Khyron
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Comments
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(Quote) I mean, elodea went to the effort of posting a video that shows the timings. What more can he say? Try measuring more accurately?
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(Quote) No, really there is an extra dimension in NS2. Your comparison isn't reasonable. Items and levels in MOBAs are like NS2 Combat mode levels. It's primarily up to the individual, with peripheral or secondary effects from the team as a wh…
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Elodea is your reasoning exclusively based on build time? If not then what?
Otherwise Infinity_X's point about welders increasing base HP quicker is a decent enough reason to use the welder most times.
Edit: whatever the cas… -
With regard to the egg teleporting "bug" that is now "working as intended" but still causes eggs to be teleported unexpectedly leading to confusion, sudden death, anger, dark side etc.
I believe in combat mode the game simply prevents yo… -
(Quote) Hm... I thought the team res, buildings and unlocks were fairly unique to ns2. I mean, compare to combat mode where at least an individual can get to level 13 just by being decent. Sure, it's harder against a stacked team, but at…
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(Quote)
I tried to phrase that as a pro x vs pro y statement, like pro life vs pro choice... but I can't really see the other side.
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(Quote) It's a bigger issue for NS2 because of how stacking affects the game.
- Winning NS2 requires more teamwork than most games; this amplifies the effect of stacking
- Even a skilled individual can't shrug off the effects of a st…
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(Quote) This is troubling.
My understanding is that powernodes never trigger the audio alert. Is that right?
If so, the current system is best described as deliberate obfuscation for (balance?) reasons.
Whatev… -
(Quote) The game should not be balanced around interface bugs.
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Wow Mendasp, I don't understand how you landed so many hits... it looks like you hardly ever snap to target but just wait for the fade to move in to your reticule. Or was it that the fade kept moving between your front two quadrants? Only at the e…
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I think Scatter has clearly explained both a problem and a solution. The solution is elegant and should be easy to implement. This would be a good step forward for the community.
On the topic of censorship I have much more to say. Wha… -
- "Behind" as in "fade coming from behind" doesn't usually mean relative to your current facing, it means relative to the map; or in a strategic sense. Anything on the path between you and your base is "behind".
More generally, i…
- "Behind" as in "fade coming from behind" doesn't usually mean relative to your current facing, it means relative to the map; or in a strategic sense. Anything on the path between you and your base is "behind".
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(Quote) It's an age old problem with NS2. A highly skilled fade or lerk will dominate the mid game unless there are multiple equally skilled marines. In the late game, a highly skilled jp/sg will render the skulk lifeform redundant and s…
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(Quote) That's not a thing.
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Have a look at ausns2.org
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@Anti94
I like that you identified a problem and then went about solving it. However, if you think that's a problem I would have to say you don't understand NS2 yet.… -
Aura & Phantom is the best iteration of the shade hive abilities so far. Why? Shade hive is not regarded as a must-have first hive nor is it always relegated to the third hive (for the first time ever).
Incidentally, the only lifef… -
@hackenspit
I'm saying the differences between NS1 and NS2 are not as extreme as you're saying. What you're saying sounds like "NS2 is not exactly the same as NS… -
(Quote) Now you're being ridiculous.
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(Quote) Grenade whack made GL completely ineffective as a weapon, glad to see it gone although it seemed like a novel and distinctive feature back in the day. b250 has reduced the need for massive arc trains yet arcs are still useful. Subtle di…
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(Quote) No. You do not defeat Arcs with crags or whips.
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(Quote) I can see why you'd think that and it's fair to say Arcs have had their share of problems over the various builds of NS2. But Arcs are relatively fine at the moment so long as the alien team responds decisively. That doesn't mean every …
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(Quote) I'd be interested to hear some examples of what you think could be simplified in NS2 without removing depth.
"A designer knows he has achieved perfection not when there is nothing left to add, but when there is nothing left to… -
(Quote) Well, it's not that the sever does a worse job at maths... I guess there may be problems resolving differences between what the client expects and what the server says happened. In any case, it has been much improved since the beta.
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There really are a lot of great changes in this patch!
Really pleased to see the changes to FT damage, GL radius and minigun dps both the direction and mangnitude (small changes ftw). Whatever knock on effect those changes have on "bala… -
(Quote) I get where you're coming from but the GL should never be some kind of sniper rifle. For that we have the rail exo. Also because the grenade object and its trajectory is calculated server side you can't really aim, you just get lucky. …
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... nevermind.
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(Quote) 2 agrees makes an awesome, right?
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NS2: Frontier - because new maps and new Frontiersmen.
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Happy birthday, Cory!