No, no thumbs (except for "jump" button)--but its much easier to transition from using right fingers for looking to right thumb for looking then from right fingers to left thumb, and similarly easier to go from left fingers for moving to left thumb for moving than from left fingers to right thumb.
That looks confusing, let me rephrase that:
PC: Left fingers move character Right fingers control view
Goldeneye: Left thumb moves character Right thumb controls view
Turok: Left thumb controls view Right thumb moves character
LikuI, am the Somberlain.Join Date: 2003-01-10Member: 12128Members
Actually, GoldenEye you moved with the left and right, and looked with the left and right. If I remember correctly, the left and right C buttons would strafe and left and right on the joystick would look left and right.
Well yes, but that isn't entirely inconsistant with what I said.
For example, say you were doing something else with one hand...holding a drink maybe. In Goldeneye, you hold your drink with your right hand, and you can still walk around the map with your left hand. So it can be easily mentally justified as "controlling movement".
In Turok, you can't do that. Sure, you could walk around with your right hand...but you can't turn corners. So while playing one handed, you actually have a very limited field of movement.
PulseTo create, to create and escape.Join Date: 2002-08-29Member: 1248Members, Constellation
<!--QuoteBegin-Liku+May 3 2005, 10:20 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Liku @ May 3 2005, 10:20 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Actually, GoldenEye you moved with the left and right, and looked with the left and right. If I remember correctly, the left and right C buttons would strafe and left and right on the joystick would look left and right. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> In conclusion, trying to play Goldeneye with the default control scheme is like trying to play System Shock.
This is getting pretty boring, let's go back to saying that game x is better than game y and that everybody who liked game x is stupid.
<!--QuoteBegin-Pulse+May 3 2005, 11:35 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Pulse @ May 3 2005, 11:35 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Liku+May 3 2005, 10:20 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Liku @ May 3 2005, 10:20 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Actually, GoldenEye you moved with the left and right, and looked with the left and right. If I remember correctly, the left and right C buttons would strafe and left and right on the joystick would look left and right. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> In conclusion, trying to play Goldeneye with the default control scheme is like trying to play System Shock.
This is getting pretty boring, let's go back to saying that game x is better than game y and that everybody who liked game x is stupid. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> Ok... Pulse is stupid for liking sonic... Mario owns him. <insert various insult pertaining to mario, pulse's mother, and bodily orifices, and dropped on the head as a child.>
Ok then....Legend of Zelda: Link to the Past pwns all other Zelda games!
There. Now you've got something to fight me over. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
<!--QuoteBegin-Cxwf+May 4 2005, 12:50 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Cxwf @ May 4 2005, 12:50 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Ok then....Legend of Zelda: Link to the Past pwns all other Zelda games!
There. Now you've got something to fight me over. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> No no no. You picked the most popular game of the series. At least pick one that's controversial, like Zelda 2 for the NES.
<!--QuoteBegin-Gadzuko+May 4 2005, 12:10 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Gadzuko @ May 4 2005, 12:10 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Cxwf+May 4 2005, 12:50 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Cxwf @ May 4 2005, 12:50 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Ok then....Legend of Zelda: Link to the Past pwns all other Zelda games!
There. Now you've got something to fight me over. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo--> <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> No no no. You picked the most popular game of the series. At least pick one that's controversial, like Zelda 2 for the NES. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> Actually Gadzuko... Legend of Zelda: The Adventures of Link wasn't that bad, it was just different having zelda being a side scroller when it is usually top-down.
OoT was actually the most popular of the Zelda series at the moment. Well that and "Links Awakening" (For the GameBoy)
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->My favorite memory of Goldeneye was being able to outrun all my friends because I was the only one to figure out that strafing didn't subtract from your forward run speed--thus, run at an angle while strafing, and you move about 30% faster. In fact, it took a long time to break that habit when I started playing NS...for the longest time I would run everywhere at an angle because thats what I was used to doing on N64.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> Oldest trick in the book. Well, thats not true, the "hide around a corner and wait for an opponent to be in just the right spot before popping out and firing faster then the eye can see" trick is the oldest trick in the book. But you aren't even taking the game seriously until you learn to watch your 3 opponents screens simultaneously, and not watch yours because you instinctively know where you are, and always walk around looking at walls and the floor to make it harder for the 3 opponents watching your screen to tell where you are.
I thought the oldest tricks were "plaster the level with proxy mines and hide in a corner giggling" or "kill them through the wall/floor with several hundred tons of explosives and the wonders of clipping" :p
<!--QuoteBegin-Geminosity+May 4 2005, 02:50 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Geminosity @ May 4 2005, 02:50 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I thought the oldest tricks were "plaster the level with proxy mines and hide in a corner giggling" or "kill them through the wall/floor with several hundred tons of explosives and the wonders of clipping" <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> Well, on license to kill you don't need much explosive to kill anybody, the heatwave from the blast will kill them if they're within 150ft of it. And actually, now that I think about it, hiding proxy mines in a cluster of bullet holes is probably the oldest trick.
