For the love of the Gorge Mother increase the delay before corpse dissolve

MartigenMartigen Australia Join Date: 2002-11-01 Member: 2714Members, NS1 Playtester, Contributor, Reinforced - Onos
edited May 2016 in NS2 General Discussion
^





















Also: when you die as a marine throwing a grenade, have that grenade still explode even if you die before it lands.

Ta.

<3
You do not need to use all caps

Comments

  • _INTER__INTER_ Join Date: 2009-08-08 Member: 68392Members, NS2 Playtester, Reinforced - Shadow
    For the love of Capslock:

    But yea, mainly agree with both suggestions. Better yet get a disolve duration slider.
  • WyzcrakWyzcrak Pot Pie Aficionado Join Date: 2002-12-04 Member: 10447Forum Moderators, Constellation, NS2 Playtester, Squad Five Blue
    I like the new dissolve just the way it is, FWIW.
  • VetinariVetinari Join Date: 2013-07-23 Member: 186325Members, Squad Five Blue, Reinforced - Shadow, WC 2013 - Silver
    While I do not fundamentally disagree with the content of your suggestions, I do think that they are not presented in an optimal manner.

    Or, in other words: STOP USING CAPSLOCK IT LOOKS LIKE YOU ARE SHOUTING!

    Thank you.
  • AeglosAeglos Join Date: 2010-04-06 Member: 71189Members
    Martigen wrote: »
    Also: when you die as a marine throwing a grenade, have that grenade still explode even if you die before it lands.
    <3

    Don't forget it to have it explode when you swap back after its primed. :)

  • develdevel Join Date: 2014-09-13 Member: 198444Members
    You're clearly not respecting the minority that wants the fonts to be made smaller. Shame on you.
  • MartigenMartigen Australia Join Date: 2002-11-01 Member: 2714Members, NS1 Playtester, Contributor, Reinforced - Onos
    edited May 2016
    While I do not fundamentally disagree with the content of your suggestions, I do think that they are not presented in an optimal manner.

    Or, in other words: STOP USING CAPSLOCK IT LOOKS LIKE YOU ARE SHOUTING!

    Thank you.
    Unfortunately, recent attempts to communicate sans locking of the capital key input appear to have been ineffective.

    _INTER_ wrote: »
    For the love of Capslock:

    But yea, mainly agree with both suggestions. Better yet get a disolve duration slider.
    I agree with slider, though the default is still too short. Skulks disappear mid-air while you're still shooting them, the beautiful animations of a res node dying don't play anymore because it just vanishes immediately etc.
    EDIT: what show is that? Love it :)

    Wyzcrak wrote: »
    I like the new dissolve just the way it is, FWIW.
    YOUR INPUT HAS BEEN RECEIVED AND DISSOL....

    devel wrote: »
    You're clearly not respecting the minority that wants the fonts to be made smaller. Shame on you.
    Apologies :(

  • MartigenMartigen Australia Join Date: 2002-11-01 Member: 2714Members, NS1 Playtester, Contributor, Reinforced - Onos
    Martigen wrote: »
    While I do not fundamentally disagree with the content of your suggestions, I do think that they are not presented in an optimal manner.

    Or, in other words: STOP USING CAPSLOCK IT LOOKS LIKE YOU ARE SHOUTING!

    Thank you.
    Unfortunately, recent attempts to communicate sans locking of the capital key input appear to have been ineffective.

    "I bet if I use capslock they will take me seriously"

