Bast Remake Project

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Comments

  • GiGaBiTeGiGaBiTe Join Date: 2003-10-07 Member: 21489Members
    meh i didnt like most of the changes to bast. i think they should have just stuck to the original design and fix bugs as they ran into them. like the onos having to crouch in the hallway thing. hmm, i could always remake bast in its original form... wouldnt be too hard just long. of course it would never be an official ns map because of the number of ents, nor do i want to have it as an official map because there is already another bast...
  • MendaspMendasp I touch maps in inappropriate places Valencia, Spain Join Date: 2002-07-05 Member: 884Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Gold, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Shadow, Retired Community Developer
    edited April 2004
    <!--QuoteBegin-GiGaBiTe+Apr 26 2004, 05:19 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (GiGaBiTe @ Apr 26 2004, 05:19 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->meh i didnt like most of the changes to bast. i think they should have just stuck to the original design and fix bugs as they ran into them. like the onos having to crouch in the hallway thing. hmm, i could always remake bast in its original form... wouldnt be too hard just long. of course it would never be an official ns map because of the number of ents, nor do i want to have it as an official map because there is already another bast...<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    ...

    <!--QuoteBegin-elchinesetourist+Apr 26 2004, 03:10 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (elchinesetourist @ Apr 26 2004, 03:10 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I ask that N Corridor be restored to its original

    Flashing red lights.  at least.  Just that.  plz.  If possible, also adjust the hall proportion and steam placement of the new N corridor to match the original.

    Old bast was all about atmosphere, and detailing.  N corridor was a stellar example and one of my favorite sections of the map.  It and other parts of bast made it feel like a "real" starship, as if I was playing a single player game set on the starship Bast.  I ask that you restore the details of N Corridor as they were in the past.  It was far more atmospheric in the past, now it is just plain. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Excuse me, what the **** are you talking about?

    Ok, the red flashing light is gone because we were using too much lightdata and the compiler was giving the "too much styles on a face error", so it had to go.

    But, all the detail? I mean... it's the same! and the proportions... are you kidding? the decompile gives the exact proportions, please, run around the old bast again...

    And if you mean the door behind the screenshot, you know, it's taking up entities, and there's an entity limit...

    There you are, I attached a screenshot of the current bast, and the 1.0 bast. N corridor...
  • AkalamanaiaAkalamanaia Join Date: 2003-01-04 Member: 11833Members
    I remember seeing door texture like that in avp2...i remembered that in 1.0 days but now it came to mind..the medlab/lab sections..
  • TequilaTequila Join Date: 2003-08-13 Member: 19660Members
    <!--QuoteBegin-Mendasp+Apr 26 2004, 05:00 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Mendasp @ Apr 26 2004, 05:00 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-GiGaBiTe+Apr 26 2004, 05:19 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (GiGaBiTe @ Apr 26 2004, 05:19 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->meh i didnt like most of the changes to bast. i think they should have just stuck to the original design and fix bugs as they ran into them. like the onos having to crouch in the hallway thing. hmm, i could always remake bast in its original form... wouldnt be too hard just long. of course it would never be an official ns map because of the number of ents, nor do i want to have it as an official map because there is already another bast...<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    ...

    <!--QuoteBegin-elchinesetourist+Apr 26 2004, 03:10 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (elchinesetourist @ Apr 26 2004, 03:10 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I ask that N Corridor be restored to its original

    Flashing red lights.  at least.  Just that.  plz.  If possible, also adjust the hall proportion and steam placement of the new N corridor to match the original.

    Old bast was all about atmosphere, and detailing.  N corridor was a stellar example and one of my favorite sections of the map.  It and other parts of bast made it feel like a "real" starship, as if I was playing a single player game set on the starship Bast.  I ask that you restore the details of N Corridor as they were in the past.  It was far more atmospheric in the past, now it is just plain. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Excuse me, what the **** are you talking about?

    Ok, the red flashing light is gone because we were using too much lightdata and the compiler was giving the "too much styles on a face error", so it had to go.

    But, all the detail? I mean... it's the same! and the proportions... are you kidding? the decompile gives the exact proportions, please, run around the old bast again...

    And if you mean the door behind the screenshot, you know, it's taking up entities, and there's an entity limit...

