<!--QuoteBegin-Liku+May 1 2005, 10:11 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Liku @ May 1 2005, 10:11 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> and GoldenEye and Perfect Dark has AutoAim. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> I know. Thats part of what makes goldeneye so awesome. Perfect Dark still kinda sucks though. I could never figure out why, but it just isn't as fun as goldeneye.
<!--QuoteBegin-DOOManiac+May 1 2005, 09:04 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (DOOManiac @ May 1 2005, 09:04 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Swiftspear+May 1 2005, 05:54 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Swiftspear @ May 1 2005, 05:54 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> SNES > N64 <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> Obviously, but that doesn't make the system completely worthless. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> Still plenty of good N64 games to be played, whether it's better or worse than this or that. Doesn't change that fact.
<!--QuoteBegin-Pulse+May 2 2005, 02:54 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Pulse @ May 2 2005, 02:54 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Autoaim does not belong in any FPS, period. If you can't play GE or PD without autoaim, you aren't very good (might I suggest using Turok controls?). <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> You can play without autoaim, and it works pretty well too, because the game was designed around that control scheme and it isn't the most awkard thing imaginable, unlike the turok controls.
I don't think metroid prime would have kicked so much **** without autoaim though.
PulseTo create, to create and escape.Join Date: 2002-08-29Member: 1248Members, Constellation
<!--QuoteBegin-SkulkBait+May 2 2005, 05:26 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (SkulkBait @ May 2 2005, 05:26 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->You can play without autoaim, and it works pretty well too, because the game was designed around that control scheme and it isn't the most awkard thing imaginable, unlike the <b>default</b> controls.
I don't think metroid prime would have kicked so much **** without autoaim though.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> Fixed for accuracy. There's a reason Turok is the standard method of control for all modern console first person shooters, while the asstacular default Goldeneye controls are nowhere to be seen..
<!--QuoteBegin-Pulse+May 2 2005, 07:37 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Pulse @ May 2 2005, 07:37 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Fixed for accuracy. There's a reason Turok is the standard method of control for all modern console first person shooters, <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> Its the same reason that those FPSs suck: They're a pain in the **** to control.
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->while the asstacular default Goldeneye controls are nowhere to be seen..<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> Except in both Metroid Prime games, where they worked very very well.
I beat Mario 64, rented and beat Goldeneye and Mission Impossible, let it sit on my shelf for a couple months and then sold it for...$80?
...anyway, the game place commented on "Couldn't you have cleaned the dust off first?"
Although, it's too bad that happened before Perfect Dark or CBFD among others...although maybe I'll buy one cheap and try a few games...meh. Mario 64 was at least extremely fun.
<!--QuoteBegin-Private Coleman+May 3 2005, 10:20 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Private Coleman @ May 3 2005, 10:20 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> goldeneye eh? that game where the ak47 looked like a pencil? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> Yes it is... Sweet memories <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo-->
Also, in GoldenEye, i never used Autoaim, and don't even recall it being there, and yet I beat all my friends and finished the game at the hardest difficulty.. Damn, I should really play it again sometime.. What I do remember, is using the C-Pad (Yellow arrows) to strafe.. That helps alot.
I just found something new, if you have the Expansion RAM in while you play Perfect Dark, there's an option in the Video menu to make everything high-res, which boosts it up to about Counter-Strike graphicwise.
LikuI, am the Somberlain.Join Date: 2003-01-10Member: 12128Members
<!--QuoteBegin-SkulkBait+May 2 2005, 06:13 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (SkulkBait @ May 2 2005, 06:13 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->while the asstacular default Goldeneye controls are nowhere to be seen..<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> Except in both Metroid Prime games, where they worked very very well. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> But you realise that nothing would ever stand a chance in either Matroid games.
And the Prime games don't have Auto-Aim, they have a Lock On system. Completely different things.
my fave in there is PD, i've loved that game since I first played it, but I don't own Conkers Bad Furday or SSB, i feel so naughty <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo-->
<!--QuoteBegin-wnn+May 3 2005, 05:18 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (wnn @ May 3 2005, 05:18 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Private Coleman+May 3 2005, 10:20 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Private Coleman @ May 3 2005, 10:20 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> goldeneye eh? that game where the ak47 looked like a pencil? <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> Yes it is... Sweet memories <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo-->
Also, in GoldenEye, i never used Autoaim, and don't even recall it being there, and yet I beat all my friends and finished the game at the hardest difficulty.. Damn, I should really play it again sometime.. What I do remember, is using the C-Pad (Yellow arrows) to strafe.. That helps alot. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> Goldeneye had autoaim on by default in all the settings. (So yes you did use it)
I turned mine off probably after day 2 of renting it. (Had to remember to do it otherwise its hard to get 100% headshots on the levels when it autoaims at their chest.)
