SeaBase Showcase
04Leonhardt
I came here to laugh at you Join Date: 2015-08-01 Member: 206618Members
I came here to laugh at you Join Date: 2015-08-01 Member: 206618Members

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Docking for my Subs and Entrances to both Civilian Reception Area and Aurora Personnel Only
Reception Area, with seating, observation and aquarium showing off the indigenous life
Beneath the Reception Area is Locker Room with Scuba Gear and Equipment, adjacent to the Moonpool
Below all that is the real thing. Aurora Personnel Only base with R&D Tower including Engineering, Lab and Observatory. The view of the Biome is quite nice, not to mention there are some nice caves going down 300m close by.
The Tower is not accessible on every level. There is so much space that some floors are reinforcement only. I hated having a ladder in the middle of every floor also, so some levels use external tubes with ladders (we need an elevator now we have towers).
Modules from left to right: Captain's Quarters w/ Observatory bedroom, Observatory, Meditation Chamber, Track.
WHAAAAAT!?! I have to go try this. Probably end up rebuilding half my stuff.
EDIT: Well, tried and failed. It still only allowed me to place it in the center of the room.
Failed? how? just point to floor or ceiling and ladder should form the ghost
As long as a another dome is above or below and area isn't obstructed is should place.
This might have been the problem, I think I had lockers below where I was trying. I will try it again, thanks.
Ah, that is why. I'm not in experimental mode. Thank you.
Not necessarily. The doors open, you go in and choose floor, doors close, momentary up down noise, then door opens at requested floor. All they really have to do is respawn you in another spot, no physical movement of the elevator is needed.
Unless you have windows like most parts of the bases have then they just have some kind of moving floor panel or cage. Also by building a lift/elevator you would have to have 1 bulkhead door on every floor because otherwise if 1 floor got a leak then the entire base would flood. (I flood on a regular basis during construction.)
That's because you build too big too fast.
(I know I am going a bit off topic.)
I am also hoping that they add more furniture to the game so we can have tables, chairs, desks, cookers, beds, lamps (able to turn on off inside lights on the base), couches, (possibly even a fake TV that just shows a slide show or a static image), windows with closable curtains (or guards so that when we add the guards to the window it restores the integrity we lost from the window), Another thing I am hoping they add is the ability to mount a bulkhead door to the outer walls like we do the hatches to let us have a more realistic airlock for getting in and out of our bases.
Warning: Long post!
All set up now, you can see most of it in this shot.
Here's a shot with the Moonpools.
I currently have 3 SeaMoths:
All of my power comes from Solar Panels. (Getting 375 off this right now which is plenty)
View out both sides of each top observatories.
Lockers for Medical, Wet Suits and Tools at the main entrance.
Looking up towards the observatories.
My fish tanks which are set up for fun right now but when I decide to play in survival mode they will hold my food.
The front view outside the same room.
And my workshop. All the storage I could ever need!
I am waiting till they get the creature setup so they attack the base. (This is so I can test it to see how well it can hold up and how easily I can stop it from flooding completely.)
With your Builder, aim at a junction point after selecting which item you want to build. So with a vertical connector, aim at the top or bottom center of a standard tube, or the unconnected end of your last vertical tube.
For the Moonpool, aim at its sides or ends until your tube turns green, then rotate as needed. If placing a pool, you have to aim at the end of the tube you're trying to connect it too.
This is my current main base, the location isn't that strange except its quite a stretch from the starting area for a main base. Its at the junction of SparseReef, GrandReef, Kelp Forest and Grassy Plains, there are lots of resources near and its a relatively peaceful area.
The fish farm has 8 aquariums filled with fish where I am allowed to "take fish from" every day (in reality I use the debug console) It also has a seawater desalinization device.
Edit: This is not a real desalinization device its a "desalinization device". Its just two lockers filled with salt and coral pieces plus a computer chip and a wiring kit. (So that I am required to put some effort in it) Then I use the debug console to spawn disinfected water while standing in front of it.
Crafting has a fabricator and lots of storage and habitation has a bed (actually two benches) and a few lockers. This is where I pretend to sleep.
This is the Tree House as I call it. A moonpool was not necessary as the base is close enough to the surface to allow solar recharging. There are just a few basic items in the base as the Mushroom Forest isn't really rich in resources you actually need.
This was built inside the Giant Coral Tree, its my secret hiding place if I need some solitude. :-) It would be even more secret if there were no air pipe and energy transmissions leading there. The base has a replicator, a locker and a bed. Spartan, but effective.
The caves in the mountain biome are far larger than they seem to be when entered with the Seamoth. The base is in fact dwarfed by the cavern. How nice of the devs to put a smoker inside, so we can have thermal energy.
The cave inside the largest underwater island - the one in the Underwater Islands Biome - is quite large. It could even house a moonpool, but since you can't get the Seamoth inside its kinda pointless. So, its just a room with everything in it. Power is routed down from the smoker in the center of the island. (Not on the picture as I forgot about power when I made the picture.)
I also built bases in the Deep Grand Reef and inside the Jelly Mushroom Caves but since those are no architectonical wonders and the thread already has images of bases in these locations I left them out.
Tanks for watching.
Vertical connectors go on the top of the corridors, then you have to have a corridor at the top before you can put a ladder in.
How do you build the desalinization device?
Very cool! How long did it take you to build all that?