<!--QuoteBegin-Seph Kimara+May 4 2005, 07:47 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Seph Kimara @ May 4 2005, 07:47 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Links Awakening was teh best D:
Oh and DOOM, on the subject of Turok. Get Turok 2. Turok 3 if you can be bothered trying to find it, but I personally preferred 2. Turok 1 was meh. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> my only beef with links awakening is the power bracelet and some other item had to be equiped... wouldve been better off being on by default... then again there was no x or y button on the gb color...
Someone's probubly said it once but I'll say it again.
Super smash brothers, goldeneye, Mario tennis (its fun... believe me), Goldeneye, Conkers bad fur day is something you may enjoy, ummmmmm mario kart isn't bad.
WTH doom...
?? <!--emo&::gorge::--><img src='http://www.unknownworlds.com/forums/html/emoticons/pudgy.gif' border='0' style='vertical-align:middle' alt='pudgy.gif' /><!--endemo--> ?? - The gorge is confused
<!--QuoteBegin-SkulkBait+May 4 2005, 12:49 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (SkulkBait @ May 4 2005, 12:49 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Oldest trick in the book. Well, thats not true, the "hide around a corner and wait for an opponent to be in just the right spot before popping out and firing faster then the eye can see" trick is the oldest trick in the book. But you aren't even taking the game seriously until you learn to watch your 3 opponents screens simultaneously, and not watch yours because you instinctively know where you are, and always walk around looking at walls and the floor to make it harder for the 3 opponents watching your screen to tell where you are. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> Agreed. I never quite mastered the "wander around staring at the floor" part of that, but I kept my eyes on my opponents screens at least as much if not more than my own...
...which led to interesting situations where sometimes I'd be simultaneously watching two other people, and the third person I was paying less attention to would come shoot me before I turned my eyes back to my own screen. But meh...it <i>usually</i> worked.
And it was great fun playing with explosives on License To Kill on a map with thin walls, like Complex, where heat waves could kill people so far away they didn't even know you were attacking them. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
PulseTo create, to create and escape.Join Date: 2002-08-29Member: 1248Members, Constellation
Did Goldeneye let you detonate remote mines by pressing A and B at the same time, or did Perfect Dark add that feature in? My favorite thing about remote mines was that they could be used as an offensive weapon because of that.
It also had that crazy cheat on the bunker lv where if you plastered the monitors in the control room and detonated em in a certain way you could make mines float in mid air, was very useful for amazingly setup traps.
<!--QuoteBegin-SkulkBait+May 4 2005, 03:02 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (SkulkBait @ May 4 2005, 03:02 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Geminosity+May 4 2005, 02:50 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Geminosity @ May 4 2005, 02:50 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I thought the oldest tricks were "plaster the level with proxy mines and hide in a corner giggling" or "kill them through the wall/floor with several hundred tons of explosives and the wonders of clipping" <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> Well, on license to kill you don't need much explosive to kill anybody, the heatwave from the blast will kill them if they're within 150ft of it. And actually, now that I think about it, hiding proxy mines in a cluster of bullet holes is probably the oldest trick. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> My personal favourite trick was to pick up the body armour and put a mine underneath where it would spawn. Also, putting prox mines in the toilets. Tactically poor choice of location, but the thought of someone trying to hide of the toilets and thus dying fills me with joy.
<!--QuoteBegin-Shzar+May 4 2005, 07:59 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Shzar @ May 4 2005, 07:59 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> My personal favourite trick was to pick up the body armour and put a mine underneath where it would spawn. Also, putting prox mines in the toilets. Tactically poor choice of location, but the thought of someone trying to hide of the toilets and thus dying fills me with joy. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> To be even crueler, you could actually place mines ON an item, and then the mines would disappear when you picked the item up. Thus you could leave the area safely, but when the item respawned, so would the mine. Not quite sure how the game mechanics of that one worked...
LikuI, am the Somberlain.Join Date: 2003-01-10Member: 12128Members
The Push button codes were also fun. Nothing like going invisible in mutliplayer.
Playing with Mines was always weak, in my opinion, as it took less skill. <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Heh, yeah, on Walls (was it?) throw a mine on the glass, shoot the glass out, JESUS-MINE! <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> No... I believe he's talking about the glitch where you through 8[I believe] mines on the monitors on the ceiling in Bunker and detinate them. After that, anything "thrown,"[Mines, Grenades, Rockers, Knifes] would be stuck in mid-air anytime you tried using them.
Comments
That looks confusing, let me rephrase that:
PC:
Left fingers move character
Right fingers control view
Goldeneye:
Left thumb moves character
Right thumb controls view
Turok:
Left thumb controls view
Right thumb moves character
See what I'm getting at now?
For example, say you were doing something else with one hand...holding a drink maybe. In Goldeneye, you hold your drink with your right hand, and you can still walk around the map with your left hand. So it can be easily mentally justified as "controlling movement".
