SeaBase Showcase

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  • orobourosorobouros US Join Date: 2016-04-01 Member: 215163Members
    Okay, aside from chasing down eggs which I don't have the energy to do right now, this is as complete as my main Shallows base is going to get. This is the most common "live-in" base I build, on top of that tall rock formation between one of the Big Green Tubes and the western Kelp Forest, so that it can be mostly above water. Therefore I call it "High Reef Base"

    Note that this base is 100% legit, requiring about 16 hours farming and exploring. And that's with having some firm idea of what I wanted, having built near versions of it before.

    The rock formation, for reference
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    A complete aerial freecam shot, from above the main dive hatch
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    Top-down "map" shot.
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    The two underwater compartments are for bioreactors & water reclamation.
    Bottom-center is the entrance / lobby.
    Middle-center is the Workshop with storage and fabrication
    Bottom-right is the Administration / office & laboratory
    Middle-right is living quarters (with attached Head)
    And all along the top are Alien Containment modules: Stalker, Reginald, Crash, Fish Display and Large Creature Display
    Showing position relative to the Aurora wreck
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    Main dive hatch, bioreactor & water reclamation level, with production and ornamental hydro-gardens
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    Inside the entrance hatch
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    A shot of the fabulous "Head" design copyright Fathom, here.
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    I added a Medkit fabber and trash bin, and put the window in the ceiling for privacy, but otherwise was unable to improve on Fathom's excellent design.
    One of the two "engineering" spaces on the lower level; both are identical.
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    The entrance above water
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    I keep live fish, scrap, and a pair of pet stalkers here to "take them out to play" when I need enameled glass...
    Views of the Lobby area
    First from the entrance tube you just saw...
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    ... and then looking back at the entrance from the Workshop side
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    The Workshop / Fabrication area
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    I normally prefer 4 wall-lockers per wall segment, but that seems to be broken as of Silent Running. They only fit 3 now :( This is much uglier IMO, but I needed the storage space.
    The "Administration" area with office & laboratory
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    The Captain's living quarters
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    The Arboretum with production beds in the center and ornamental ones around the edges
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    Solar farm
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    Moonpools
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    And finally the tremendously expensive Live Specimen Wing
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  • MaxAstroMaxAstro Join Date: 2005-07-07 Member: 55451Members
    That base is incredibly gorgeous, I am completely blown away! I just more or less finished my own humble base in my current game - it still needs a few more windows, but it's basically complete.
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    I basically keep all of my crafting and storage in the room at the bottom. The middle room is a three-high tower of alien containment, and on the left is my bedroom - which has indoor plants, and water processing on the second floor.

    Power is provided via a string of transmitters that connect to a block of 6 thermal generators by a vent in the grand reef, ~600 meters distant.

    I particularly like this location for my base - it's at the intersection of the grand reef, the steppes, and the kelp forest, and its a stones throw away from the shallows. Also, one of the windows in my crafting room looks straight into a cave mouth with some drooping stingers, which looks fantastic. :)
  • The_PunslingerThe_Punslinger The United States Join Date: 2017-06-08 Member: 231008Members
    This screenshot is a little (okay, a lot) outdated, but I'll post it anyways. :D
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    Gonna try to build one down in the lost river, or perhaps in the inactive lava zone in the near future.
    Also, did anyone know you can stand inside half constructed moonpools? :P
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  • MaxAstroMaxAstro Join Date: 2005-07-07 Member: 55451Members
    That smells of exploit... XD
  • KerbalCavalryKerbalCavalry Join Date: 2017-07-20 Member: 231938Members
    Here is my active lava zone base. It took a month of bringing matireals down to make this base. I just live here until the emperor update enjoy!

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    Holy flaming mochi roll, that base looks like it's melting from it's sheer proximity to the lava. It's quite amazing that you were able to do it without using any cheats.
  • supertiger2340supertiger2340 Eugene OR USA Join Date: 2017-07-21 Member: 231956Members
    This screenshot is a little (okay, a lot) outdated, but I'll post it anyways. :D
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    Gonna try to build one down in the lost river, or perhaps in the inactive lava zone in the near future.
    Also, did anyone know you can stand inside half constructed moonpools? :P
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    If I could have my whole base half made that would be awesome!!!
  • fenrir0wulffenrir0wulf Canada Join Date: 2017-09-10 Member: 232932Members
    edited September 2017
    Well here I thought I was starting to make my bases too big. Although I will say I try to keep mine within the realm of the possible-without-cheats (even if I use nocost).
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    Because spotlights apparently eat through power like a fat guy goes through thin mints, the entire back is a boatload of Nuclear Reactors and some Bio-Reactors.
    The base is placed right at the tip of the rocky spires right before the Sea Trader's Path, about 300m in front of the Floating Island.
    Here's my attempt to take a picture of the Scanner Room map to show the location.
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  • SidchickenSidchicken Plumbing the subnautican depths Join Date: 2016-02-16 Member: 213125Members
    Are the thermal plants on top of the rooms decorative? It doesn't seem like they'd be making any power there.
  • SidchickenSidchicken Plumbing the subnautican depths Join Date: 2016-02-16 Member: 213125Members
    Also I see you named your seamoth yang... where is yin?
  • SidchickenSidchicken Plumbing the subnautican depths Join Date: 2016-02-16 Member: 213125Members
    I love what you've done with the solar panels there.
  • kingkumakingkuma cancels Work: distracted by Dwarf Fortress Join Date: 2015-09-25 Member: 208137Members
    edited November 2017
    kramola wrote: »
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    IS THAT A DIAGONAL CONNECTOR?!
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    Edit: waitnvm it's a hatch. Dangit.