    There you are, I attached a screenshot of the current bast, and the 1.0 bast. N corridor... <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Look at the sheer difference! Total polarisation!
  • InsaneInsane Anomaly Join Date: 2002-05-13 Member: 605Members, Super Administrators, Forum Admins, NS1 Playtester, Forum Moderators, NS2 Developer, Constellation, NS2 Playtester, Squad Five Blue, NS2 Map Tester, Subnautica Developer, Pistachionauts, Future Perfect Developer
    edited April 2004
    The <i>only</i> difference is the removal of one fog/haze sprite to bring the entity count down and the red lights. Both unavoidable technical changes.
  • GrizzlyGrizzly Join Date: 2003-10-27 Member: 22025Members
    manny parts of bast (i think, im not certin) are taken right out of alien movie (first one)
    even textures
    i recognize textures from bast when i look @ alien <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
  • InsaneInsane Anomaly Join Date: 2002-05-13 Member: 605Members, Super Administrators, Forum Admins, NS1 Playtester, Forum Moderators, NS2 Developer, Constellation, NS2 Playtester, Squad Five Blue, NS2 Map Tester, Subnautica Developer, Pistachionauts, Future Perfect Developer
    A lot of it was <i>inspired</i> by the movie. It's really only N-Corridor that comes straight from the movie itself. (Ever wondered what the "N" stood for?)
  • TequilaTequila Join Date: 2003-08-13 Member: 19660Members
    <!--QuoteBegin-Insane+Apr 26 2004, 09:36 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Insane @ Apr 26 2004, 09:36 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> A lot of it was <i>inspired</i> by the movie. It's really only N-Corridor that comes straight from the movie itself. (Ever wondered what the "N" stood for?) <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Nuggets?
  • brute_forcebrute_force Join Date: 2003-10-04 Member: 21433Members, Constellation
    <!--QuoteBegin-Tequila+Apr 26 2004, 03:56 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Tequila @ Apr 26 2004, 03:56 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Insane+Apr 26 2004, 09:36 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Insane @ Apr 26 2004, 09:36 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> A lot of it was <i>inspired</i> by the movie.  It's really only N-Corridor that comes straight from the movie itself.  (Ever wondered what the "N" stood for?) <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Nuggets? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Nostradamus (or whatever the hell the ship was called <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->)?
  • CutedgeCutedge Join Date: 2003-09-13 Member: 20808Members
  • brute_forcebrute_force Join Date: 2003-10-04 Member: 21433Members, Constellation
    <!--QuoteBegin-Cutedge+Apr 26 2004, 06:26 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Cutedge @ Apr 26 2004, 06:26 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Nostromo. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Yeah, there you go.
  • TequilaTequila Join Date: 2003-08-13 Member: 19660Members
    <!--QuoteBegin-ShdwStal+Apr 26 2004, 01:01 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (ShdwStal @ Apr 26 2004, 01:01 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Cutedge+Apr 26 2004, 06:26 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Cutedge @ Apr 26 2004, 06:26 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Nostromo. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Yeah, there you go. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Nah, it's Nuggets.
  • LagDemonLagDemon Join Date: 2002-11-18 Member: 9269Members
    So, is the remake done, or is the team gonna stay and do balance changes?
  • XaleXale Paris / France Join Date: 2003-12-26 Member: 24767Members
    Please lock this topic

    Bast layout :
    <a href='http://www.unknownworlds.com/forums/index.php?act=ST&f=39&t=68985&st=0' target='_blank'>http://www.unknownworlds.com/forums/in...39&t=68985&st=0</a>


    thanks <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
  • elchinesetouristelchinesetourist Join Date: 2003-06-29 Member: 17775Members
    really. cuz they feel different, and, looking at the screenies, you will see that subtle things ARE different

    i would still suggest adding the lights back in, as just that would add a lot of atmosphere, just that one thing
  • KungFuSquirrelKungFuSquirrel Basher of Muttons Join Date: 2002-01-26 Member: 103Members, NS1 Playtester, Contributor
    edited May 2004
    <!--QuoteBegin-Cutedge+Apr 26 2004, 11:26 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Cutedge @ Apr 26 2004, 11:26 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Nostromo. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Ever noticed the nos_ prefix on many of the ns_bast textures?

    Relic was creating a map based on the Nostromo before he ended up making Bast for NS. Or, rather, converted it to NS.
  • brute_forcebrute_force Join Date: 2003-10-04 Member: 21433Members, Constellation
    <!--QuoteBegin-KungFuSquirrel+May 1 2004, 10:39 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (KungFuSquirrel @ May 1 2004, 10:39 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Cutedge+Apr 26 2004, 11:26 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Cutedge @ Apr 26 2004, 11:26 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Nostromo. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Ever noticed the nos_ prefix on many of the ns_bast textures?

    Relic was creating a map based on the Nostromo before he ended up making Bast for NS. Or, rather, converted it to NS. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Dude... Everyone knows this already. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
  • ReeseReese Join Date: 2003-05-08 Member: 16143Members
    evidently not since it needed explaining again. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • v4rAv4rA Join Date: 2003-11-28 Member: 23672Members, Constellation
    nice work with bast ^^ <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html//emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif' /><!--endemo--> keep on guys
  • LagDemonLagDemon Join Date: 2002-11-18 Member: 9269Members
    is the project dead? its down to page 3!
  • NzNexusNzNexus Join Date: 2004-02-16 Member: 26605Banned
    Well, ask Mendasp

    but so far i know is it "Case Closed" with this map.
    Map project is finished i guess.
    Ns bast is out on the ns servers. Well someone know some bugs?
  • MendaspMendasp I touch maps in inappropriate places Valencia, Spain Join Date: 2002-07-05 Member: 884Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Gold, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Shadow, Retired Community Developer
    We have a thread with feedback in the public beta forum... this one should be dead <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->

    The remake is finished, we just have to maintain the map now.
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