In Turok, you can't do that. Sure, you could walk around with your right hand...but you can't turn corners. So while playing one handed, you actually have a very limited field of movement.
In conclusion, trying to play Goldeneye with the default control scheme is like trying to play System Shock.
This is getting pretty boring, let's go back to saying that game x is better than game y and that everybody who liked game x is stupid.
In conclusion, trying to play Goldeneye with the default control scheme is like trying to play System Shock.
This is getting pretty boring, let's go back to saying that game x is better than game y and that everybody who liked game x is stupid. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Ok... Pulse is stupid for liking sonic... Mario owns him.
<insert various insult pertaining to mario, pulse's mother, and bodily orifices, and dropped on the head as a child.>
<img src='http://sio.midco.net/selcock/mario.jpg' border='0' alt='user posted image' />
OWNS
<img src='http://sio.midco.net/selcock/sonic.jpg' border='0' alt='user posted image' />
Case closed.
There. Now you've got something to fight me over. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
There. Now you've got something to fight me over. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
No no no. You picked the most popular game of the series. At least pick one that's controversial, like Zelda 2 for the NES.
There. Now you've got something to fight me over. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo--> <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
No no no. You picked the most popular game of the series. At least pick one that's controversial, like Zelda 2 for the NES. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Actually Gadzuko... Legend of Zelda: The Adventures of Link wasn't that bad, it was just different having zelda being a side scroller when it is usually top-down.
OoT was actually the most popular of the Zelda series at the moment. Well that and "Links Awakening" (For the GameBoy)
Oh and DOOM, on the subject of Turok. Get Turok 2. Turok 3 if you can be bothered trying to find it, but I personally preferred 2. Turok 1 was meh.
Duke Nukems not bad for multiplayer either.
Oldest trick in the book. Well, thats not true, the "hide around a corner and wait for an opponent to be in just the right spot before popping out and firing faster then the eye can see" trick is the oldest trick in the book. But you aren't even taking the game seriously until you learn to watch your 3 opponents screens simultaneously, and not watch yours because you instinctively know where you are, and always walk around looking at walls and the floor to make it harder for the 3 opponents watching your screen to tell where you are.
Well, on license to kill you don't need much explosive to kill anybody, the heatwave from the blast will kill them if they're within 150ft of it. And actually, now that I think about it, hiding proxy mines in a cluster of bullet holes is probably the oldest trick.
Oh and DOOM, on the subject of Turok. Get Turok 2. Turok 3 if you can be bothered trying to find it, but I personally preferred 2. Turok 1 was meh. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
my only beef with links awakening is the power bracelet and some other item had to be equiped... wouldve been better off being on by default... then again there was no x or y button on the gb color...
Someone's probubly said it once but I'll say it again.
Super smash brothers, goldeneye, Mario tennis (its fun... believe me), Goldeneye, Conkers bad fur day is something you may enjoy, ummmmmm mario kart isn't bad.
WTH doom...
?? <!--emo&::gorge::--><img src='http://www.unknownworlds.com/forums/html/emoticons/pudgy.gif' border='0' style='vertical-align:middle' alt='pudgy.gif' /><!--endemo--> ?? - The gorge is confused
Agreed. I never quite mastered the "wander around staring at the floor" part of that, but I kept my eyes on my opponents screens at least as much if not more than my own...
...which led to interesting situations where sometimes I'd be simultaneously watching two other people, and the third person I was paying less attention to would come shoot me before I turned my eyes back to my own screen. But meh...it <i>usually</i> worked.
And it was great fun playing with explosives on License To Kill on a map with thin walls, like Complex, where heat waves could kill people so far away they didn't even know you were attacking them. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
[editzor] spelling
Well, on license to kill you don't need much explosive to kill anybody, the heatwave from the blast will kill them if they're within 150ft of it. And actually, now that I think about it, hiding proxy mines in a cluster of bullet holes is probably the oldest trick. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
My personal favourite trick was to pick up the body armour and put a mine underneath where it would spawn. Also, putting prox mines in the toilets. Tactically poor choice of location, but the thought of someone trying to hide of the toilets and thus dying fills me with joy.
My personal favourite trick was to pick up the body armour and put a mine underneath where it would spawn. Also, putting prox mines in the toilets. Tactically poor choice of location, but the thought of someone trying to hide of the toilets and thus dying fills me with joy. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
To be even crueler, you could actually place mines ON an item, and then the mines would disappear when you picked the item up. Thus you could leave the area safely, but when the item respawned, so would the mine. Not quite sure how the game mechanics of that one worked...
Playing with Mines was always weak, in my opinion, as it took less skill.
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Heh, yeah, on Walls (was it?) throw a mine on the glass, shoot the glass out, JESUS-MINE! <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
No... I believe he's talking about the glitch where you through 8[I believe] mines on the monitors on the ceiling in Bunker and detinate them. After that, anything "thrown,"[Mines, Grenades, Rockers, Knifes] would be stuck in mid-air anytime you tried using them.