No one has come close to my Wario Stadium record on the 64... <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
LikuI, am the Somberlain.Join Date: 2003-01-10Member: 12128Members
<!--QuoteBegin-Crono5+May 3 2005, 05:54 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Crono5 @ May 3 2005, 05:54 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Is your OoT gold, at least? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> It's not, the Gold Cartridges have a gold background behind the logo, not black. I'll get a picture of my collection, but my friend's borrowing all my N64 stuff.
My favorite memory of Goldeneye was being able to outrun all my friends because I was the only one to figure out that strafing didn't subtract from your forward run speed--thus, run at an angle while strafing, and you move about 30% faster. In fact, it took a long time to break that habit when I started playing NS...for the longest time I would run everywhere at an angle because thats what I was used to doing on N64.
I've played both Goldeneye and Turok, and played other console FPSs using both control styles, and I still hate the Turok settings to this day. Actually, that probably had a lot to do with the strafe-running mentioned above...when move forward and strafe are both located on the same analog stick, you can no longer do both at 100% at the same time. Thus, the run-faster exploit fails.
Super Smash Bros was awesome until I found SSB Melee, which was even better. Fairly similar overall, but SSBM moves so much faster that if you play it for a while, and then go back to SSB, all the characters feel like they're walking through glue. And that feeling of speed is important.
Other awesome N64 games: Mario64 MarioKart64 Starfox64 Zelda: Ocarina of Time--fun game, but so much easier than the earlier Zelda games. Just for a challenge, I tried going through the game with only 3 hearts. It was still too easy, so I also skipped getting/using the Blue Shirt, Red Shirt, and Lens of Truth. After all that, the only really hard part was one time where you have to jump on a moving invisible platform, and without using the Lens of Truth you just kind of have to guess where it is.
Um..going through the fire temple without the red tunic would be imposible, and I don't think you can get through the water temple without the blue tunic. You also need the lens to see the boss of the shadow temple, can you lock on without it?
Fire temple--although you might not ever notice this attempting to go through using the red shirt (like you are supposed to), but most sections of it don't actually do heat damage to you. You can usually run through the heat rooms to the next safe room in less then the 24 seconds you have. There is one room that takes a little longer than that to run through, but all that means is the heat kills you, you use a fairy, and you start the 24 second timer over again. Piece of cake.
Water temple--the 24 second breath clock doesn't start while you are diving, only if you are forced to stay under by something like the iron boots. And once forced under, you get about 2 seconds free time before the clock starts. So you dive down as far as possible, equip boots and sink for ~1 sec, unequip boots (so you now count as diving, resetting counter), equip boots, sink for ~1 sec, repeat. Easy. Shadow link would be hard, except that his hp is the same as yours....so if you are going through the game with 3 hearts, he also has only 3 hearts. Use Dinn's Fire 3 times and he drops.
Shadow Temple: No, you can't lock on to the boss...but only his head is invisible, his hands are out in the open. And his head is exactly half way between his two hands. So you just manually aim there.
LikuI, am the Somberlain.Join Date: 2003-01-10Member: 12128Members
<!--QuoteBegin-BloodySloth+May 3 2005, 06:42 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (BloodySloth @ May 3 2005, 06:42 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> omg f-zero x! best racing game ever. ev. er. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> Extreme G for me. Now that's a great racing game, though better without weapons.
Hell yes CX, strafing while running is the only way to move uber fast in 007 and Perfect Dark, especially once you're controllers have been ruined from mario party. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
PulseTo create, to create and escape.Join Date: 2002-08-29Member: 1248Members, Constellation
<!--QuoteBegin-Cxwf+May 3 2005, 06:29 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Cxwf @ May 3 2005, 06:29 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I've played both Goldeneye and Turok, and played other console FPSs using both control styles, and I still hate the Turok settings to this day. Actually, that probably had a lot to do with the strafe-running mentioned above...when move forward and strafe are both located on the same analog stick, you can no longer do both at 100% at the same time. Thus, the run-faster exploit fails. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> You have Turok confused with something else. Turok used the analog stick to control view and the c-buttons for movement, basically using the N64 controller to emulate a WASD + mouse setup. Turok is, in addition to being the best at everything else to do with first person shooters on a console, the best way to straferun.
aah yes good ol n64... here are my suggestions/my collekshun...
starcraft 64 (ok so this one... no.. just dont get it.. if you have pc version youll regret getting sc64)
body harvest
oot / majoras mask (you either like it or hate it)
tetris 64.. if you like tetris
goemon mystical ninja (good times with this bad boy)
blast corps.. to be honest.. i have the game but i dont remember a thing about it...
yoshis story.. fun game till it got stolen...
cruisin usa and top gear rally also got stolen... i enjoyed the damage system much in tgr... back in the day when it was a very top notch graphical advancement....
san fransisco rush (1 or 2).. theres SO much to see and do in that game... the stunt course was awsome..
goldeneye and perfect dark of course... goldeneye was such an easy game though.. especially with the auto aim.. you just run through levels shooting.. rips and tears...
turok was also much fun.. i never beat it all the way through but i did have alot of fun with the cheats <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
annd that is all i can think of right now... yyyeeaahhh...