  • kramolakramola Kyyv, Ukraine Join Date: 2015-10-20 Member: 208611Members
  • dexter397dexter397 U.S.A. Join Date: 2016-06-12 Member: 218486Members
    Well here I thought I was starting to make my bases too big. Although I will say I try to keep mine within the realm of the possible-without-cheats (even if I use nocost).
    7lkon3zf5tl8.jpg
    x7elzqqtdd1j.jpg
    Because spotlights apparently eat through power like a fat guy goes through thin mints, the entire back is a boatload of Nuclear Reactors and some Bio-Reactors.
    The base is placed right at the tip of the rocky spires right before the Sea Trader's Path, about 300m in front of the Floating Island.
    Here's my attempt to take a picture of the Scanner Room map to show the location.
    niiblaflnuto.jpg

    I noticed your seamoths are named after Weiss and Yang from RWBY. Does that mean you have seamoths named Ruby and Blake somewhere?
  • kingkumakingkuma cancels Work: distracted by Dwarf Fortress Join Date: 2015-09-25 Member: 208137Members
    dexter397 wrote: »
    Well here I thought I was starting to make my bases too big. Although I will say I try to keep mine within the realm of the possible-without-cheats (even if I use nocost).
    7lkon3zf5tl8.jpg
    x7elzqqtdd1j.jpg
    Because spotlights apparently eat through power like a fat guy goes through thin mints, the entire back is a boatload of Nuclear Reactors and some Bio-Reactors.
    The base is placed right at the tip of the rocky spires right before the Sea Trader's Path, about 300m in front of the Floating Island.
    Here's my attempt to take a picture of the Scanner Room map to show the location.
    niiblaflnuto.jpg

    I noticed your seamoths are named after Weiss and Yang from RWBY. Does that mean you have seamoths named Ruby and Blake somewhere?

    Ahh... finally, an answer.
  • jamintheinfinite_1jamintheinfinite_1 Jupiter Join Date: 2016-12-03 Member: 224524Members
    Space Base
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    For anyone wonder why there is a seamoth in the first pic. Seamoth's can work in space despite the name having sea in it.
  • orobourosorobouros US Join Date: 2016-04-01 Member: 215163Members
    Space Base
    For anyone wonder why there is a seamoth in the first pic. Seamoth's can work in space despite the name having sea in it.
    I just want to know how the heck you put loose items on the desktops, when you can't drop items indoors (and they'd probably bounce like crazy even if you could, making placing them on desks difficult).
  • jamintheinfinite_1jamintheinfinite_1 Jupiter Join Date: 2016-12-03 Member: 224524Members
  • jamintheinfinite_1jamintheinfinite_1 Jupiter Join Date: 2016-12-03 Member: 224524Members
    edited November 2017
    Okay in reality I just tricked the game by warping my self to current position so it would trick the game into thinking I was outside the base when I was really inside.

    Steps I did:

    i went inside the base. I typed warp in the console then I typed the camera world position. This let me drop the items since it thought I was outside the base. :)
  • orobourosorobouros US Join Date: 2016-04-01 Member: 215163Members
    Okay in reality I just tricked the game by warping my self to current position so it would trick the game into thinking I was outside the base when I was really inside.

    Steps I did:

    i went inside the base. I typed warp in the console then I typed the camera world position. This let me drop the items since it thought I was outside the base. :)

    Fascinating. Even then, I can't imagine how many tries that took to get them where you wanted them. Does that trick persist? As in, does it last until you pass through a hatch or moonpool, or does it wear off as soon as you move or do something?
  • jamintheinfinite_1jamintheinfinite_1 Jupiter Join Date: 2016-12-03 Member: 224524Members
    edited November 2017
    It last forever until you interact with a hatch or leave the base with the moonpool. I am unsure if it turns off if you interact with a bulkhead.
  • supertiger2340supertiger2340 Eugene OR USA Join Date: 2017-07-21 Member: 231956Members
  • jamintheinfinite_1jamintheinfinite_1 Jupiter Join Date: 2016-12-03 Member: 224524Members
    I have tested it. Using a bulkhead doesn't fix the glitch
  • Area52Area52 Netherlands Join Date: 2017-12-02 Member: 234206Members
    edited December 2017
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    Home sweet home!!!
    Fishtank 3.0
  • SkopeSkope Wouldn't you like to know ;) Join Date: 2016-06-07 Member: 218212Members
    Area52 wrote: »
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    Home sweet home!!!
    Fishtank 3.0

    My question is, how did you get so many plants in the ground in one place? Because that place is downright beautiful.

    Not to mention the four Ghost trees in the background.
  • BobafBobaf Join Date: 2016-12-15 Member: 224974Members
  • BobafBobaf Join Date: 2016-12-15 Member: 224974Members
    edited January 2018
  • TeasleTeasle United Kingdom Join Date: 2018-02-02 Member: 236604Members
    edited February 2018
    Please ignore the glitched floating multi-purpose room that I can't delete, and the crudely taken images (I am not well and Xbox screenshots are a pain. Finally finished my first base!

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  • HCP2311HCP2311 Join Date: 2018-01-27 Member: 235914Members
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    Lost River base
    Pretty awesome spot, from the Observatory you get an amazing view of the giant skull.

    Didn't find out until it was nearly finished that the brine will damage the Seamoth... My momma didn't raise no quit though, so my repair tool just gets lots of work. lol
    Symmetrical footprint of course, I'm not a barbarian.
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