Silveressa
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2 possibilities:
1) They live in a third world country and are playing some bootleg disk they bought from a street vendor and have no idea the full version is even out yet.
2) They haven't played it since ea… -
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Okay there's several things you mentioned here I can help explain better, so bear with me.
Diamonds:
These can be tricky to find, however once you have a sea moth it's relatively easy (You can obtain t… -
@ Kzintzi, my best advice would be to use the console commands (assuming you're playing on the PC anyway) to teleport yourself back to the safe shallows (or just turn off O2 consumption temporarily and swim back there.) and rebuild everything you lo…
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Being able to access the storage container of the Prawn from the moonpool like you can in the Cyclops would be extremely helpful, since having to undock to access the storage can prove especially hazardous if your base happens to be in the active la…
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Yes exactly Max, or if you bind a keyboard key to function as left or right mouse buttons they should do so in their entirety. (I.E there shouldn't be any buttons forced to be bound to a mouse button for the controls to work properly.)
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Actually if you go into the beacon/ping manger of the PDA you can choose to change the color of beacons from blue to red, yellow, etc, (and temporarily hide specific beacons you don't want to see on your hud.)
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How about a module to give the cyclops a scanner similar to the one the scanner room has? (granted its range wouldn't be as great, but it would be super helpful compared to needing to build a bunch of satellite bases everywhere you want to farm for …
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My best guess is not having a map means it takes players far longer to beat the game because they spend several (dozen?) hours wandering aimlessly looking for wreck locations so they can get the needed schematics to craft the gear … -
Try starting a new game Shortzy on creative and see if you can build the missing pieces there?
With most 1.0 releases older saves from beta/alpha often are buggy in many places, if they load at all. -
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Given you can build the rocket ship and see the end game cinematics in that build and not the others, logic would dictate it's the 1.0 build given they stated that such content wouldn't be released until launch? -
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That is the final 1.0 release build, so you're set.
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Aye, the map mod is one of the most useful additions to the game, wandering around aimlessly hoping to stumble across a wreck isn't fun, and trying to use wiki plus dev coordinates to find the instead is also a pain in the arse and really doesn't a…
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From my understanding build 59783 is v1.0
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Any word yet on if this is compatible with 1.0?
Edit: From my initial testing, this works flawlessly with the 1.0 release (build 59783) So cheers on this! -
Shouldn't that be "when the update launches?"
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Thanks!
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Doesn't it vary depending on your activity level? (I.e swimming or running at speed makes your rates go down faster than standing still or operating a vehicle?
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Been waiting for something like this since I first played it back in March of 2015, glad to see someone finally made it happen
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Isn't choosing not to launch the rock a decision you as the character could/would make during part of the actual story line?
I'm just not fully seeing the issue here with building the rocket and then deciding to just no… -
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Given the flares burn out after around 1 hour of in game time do you revisit the wrecks periodically to toss another flare? Or do they only burn and run down the timer while you're in the vicinity?
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One could also argue that the Carar Bacterium infection that's already in the ecosystem decimated the former variety of species down to the bare few we see in game, hence the feeling of emptiness we sometimes experience in the shal… -
I'm quite happy with the $24 release price over all. Given the lack of pre-rendered cutscenes, quality voice acting, and other AAA title bells and whistles, selling it for more would lead to heightened expectations, and negative feedback with people…
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@sayerulz
Thanks for explaining yourself more completely, and I agree, it's not a game everyone will find enjoyable for reasons already stated in this thread,… -
Much like Ellen Ripley needing to enter cry sleep at the end of Alien despite it being a world with FTL capability (Namely because her escape shuttle lacked ftl capability) something similar could work well for our character here.
More s… -
Hobo Tough Life might also be to your liking: http://store.steampowered.com/app/632300/Hobo_Tough_Life/
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It's rather difficult in most cases to make a carnage free first person action game from what I've seen, but there are a few out there.
Crossworlds: Escape comes to mind in Non-violent FP Action Games Comment by Silveressa September 2017 -
I think once you reach the point in game where you have sufficient batteries and storage space to make cutting up any wreck for the titanium it would no longer be a balance issue and just save players time compared to farming wreckage pieces near th…
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Okay Sayerulz, I'll do my best to answer your question, though I can't speak for anyone's experience with the game beyond my own.
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I've gotten quite a few hours out of exploration and scanning the various life fo… -
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That is a valid point, though I am reminded of Gordon Freeman from the Original Half Life games, he was more less mute with an equally shallow back story, though in that game there at least was about 20 mins or so of gameplay with … -
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On the rails? Can you please elaborate on this for us?
The story from my experience, (and I've played nearly a thousand hours over various alphas) is pretty hands off, aside from some comlink messages you get from the r…