Gah you guys make me feel bad because Super Nintendo was my last stop in the consoles. Then I moved to Wolfy and Doom.
Nothing can surpass DA ORIGINOO SUPA MARIO KART!!! Me and my friends played Battle Mode for years.
Honorable Mentions:
Street Fighter II Turbo Championship Edition Secret of Mana Final Fight SUPER MARIO WORLD - best side scroller ever invented with Mode 7 eliteness! Anybody remember MODE 7?!
<a href='http://en.wikipedia.org/wiki/Mode_7' target='_blank'>Da Birth of Mode 7</a>
<!--QuoteBegin-Pulse+May 3 2005, 09:50 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Pulse @ May 3 2005, 09:50 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Cxwf+May 3 2005, 06:29 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Cxwf @ May 3 2005, 06:29 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I've played both Goldeneye and Turok, and played other console FPSs using both control styles, and I still hate the Turok settings to this day. Actually, that probably had a lot to do with the strafe-running mentioned above...when move forward and strafe are both located on the same analog stick, you can no longer do both at 100% at the same time. Thus, the run-faster exploit fails. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> You have Turok confused with something else. Turok used the analog stick to control view and the c-buttons for movement, basically using the N64 controller to emulate a WASD + mouse setup. Turok is, in addition to being the best at everything else to do with first person shooters on a console, the best way to straferun. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> Ah...right...and I didn't confuse it with something else, I just mentally reversed the analog stick with the C-pad. Not sure why.
So there goes that explanation for why I hated it...but I still know I hated it. Maybe I was just too used to moving with left hand and aiming with right? Goldeneye actually syncs up much more closely with PC games in that respect.
LikuI, am the Somberlain.Join Date: 2003-01-10Member: 12128Members
<!--QuoteBegin-Cxwf+May 3 2005, 09:37 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Cxwf @ May 3 2005, 09:37 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> So there goes that explanation for why I hated it...but I still know I hated it. Maybe I was just too used to moving with left hand and aiming with right? Goldeneye actually syncs up much more closely with PC games in that respect. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> You use your thumbs for PC FPS'?
Comments
I know. Thats part of what makes goldeneye so awesome. Perfect Dark still kinda sucks though. I could never figure out why, but it just isn't as fun as goldeneye.
Obviously, but that doesn't make the system completely worthless. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Still plenty of good N64 games to be played, whether it's better or worse than this or that. Doesn't change that fact.
You can play without autoaim, and it works pretty well too, because the game was designed around that control scheme and it isn't the most awkard thing imaginable, unlike the turok controls.
I don't think metroid prime would have kicked so much **** without autoaim though.
I don't think metroid prime would have kicked so much **** without autoaim though.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Fixed for accuracy. There's a reason Turok is the standard method of control for all modern console first person shooters, while the asstacular default Goldeneye controls are nowhere to be seen..
Its the same reason that those FPSs suck: They're a pain in the **** to control.
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->while the asstacular default Goldeneye controls are nowhere to be seen..<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Except in both Metroid Prime games, where they worked very very well.
I beat Mario 64, rented and beat Goldeneye and Mission Impossible, let it sit on my shelf for a couple months and then sold it for...$80?
...anyway, the game place commented on "Couldn't you have cleaned the dust off first?"
Although, it's too bad that happened before Perfect Dark or CBFD among others...although maybe I'll buy one cheap and try a few games...meh. Mario 64 was at least extremely fun.
Bah!
TOO LATE!!!
Obviously, but that doesn't make the system completely worthless. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Certianly not. Cake > pie, but pie is still damn good.
Yes it is... Sweet memories <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo-->
Also, in GoldenEye, i never used Autoaim, and don't even recall it being there, and yet I beat all my friends and finished the game at the hardest difficulty.. Damn, I should really play it again sometime.. What I do remember, is using the C-Pad (Yellow arrows) to strafe.. That helps alot.
Except in both Metroid Prime games, where they worked very very well. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
But you realise that nothing would ever stand a chance in either Matroid games.
And the Prime games don't have Auto-Aim, they have a Lock On system. Completely different things.
my fave in there is PD, i've loved that game since I first played it, but I don't own Conkers Bad Furday or SSB, i feel so naughty <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo-->
Yes it is... Sweet memories <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo-->
Also, in GoldenEye, i never used Autoaim, and don't even recall it being there, and yet I beat all my friends and finished the game at the hardest difficulty.. Damn, I should really play it again sometime.. What I do remember, is using the C-Pad (Yellow arrows) to strafe.. That helps alot. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Goldeneye had autoaim on by default in all the settings. (So yes you did use it)
I turned mine off probably after day 2 of renting it. (Had to remember to do it otherwise its hard to get 100% headshots on the levels when it autoaims at their chest.)
