Some great stuff there, good work.