A few things: -Could you try to recreate the error please -I tried to recreate the error and couldn't -Lastly, that is not leak. Looks like vis just hates one of my brushes and either decided that rendering it wouldn't be too much fun.
<!--emo&::onos::--><img src='http://www.unknownworlds.com/forums/html//emoticons/tiny.gif' border='0' style='vertical-align:middle' alt='tiny.gif' /><!--endemo--> - You have to crouch as onos through this entire hallway. Very annoying.
Yeah i'll do something about that. TBH i don't care that people don't design space ships for giant space cows! I'm MrOnosAlot and i get annoyed when i get stuck <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
I can't think how Bast could be made 'onos friendly' without major redesign. That particular hallway though has no excuse, you probably just need a few more units of height.
What about the evil vent-o-death in the MS <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> find out what was causing that?
Does the under-water tunnel work good? is it on map or removed. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
<!--QuoteBegin-Some tall guy+Mar 27 2004, 06:38 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Some tall guy @ Mar 27 2004, 06:38 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> What about the evil vent-o-death in the MS <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> find out what was causing that? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> Yeah, trigger_hurt not reseting when round finishes
<!--QuoteBegin-Mendasp+Mar 27 2004, 04:31 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Mendasp @ Mar 27 2004, 04:31 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Some tall guy+Mar 27 2004, 06:38 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Some tall guy @ Mar 27 2004, 06:38 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> What about the evil vent-o-death in the MS <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> find out what was causing that? <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> Yeah, trigger_hurt not reseting when round finishes <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> Yeah, we had fun with that in the constellation game. Just kept running to it and dieing. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
SewlekThe programmer previously known as SchimmelJoin Date: 2003-05-13Member: 16247Members, NS2 Developer, NS2 Playtester, Squad Five Gold, Subnautica Developer
I really like the new bast. Hope to see soon some changes to balance it little bit more.
But what you actually have done now is really nice, an eye candy <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
Bugger me, This is a huge thread I was up till 3am reading all the posts.
anyway.
I didnt like bast much cause of the lighting, It was too cluttered and I thought the textures were poor, however your lighting looks far better and the changes so far look real good and less cluttered/a jumble.
I look forward to the remake of this map <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
<!--QuoteBegin-Mendasp+Apr 2 2004, 05:33 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Mendasp @ Apr 2 2004, 05:33 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> We have to send a better version to Flayra before Beta 4 is released! >_< <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> Then don't chat about it, move like you got a purpose!
I'm fixing the problematic onos-spots that Sudzz mentioned earlier on this thread and compiling, the entity count has been reduced a bit more, it was on 277 on last build.
BTW, it's a bit brighter.
I attached a pic of one of the mentioned fixes for onos <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
I hate map remake projects. Except for ones that make Bast <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo--> I love you all, keep up the good work.
Yeah, i'm meant to be working on it today <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
Since Beta 4 is close... well, everyone will get to PT the map I think <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
We haven't had too much time to change the layout yet. So, at the moment is the same bast, with little changes...
We would still love to hear some changes to the layout if you want to suggest some <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
Comments
-Could you try to recreate the error please
-I tried to recreate the error and couldn't
-Lastly, that is not leak. Looks like vis just hates one of my brushes and either decided that rendering it wouldn't be too much fun.
I'll make a demo for you.
You get stuck when walking strait up these stairs. You have to crouch.
Yeah, trigger_hurt not reseting when round finishes
Yeah, trigger_hurt not reseting when round finishes <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Yeah, we had fun with that in the constellation game. Just kept running to it and dieing. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
But what you actually have done now is really nice, an eye candy <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
anyway.
I didnt like bast much cause of the lighting, It was too cluttered and I thought the textures were poor, however your lighting looks far better and the changes so far look real good and less cluttered/a jumble.
I look forward to the remake of this map <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
gj on the map, really looking forward to it, bast was my favourite map. ever.
Then don't chat about it, move like you got a purpose!
BTW, it's a bit brighter.
I attached a pic of one of the mentioned fixes for onos <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
this thread looks dead now.
So when does the #nsmapping channel get to PT again or is it in the 'official' PTers hands now.
Hopefully it will be more fun for pub play tho
We would still love to hear some changes to the layout if you want to suggest some <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
the vents above Tram tunnel:
instead of making them,
<!--c1--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>CODE</b> </td></tr><tr><td id='CODE'><!--ec1-->
| |
__________| |____________
| __ __ __ __ __ __ |
| | | | | | | | | | | | | |
<!--c2--></td></tr></table><div class='postcolor'><!--ec2-->
(ie, individual openings branching off a single passageway)
make them like this:
<!--c1--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>CODE</b> </td></tr><tr><td id='CODE'><!--ec1-->
| |
__________| |__________
|o___o___o___o___o___o|
<!--c2--></td></tr></table><div class='postcolor'><!--ec2-->
(all the openings are on the same passageway)
this is to make things a little harder for camping jetpackers.
unless its an r-speed issue.