No one has come close to my Wario Stadium record on the 64... <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
Come on guys.. beat me.
It's not, the Gold Cartridges have a gold background behind the logo, not black. I'll get a picture of my collection, but my friend's borrowing all my N64 stuff.
I've played both Goldeneye and Turok, and played other console FPSs using both control styles, and I still hate the Turok settings to this day. Actually, that probably had a lot to do with the strafe-running mentioned above...when move forward and strafe are both located on the same analog stick, you can no longer do both at 100% at the same time. Thus, the run-faster exploit fails.
Super Smash Bros was awesome until I found SSB Melee, which was even better. Fairly similar overall, but SSBM moves so much faster that if you play it for a while, and then go back to SSB, all the characters feel like they're walking through glue. And that feeling of speed is important.
Other awesome N64 games:
Mario64
MarioKart64
Starfox64
Zelda: Ocarina of Time--fun game, but so much easier than the earlier Zelda games. Just for a challenge, I tried going through the game with only 3 hearts. It was still too easy, so I also skipped getting/using the Blue Shirt, Red Shirt, and Lens of Truth. After all that, the only really hard part was one time where you have to jump on a moving invisible platform, and without using the Lens of Truth you just kind of have to guess where it is.
I'm sure there are others that I'm forgetting.
Fire temple--although you might not ever notice this attempting to go through using the red shirt (like you are supposed to), but most sections of it don't actually do heat damage to you. You can usually run through the heat rooms to the next safe room in less then the 24 seconds you have. There is one room that takes a little longer than that to run through, but all that means is the heat kills you, you use a fairy, and you start the 24 second timer over again. Piece of cake.
Water temple--the 24 second breath clock doesn't start while you are diving, only if you are forced to stay under by something like the iron boots. And once forced under, you get about 2 seconds free time before the clock starts. So you dive down as far as possible, equip boots and sink for ~1 sec, unequip boots (so you now count as diving, resetting counter), equip boots, sink for ~1 sec, repeat. Easy. Shadow link would be hard, except that his hp is the same as yours....so if you are going through the game with 3 hearts, he also has only 3 hearts. Use Dinn's Fire 3 times and he drops.
Shadow Temple: No, you can't lock on to the boss...but only his head is invisible, his hands are out in the open. And his head is exactly half way between his two hands. So you just manually aim there.
Extreme G for me. Now that's a great racing game, though better without weapons.
You have Turok confused with something else. Turok used the analog stick to control view and the c-buttons for movement, basically using the N64 controller to emulate a WASD + mouse setup. Turok is, in addition to being the best at everything else to do with first person shooters on a console, the best way to straferun.
starcraft 64 (ok so this one... no.. just dont get it.. if you have pc version youll regret getting sc64)
body harvest
oot / majoras mask (you either like it or hate it)
tetris 64.. if you like tetris
goemon mystical ninja (good times with this bad boy)
blast corps.. to be honest.. i have the game but i dont remember a thing about it...
yoshis story.. fun game till it got stolen...
cruisin usa and top gear rally also got stolen... i enjoyed the damage system much in tgr... back in the day when it was a very top notch graphical advancement....
san fransisco rush (1 or 2).. theres SO much to see and do in that game... the stunt course was awsome..
goldeneye and perfect dark of course... goldeneye was such an easy game though.. especially with the auto aim.. you just run through levels shooting.. rips and tears...
turok was also much fun.. i never beat it all the way through but i did have alot of fun with the cheats <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
annd that is all i can think of right now... yyyeeaahhh...
Nothing can surpass DA ORIGINOO SUPA MARIO KART!!! Me and my friends played Battle Mode for years.
Honorable Mentions:
Street Fighter II Turbo Championship Edition
Secret of Mana
Final Fight
SUPER MARIO WORLD - best side scroller ever invented with Mode 7 eliteness! Anybody remember MODE 7?!
<a href='http://en.wikipedia.org/wiki/Mode_7' target='_blank'>Da Birth of Mode 7</a>
You have Turok confused with something else. Turok used the analog stick to control view and the c-buttons for movement, basically using the N64 controller to emulate a WASD + mouse setup. Turok is, in addition to being the best at everything else to do with first person shooters on a console, the best way to straferun. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Ah...right...and I didn't confuse it with something else, I just mentally reversed the analog stick with the C-pad. Not sure why.
So there goes that explanation for why I hated it...but I still know I hated it. Maybe I was just too used to moving with left hand and aiming with right? Goldeneye actually syncs up much more closely with PC games in that respect.
You use your thumbs for PC FPS'?