    I CERTAINLY HOPE SO.
  • IronHorseIronHorse Developer, QA Manager, Technical Support & contributor Join Date: 2010-05-08 Member: 71669Members, Super Administrators, Forum Admins, Forum Moderators, NS2 Developer, NS2 Playtester, Squad Five Blue, Subnautica Playtester, Subnautica PT Lead, Pistachionauts
    Martigen wrote: »
    Unfortunately, recent attempts to communicate sans locking of the capital key input appear to have been ineffective.
    All that's going to do is upset your forum moderators, not magically get your feedback through.
    I recommend you utilize the discord server.
  • _INTER__INTER_ Join Date: 2009-08-08 Member: 68392Members, NS2 Playtester, Reinforced - Shadow
    edited May 2016
    EDIT: what show is that? Love it :)
    Dave the Barbarian. Never watched it actually, but I had a fair chuckle while watching > this <. Seems really underrated. "Minigolf, Minigolf!"
    I've forgotten about the resnode animation. Really a shame in my book too.
  • MartigenMartigen Australia Join Date: 2002-11-01 Member: 2714Members, NS1 Playtester, Contributor, Reinforced - Onos
    edited May 2016
  • aeroripperaeroripper Join Date: 2005-02-25 Member: 42471NS1 Playtester, Forum Moderators, Constellation
    I like a longer delay myself, but I do think ragdolls should dissolve instantly by default to help rookies. Maybe we'll get a slider added in at some point ;D.
  • sotanahtsotanaht Join Date: 2013-01-12 Member: 179215Members
    Aeglos wrote: »
    Martigen wrote: »
    Also: when you die as a marine throwing a grenade, have that grenade still explode even if you die before it lands.
    <3

    Don't forget it to have it explode when you swap back after its primed. :)

    That is not how grenades work.
  • AeglosAeglos Join Date: 2010-04-06 Member: 71189Members
    sotanaht wrote: »
    Aeglos wrote: »
    Martigen wrote: »
    Also: when you die as a marine throwing a grenade, have that grenade still explode even if you die before it lands.
    <3

    Don't forget it to have it explode when you swap back after its primed. :)

    That is not how grenades work.

    I agree. We should have it explode after 3 seconds regardless so you can't hold it forever either.
  • IronHorseIronHorse Developer, QA Manager, Technical Support & contributor Join Date: 2010-05-08 Member: 71669Members, Super Administrators, Forum Admins, Forum Moderators, NS2 Developer, NS2 Playtester, Squad Five Blue, Subnautica Playtester, Subnautica PT Lead, Pistachionauts
    edited May 2016
  • YojimboYojimbo England Join Date: 2009-03-19 Member: 66806Members, NS2 Playtester, NS2 Map Tester, Reinforced - Supporter, Reinforced - Silver, Reinforced - Shadow
    edited May 2016
    IronHorse wrote: »

    Ohhh hell yeah! Been waiting for this day since CDT were first put together!
  • WasabiOneWasabiOne Co-Lead NS2 CDT Join Date: 2011-06-15 Member: 104623Members, NS2 Developer, NS2 Playtester, Squad Five Gold, NS2 Map Tester, Reinforced - Supporter, Reinforced - Silver, Reinforced - Gold, Reinforced - Diamond, Reinforced - Shadow, WC 2013 - Shadow, Subnautica Playtester, Pistachionauts
    opps, I saw your message the other day and made a card to change it, but forgot to tell you... sorry :)
  • WakeWake Join Date: 2003-03-05 Member: 14351Members, Constellation
    I find the instant disolve confusing.
    And as we have to wait usually 10 minutes before finding 2 commanders, it's less fun to sucicide.
  • remiremi remedy [blu.knight] Join Date: 2003-11-18 Member: 23112Members, Super Administrators, Forum Admins, NS2 Developer, NS2 Playtester
    With build 297, dissolve timing has been lengthened to 2.25 seconds instead of 1.5, to give time for the ragdolls to go flying into walls / to give you more time to register you have killed them.
    https://trello.com/c/v4QwdkDY/233-adjust-dissolve-timing
    https://www.desmos.com/calculator/1dbmjvrlyw
  • The_Welsh_WizardThe_Welsh_Wizard Join Date: 2013-09-10 Member: 188101Members, Reinforced - Supporter
    This is still too short. Why not give a slider?
  • LokiLoki Join Date: 2012-07-07 Member: 153973Members, Forum Moderators, NS2 Playtester, Squad Five Blue, Squad Five Silver, Squad Five Gold, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Shadow, Subnautica Playtester, NS2 Community Developer, Pistachionauts
    dont see it as dissolving, see it as nanite teleportation back to the IP :D (which I hear is very painful for the marine)
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