Marine Vs Marine
Olmy
Join Date: 2003-05-08 Member: 16142Members, NS1 Playtester, Contributor, NS2 Developer, NS2 Map Tester, Reinforced - Diamond
<div class="IPBDescription">information</div> Ok, i was in #nsmapping (as usual) and i was talking to someone called MrBill, and he claimed he had a fully functioning marine vs marine map. At first i was skeptical but after being random banned by zazi, me, mr bill and a few others including belg and brute_force decided to test the map. The map was merely a test to showcase the possibility of m vs m play and not very pretty. But played and were very impressed to find that it actually worked properly. Before long we were trying to shoot the crap out of each other across large rooms, upgrading to higher weapons etc. Firstly marine team 1, are the same, but marine team 2 are team 3, and are green on the scoreboard. I'll post a screeny. If you want to ask mr bill about how this works (i don't know all the details) you will probably find him voiced on #flaytona on gamesurge. Hopefully we will see marine vs marine maps popping up before long. There are a few issues, for instance, the teams can't tell each other apart, unless there is a plugin to highlight each team a certain colour. Also, apparently green team can shoot their own cc's (but not their armouries) , and welding does damage to their cc.
[edit] forgot the pic <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> and made a correction pointed out by belg
[edit] forgot the pic <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> and made a correction pointed out by belg
Comments
And yes, there were issues. GL spam, for example, was horrible. Mines work as normal <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
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/me prepares for people to rush to make mvm maps just like they did with co maps <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
I mean, that's interesting <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
but seriously, i think most of the potential lies in classic <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
Is team 4 kharaa then?
Is team 4 kharaa then? <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Team 2 is Kharaa... <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo-->
edit: crap, I got you now. I have no idea actually, perhaps you can modify team3 to be both?
But yeah that's what im working on now (to reffere to the AVA) I'm not too sure which team the team 1 would be moved too, but as soon as i do it'll be all good.
Once I do figure out the aliens though, I will post how to do this, so any other mappers out there that would like to make a fun ava or mvm map can. (thast dosn't look like hell and has hella gamma) so for now enjoy co_sillyv3, and look for the silly room itslef (youll know it if you find it, trust me <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo--> )
My hypothesis is that this works (where Classic didn't) because Combat uses totally different victory conditions.
IMO, different models are not needed, just different skins; red/blue armour anybody?
The best that can be done now, is to play with friendly fire off. If you shoot it and it bleeds, it's enemy, if it sparks, it's friendly. Buildings out and about would be impossible to tell, though odds are, if it shoots/zaps you, it's not your team's <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
so, it'd be MarinesVsSpecOps scenarios... man that'd be rockn'roll, woulnd't it?...
going further into the rambling madness of this idea:
it'd also be interesting if every time a map loads on a server, it randomly picks whether it'll use TSA SpecOps or TSA Frontiersmen, just as an added feature...
'twould be nice... 'twould, 'twould, 'twould indeed... o_O
<span style='font-size:8pt;line-height:100%'>these comments o' mine should go in Feedback/Suggestions, shouldn't they?... </span><!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo-->
My guess? One of two things; one, NS distributed through Steam. VALVe has announced it publicly now. Only reason it might not be this is that Flayra claims they've been working hard on this, and NS on Steam would be a simple matter of emailing the mod to VALVe.
My second guess? A central NS map repository for everybody to sv_downloadurl from. As you may know, Half-Life recently added support to download maps in-game at high speed from HTTP servers instead of right off the game server. For servers with access to a high-bandwidth web host, like servers with their own dedicated servers, this works great. However, smaller servers can't take advantage of it. Perhaps the dev team is working on some sort of system where you can upload a map and set your server to download it off the NS central server so that any server can take advantage of it. Who knows! Time will tell.
I can't comment on the models directly, since I've never seen them. However, that wouldn't work.
There is more that needs seperation than just the marine model. The heavy armour model, for instance. And every single marine building, dropped weapon, and dropped upgrade.
I think the only way to go here is colours. Red/blue, blue/green, something like that.
(btw, that's me admin_slapping olmy in that second screen <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->)
Marines vs. marines and aliens vs. aliens WASN'T originally intended to work. When we tested it in ns_ mode (first attempt with ns_gar. Which was fullbright, causing my eyes to start to melt), it crashed the serv twice. Then we got it going in co_ (co_gar, yay!), but game ended when it started... Probably due to a lack of a hive being in the game. I'm not sure how bill fixed that, but I think it was by placing an extra hive somewhere or something. Or really smucking with the teams =P
Personally I find marines vs. marines stupid (it's just me) after about an hour of playing it (though I might just change my mind on a 8vs8 server).
I'm more interested in the possibility of getting aliens vs. aliens going =)
If that glowing effect could be applied over the entire body, instead of in the current method of partial-coverage... And to structures and dropped items... Perhaps a metamod plugin could do this.
It's not as good as a full set of new skins, since the plugin would tint the models red/blue all over (even face) instead of just on certain parts of the skin, but it would make this mode playable.
Also, it's probably possible to fix the mentioned CommChair problems with a metamod plugin; that is, to make it so team 3 can weld their own CC, and can't hurt it.
Roll those two things into an MvM plugin, and you've got fully functional fully playable MvM without built-in support from NS <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
[WHO]them
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lol. you could ask him, he could probebly whip it up fairly easily from the way i think about it. I mean i dont know anything about codeing but all i think it would consist of would be like if 'jointeamone' or 'jointeamtwo' is intitiated set player to 'glow blue' or 'glow green'. now im sure it's alot more complicated but I was just throwing about guesses(so dont bugger me about it!).
And personaly, changing the skins to specops.... .....it just wouldnt seem like ns. I guess it just seems.... unNSy.
The idea for metamod to fix the welding seems like it should be able to work, they got plugins for being able to weld self, weld building to electrify, etc., etc. and i dont see why you couldn't make comm not attackable. I think those idea would be your best bet to setting up MvM or AvA maps/games. The only problem i could think of would be alien cloaking.... ....I not sure but can you see the glow while an alien is cloaked?
And lastly where can we download this map (steam doesnt work on net but I can play LAN)
WOW i think im done.....
...uh....YEP!
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Occam's razor says no.
help....
spinning....
into...
HLDM.....
I got AvA working, but the round won't end because I don't know the command to kill the cc.
See, this is how hw makes the game end in MvM
"targetondeath" "hurthive"
On the second CC.
i have been toying around whith those setings to, just havent got me lazt but moving to do somthing <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
gj ! alien vs alien will be mighty fun !
maybe add just 5hives, giving whoever controle the extra one the advantage