Khyron
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@IronHorse I need a way to bind that details screen to some other key than spacebar. I can't unlearn space as jump >_<
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Ok, that's not the info you were after. What exactly do you want and how do I get it?
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@IronHorse Ok, done.
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I appreciate all the hard work that went in to Kodiak. Unfortunately for me, my fps is dipping down to unplayable levels in combat on Kodiak, around 35fps. The best I get is 50 to 60 just walking around in the early game. Other maps I rarely if e…
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@IronHorse
This thread is so utterly frustrating. I want to step back from the particulars and talk about the meta that I find frustrating.
To begin w… -
@xen32
Yup those are all legit points that I should have realised... Thanks for pointing them out. I misread HeatSurge's solution on first pass.. He's suggesting the … -
(Quote) Hm.. I was thinking off the cuff and in response to HeatSurge's solution which seemed fine except for needing to drop meds around a PG under attack. What tactics are you thinking of?
in Exploits for finding enemy team's base (and what to do about it????) Comment by Khyron February 2014 -
(Quote) I'm sorry to say that's just not believable, but it is understandable why you might think that. Longer games go for longer, so you might think you play more of them.
Basically with a body of statistical data as comprehensive … -
(Quote) Ooohh nice, thanks Taz.
For anybody wondering where Taz means, check here, links to individual games in the replay column. -
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It's a bug. The feature that helps you detect what is at a location is called scan.
meds/ammo drops should only be permitted in rooms where your teammates are or where your buildings are (phase gates in particular). E… -
(Quote) Playing Europa Universals gave me some perspective on that period of time... more so than history at school, anyway.
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(Quote) What is the average length of an NS2 game in your experience?
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@coolitic
Whatever your particular experiences are, evidence suggests about 90% of matches end within 30 mins, as you can see in Should Fade Be More Advanced? Comment by Khyron February 2014 -
(Quote) You're right. It's more reductio ad absurdum.
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It's really kinda disheartening to see this thread still going on.
(Quote) The ideas & suggestions forum is over here. But I hope after reading… -
(Quote) FTFY.
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There is a bug with the vote to 'force even teams' which sometimes causes the server to crash. Is this bug known to the devs/pt? Do you need more details?
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(Quote) It's broken. It occasionally causes the server to crash as soon as the vote is resolved.
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Twitch replays available here.
Unfortunately there was a lot of waiting for games to start, so judiciously skip through the video until you find the game … -
The above post meets the Khyron standard of forum BBCode excellence. Get this man a badge, stat.
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Sometimes it's just one person who trumpets concede too early and that makes many other players give up hope. Some people just aren't prepared to play unless they have the advantage. It's a social problem, not a technical problem (and in First signs of loss; concede Comment by Khyron February 2014
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(Quote) Again with the strawman... Of course I'm not saying ramboing is somehow banned.
It was clearly a mistake for me to try and explain it that way. Rather than try to understand the subtly of how this change might impact m… -
(Quote) For whatever reason you've decided that I'm whinging that skulk is too hard. That's not the case. I'm looking at this from a marine perspective.
In any 1:1 encounter, with the worst positioning for the marine, any half decen… -
So you're saying 1:1 encounters shouldn't happen because it's tactically unwise for the alien, therefore we don't need to consider the theory.
Well in practice we see plenty of 1:1 encounters. No? The context IS 1:1 encounters. It's a… -
(Quote) I think this is a bit of a strawman argument. We're talking about tweaking, not redesigning. I agree that this area, skulk vs. marine & melee evasion, is one of the most core and sensitive relationships in NS*. But there have been …
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The point of dredging up such an old video was to say "this has been tried years ago, found lacking and replaced with a wholly better system". Perhaps I should have explicitly said so in the earlier post.
That kind of teleporting and po… -
If anybody is doing testing on a local server, please also confirm the results from a real server. My last experience with the local server was over a year ago but it was massively different to the real thing.
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Acid rocket must never return. Say no to ranged attacks.