meh i didnt like most of the changes to bast. i think they should have just stuck to the original design and fix bugs as they ran into them. like the onos having to crouch in the hallway thing. hmm, i could always remake bast in its original form... wouldnt be too hard just long. of course it would never be an official ns map because of the number of ents, nor do i want to have it as an official map because there is already another bast...
<!--QuoteBegin-GiGaBiTe+Apr 26 2004, 05:19 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (GiGaBiTe @ Apr 26 2004, 05:19 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->meh i didnt like most of the changes to bast. i think they should have just stuck to the original design and fix bugs as they ran into them. like the onos having to crouch in the hallway thing. hmm, i could always remake bast in its original form... wouldnt be too hard just long. of course it would never be an official ns map because of the number of ents, nor do i want to have it as an official map because there is already another bast...<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> ...
<!--QuoteBegin-elchinesetourist+Apr 26 2004, 03:10 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (elchinesetourist @ Apr 26 2004, 03:10 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I ask that N Corridor be restored to its original
Flashing red lights. at least. Just that. plz. If possible, also adjust the hall proportion and steam placement of the new N corridor to match the original.
Old bast was all about atmosphere, and detailing. N corridor was a stellar example and one of my favorite sections of the map. It and other parts of bast made it feel like a "real" starship, as if I was playing a single player game set on the starship Bast. I ask that you restore the details of N Corridor as they were in the past. It was far more atmospheric in the past, now it is just plain. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> Excuse me, what the **** are you talking about?
Ok, the red flashing light is gone because we were using too much lightdata and the compiler was giving the "too much styles on a face error", so it had to go.
But, all the detail? I mean... it's the same! and the proportions... are you kidding? the decompile gives the exact proportions, please, run around the old bast again...
And if you mean the door behind the screenshot, you know, it's taking up entities, and there's an entity limit...
There you are, I attached a screenshot of the current bast, and the 1.0 bast. N corridor...
<!--QuoteBegin-Mendasp+Apr 26 2004, 05:00 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Mendasp @ Apr 26 2004, 05:00 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-GiGaBiTe+Apr 26 2004, 05:19 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (GiGaBiTe @ Apr 26 2004, 05:19 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->meh i didnt like most of the changes to bast. i think they should have just stuck to the original design and fix bugs as they ran into them. like the onos having to crouch in the hallway thing. hmm, i could always remake bast in its original form... wouldnt be too hard just long. of course it would never be an official ns map because of the number of ents, nor do i want to have it as an official map because there is already another bast...<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> ...
<!--QuoteBegin-elchinesetourist+Apr 26 2004, 03:10 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (elchinesetourist @ Apr 26 2004, 03:10 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I ask that N Corridor be restored to its original
Flashing red lights. at least. Just that. plz. If possible, also adjust the hall proportion and steam placement of the new N corridor to match the original.
Old bast was all about atmosphere, and detailing. N corridor was a stellar example and one of my favorite sections of the map. It and other parts of bast made it feel like a "real" starship, as if I was playing a single player game set on the starship Bast. I ask that you restore the details of N Corridor as they were in the past. It was far more atmospheric in the past, now it is just plain. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> Excuse me, what the **** are you talking about?
Ok, the red flashing light is gone because we were using too much lightdata and the compiler was giving the "too much styles on a face error", so it had to go.
But, all the detail? I mean... it's the same! and the proportions... are you kidding? the decompile gives the exact proportions, please, run around the old bast again...
And if you mean the door behind the screenshot, you know, it's taking up entities, and there's an entity limit...
There you are, I attached a screenshot of the current bast, and the 1.0 bast. N corridor... <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> Look at the sheer difference! Total polarisation!
InsaneAnomalyJoin Date: 2002-05-13Member: 605Members, Super Administrators, Forum Admins, NS1 Playtester, Forum Moderators, NS2 Developer, Constellation, NS2 Playtester, Squad Five Blue, NS2 Map Tester, Subnautica Developer, Pistachionauts, Future Perfect Developer
edited April 2004
The <i>only</i> difference is the removal of one fog/haze sprite to bring the entity count down and the red lights. Both unavoidable technical changes.
manny parts of bast (i think, im not certin) are taken right out of alien movie (first one) even textures i recognize textures from bast when i look @ alien <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
InsaneAnomalyJoin Date: 2002-05-13Member: 605Members, Super Administrators, Forum Admins, NS1 Playtester, Forum Moderators, NS2 Developer, Constellation, NS2 Playtester, Squad Five Blue, NS2 Map Tester, Subnautica Developer, Pistachionauts, Future Perfect Developer
A lot of it was <i>inspired</i> by the movie. It's really only N-Corridor that comes straight from the movie itself. (Ever wondered what the "N" stood for?)
