Comments
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ah yes the green gorge, much sought after but I never use it!!!!!!!!!!!!
Also join map testing if you want to see the next plant infested map before anyone else!!!!!!!!!!
in Maptesting is back! Comment by Loki January 2019 -
*my own views on this matter and not those of UWE or the wider CDT in anyway*
Glad to see this argument still carrying on since 2012 ! Going to take this thread slightly off topic in Just make the game Free2Play already? Comment by Loki September 2018 -
@deathshroud oh I dont think your anywhere near me yet in terms of time spent in the editor in ns2_altair (by brainfood) Comment by Loki February 2018
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this one is for trixX and @BeigeAlert
Introducing the next UWE game, Coffee shop simulator!
Can you grow your business from a simple coffee shop… -
could had gone for ns2_descent_into_the_abyss
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Will be nice to test these out on sunday
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I can now give this map my seal of approval for its use of plants
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always loved origin in ns1, seeing what you are doing with it for ns2 kinda makes me want to get back to work on ayumi lol! (or some other map I have that starts with a H in ns2_origin Comment by Loki February 2017
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Updated the map today
Changelog (also includes the previous week, forgot to post)
Ayumis RR has had a brushwork make over (No catbus as of yet)
The north of the map has been shifted to the right, should mean it takes ma… -
Updated the map again
Incorporates @Kasharic idea from the image above (however the room is still one)
RT in section zero is now gone
Vent from NW… -
A new update to ayumi has been published (yeah its taken a while...)
Routing is now more of a room
New vent routes
Map has been shrunk to "conventional map sizes" yet attempting to keep or increase certain run times across / … -
Nooo not another shrubbery!
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but but @Kouji_San I did not green up summit, I pinked it up!!!!!!!I hearby close this thread until further notice.
Stop necroing things, should the need arise @alibi orso true @F0rdPrefect @Mephilles this gif would had been betterWas an enjoyable map to play, its a shame we will never see it fully finishedI shall pass@Flaterectomy FINISHED A MAP!!!!!!!!!!!!
in Welcome to Caged - Natural Selection 2 Comment by Loki June 2016@DrunkenMonkey yes we are but I would prefer to see it as a re-imagining, using both the ns1 and nsl version and well my own ideas
This is the direction Starch…
I am less obvious when I do this roleI have commited some fixes that will ship with b300 that removes some of certain spikes in the drawcalls in nursery and turbines. So hopefully people will not notice a sudden drop in FPS, the hope is there is an overall net gain of fps in those room…well looking at both nursery and turbines (the rooms with a big dead tree) I have localised a possible cause for the fps drops.
BUT
the cause of the drops is very specific as to a certain route you enter the room / certain di…flat certainly knows how to peak my interestdont see it as dissolving, see it as nanite teleportation back to the IP (which I hear is very painful for the marine)no you cant!@pSyk0mAn yeah I did work on it some 2 / 3 years ago only recently within the last 2 months or so restarted work on it. I have literally taken some rooms from the ensl ve…dammit ive been rumbled@MoFo1 no you do not need to be a mapper