<!--QuoteBegin-Insane+Apr 26 2004, 09:36 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Insane @ Apr 26 2004, 09:36 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> A lot of it was <i>inspired</i> by the movie. It's really only N-Corridor that comes straight from the movie itself. (Ever wondered what the "N" stood for?) <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> Nuggets?
<!--QuoteBegin-Tequila+Apr 26 2004, 03:56 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Tequila @ Apr 26 2004, 03:56 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Insane+Apr 26 2004, 09:36 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Insane @ Apr 26 2004, 09:36 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> A lot of it was <i>inspired</i> by the movie. It's really only N-Corridor that comes straight from the movie itself. (Ever wondered what the "N" stood for?) <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> Nuggets? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> Nostradamus (or whatever the hell the ship was called <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->)?
<!--QuoteBegin-KungFuSquirrel+May 1 2004, 10:39 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (KungFuSquirrel @ May 1 2004, 10:39 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Cutedge+Apr 26 2004, 11:26 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Cutedge @ Apr 26 2004, 11:26 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Nostromo. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> Ever noticed the nos_ prefix on many of the ns_bast textures?
Relic was creating a map based on the Nostromo before he ended up making Bast for NS. Or, rather, converted it to NS. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> Dude... Everyone knows this already. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
evidently not since it needed explaining again. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
nice work with bast ^^ <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html//emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif' /><!--endemo--> keep on guys
We have a thread with feedback in the public beta forum... this one should be dead <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
The remake is finished, we just have to maintain the map now.
Comments
...
<!--QuoteBegin-elchinesetourist+Apr 26 2004, 03:10 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (elchinesetourist @ Apr 26 2004, 03:10 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I ask that N Corridor be restored to its original
Flashing red lights. at least. Just that. plz. If possible, also adjust the hall proportion and steam placement of the new N corridor to match the original.
Old bast was all about atmosphere, and detailing. N corridor was a stellar example and one of my favorite sections of the map. It and other parts of bast made it feel like a "real" starship, as if I was playing a single player game set on the starship Bast. I ask that you restore the details of N Corridor as they were in the past. It was far more atmospheric in the past, now it is just plain. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Excuse me, what the **** are you talking about?
Ok, the red flashing light is gone because we were using too much lightdata and the compiler was giving the "too much styles on a face error", so it had to go.
But, all the detail? I mean... it's the same! and the proportions... are you kidding? the decompile gives the exact proportions, please, run around the old bast again...
And if you mean the door behind the screenshot, you know, it's taking up entities, and there's an entity limit...
There you are, I attached a screenshot of the current bast, and the 1.0 bast. N corridor...
...
<!--QuoteBegin-elchinesetourist+Apr 26 2004, 03:10 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (elchinesetourist @ Apr 26 2004, 03:10 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I ask that N Corridor be restored to its original
Flashing red lights. at least. Just that. plz. If possible, also adjust the hall proportion and steam placement of the new N corridor to match the original.
Old bast was all about atmosphere, and detailing. N corridor was a stellar example and one of my favorite sections of the map. It and other parts of bast made it feel like a "real" starship, as if I was playing a single player game set on the starship Bast. I ask that you restore the details of N Corridor as they were in the past. It was far more atmospheric in the past, now it is just plain. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Excuse me, what the **** are you talking about?
Ok, the red flashing light is gone because we were using too much lightdata and the compiler was giving the "too much styles on a face error", so it had to go.
But, all the detail? I mean... it's the same! and the proportions... are you kidding? the decompile gives the exact proportions, please, run around the old bast again...
And if you mean the door behind the screenshot, you know, it's taking up entities, and there's an entity limit...
There you are, I attached a screenshot of the current bast, and the 1.0 bast. N corridor... <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Look at the sheer difference! Total polarisation!
even textures
i recognize textures from bast when i look @ alien <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
Nuggets?
Nuggets? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Nostradamus (or whatever the hell the ship was called <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->)?
Yeah, there you go.
Yeah, there you go. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Nah, it's Nuggets.
Bast layout :
<a href='http://www.unknownworlds.com/forums/index.php?act=ST&f=39&t=68985&st=0' target='_blank'>http://www.unknownworlds.com/forums/in...39&t=68985&st=0</a>
thanks <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
i would still suggest adding the lights back in, as just that would add a lot of atmosphere, just that one thing
Ever noticed the nos_ prefix on many of the ns_bast textures?
Relic was creating a map based on the Nostromo before he ended up making Bast for NS. Or, rather, converted it to NS.
Ever noticed the nos_ prefix on many of the ns_bast textures?
Relic was creating a map based on the Nostromo before he ended up making Bast for NS. Or, rather, converted it to NS. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Dude... Everyone knows this already. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
but so far i know is it "Case Closed" with this map.
Map project is finished i guess.
Ns bast is out on the ns servers. Well someone know some bugs?
The remake is finished, we just have to maintain the map now.