ns2_fusion

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  • MephillesMephilles Germany Join Date: 2013-08-07 Member: 186634Members, NS2 Map Tester Posts: 926 Advanced user
    @Kouji_San from the SCC discord

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    return to zero
  • pSyk0mAnpSyk0mAn Nerdish by Nature Germany Join Date: 2003-08-07 Member: 19166Members, NS2 Playtester, Squad Five Silver, NS2 Community Developer Posts: 1,702 Advanced user
    Even commanders can see them!
    You should turn comm invisible on for those blades.

    Observation is really turning out great. The theme is great. The gameplay and layout of Alien start seems pretty much perfect to me right now. The pipes on both ends, aiding players to get up on the sides, are a great idea too. Now you just need to work on finetuning the visuals in that room.


    Mouse
  • .trixX..trixX. Budapest Join Date: 2007-10-11 Member: 62605Members Posts: 796 Advanced user
    Kouji_San wrote: »
    Mouse wrote: »
    The turbine blades turn!
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    Seem to be standing still to me :trollface:

    You have to move your head side-to-side, stoobid!
    NO Cyril, when they're dead they're just hookers!
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands, Hoogezand Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue Posts: 15,763 Advanced user
    .trixX. wrote: »
    Kouji_San wrote: »
    Mouse wrote: »
    The turbine blades turn!
    5kbezj13lgww.jpg

    Seem to be standing still to me :trollface:

    You have to move your head side-to-side, stoobid!

    12059779785_64fb54c08f_o.jpg

    Guardian of the "magic cookiejar" AdminModerator

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  • MouseMouse The Lighter Side of Pessimism Join Date: 2002-03-02 Member: 263Members, NS1 Playtester, Forum Moderators, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow Posts: 3,546 mod
    This update is mostly focused on the Observation tech point

    - Each end of the tech point now has power monitoring station things to provide some cover
    - There are trims!!

    Other things
    - Storage is now called Power Storage
    - A couple of the overhead panels in Servers have been popped out to make them a bit more difficult to hide behind
    - The alcoves in exits from Servers have been made slightly deeper to make them easier to hide in
    Monitoring stations
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    Trimmss!
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    Ceiling panels
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    Alcoves
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    -/AUS/- PS_Mouse
  • MouseMouse The Lighter Side of Pessimism Join Date: 2002-03-02 Member: 263Members, NS1 Playtester, Forum Moderators, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow Posts: 3,546 mod
    Transition & Dice updates

    -Transition has had a visual update
    - Dice has another chamber (this means that the gorge fort vent isn't there any more)
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    Transition
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    (you can climb/fly over the top of those support props)
    Dice
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    -/AUS/- PS_Mouse
    The_Welsh_Wizard
  • MouseMouse The Lighter Side of Pessimism Join Date: 2002-03-02 Member: 263Members, NS1 Playtester, Forum Moderators, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow Posts: 3,546 mod
    - Observation hive made a bit more alien friendly
    - Transition opened up a bit
    - Shortcut node moved to Dice
    - misc. detailing in Cascade
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    Dice node
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    Transition
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    Observation
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    -/AUS/- PS_Mouse
    Kasharic
  • MouseMouse The Lighter Side of Pessimism Join Date: 2002-03-02 Member: 263Members, NS1 Playtester, Forum Moderators, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow Posts: 3,546 mod
    Updated layout:
    jt8jycbkwn5j.jpg

    - Fortress to Shortcut vent removed
    - Power Storage to Cascade vent added (connects to existing Fortress to Power Storage vent)
    - Shortcut resource node moved to Slice
    - Clutter added to Shortcut
    - Added some exterior detail
    New Vent
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    Slice node
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    Detail
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    -/AUS/- PS_Mouse
    KasharicpSyk0mAn
  • MouseMouse The Lighter Side of Pessimism Join Date: 2002-03-02 Member: 263Members, NS1 Playtester, Forum Moderators, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow Posts: 3,546 mod
    New ready room! :smiley:
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    -/AUS/- PS_Mouse
  • MephillesMephilles Germany Join Date: 2013-08-07 Member: 186634Members, NS2 Map Tester Posts: 926 Advanced user
    ready room = hive room?

    I'm dissappointed. Make something new. The RR is the perfect place to go crazy with your creativity without needing to worry about gameplay :tongue:
    return to zero
    Kouji_SanBeigeAlert
  • MouseMouse The Lighter Side of Pessimism Join Date: 2002-03-02 Member: 263Members, NS1 Playtester, Forum Moderators, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow Posts: 3,546 mod
    Mephilles wrote: »
    I'm dissappointed.

    :'(
    -/AUS/- PS_Mouse
  • The_Welsh_WizardThe_Welsh_Wizard Join Date: 2013-09-10 Member: 188101Members, Reinforced - Supporter Posts: 753 Advanced user
    Maybe the Ready Room is on the other side of the reactor B)
  • MouseMouse The Lighter Side of Pessimism Join Date: 2002-03-02 Member: 263Members, NS1 Playtester, Forum Moderators, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow Posts: 3,546 mod
    edited June 24
    - I've tweaked the lighting & done some detailing in places
    - The bottom half of Fortress has been flattened out
    - The back fence on the Fortress platform has had its middle section removed
    - You can't siege Fortress from the corner between Slice & Shortcut any more
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    -/AUS/- PS_Mouse
    Kasharic
  • MouseMouse The Lighter Side of Pessimism Join Date: 2002-03-02 Member: 263Members, NS1 Playtester, Forum Moderators, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow Posts: 3,546 mod
    - The Fortress to Shortcut vent is back, again
    - The Transition node has been moved to Transfer
    - Some floor & ceiling cover has been added in Crevice
    Layout
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    It's baaack
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    Transfer node
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    Crevice node
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    -/AUS/- PS_Mouse
    The_Welsh_WizardVetinariKasharic
  • VetinariVetinari Join Date: 2013-07-23 Member: 186325Members, Squad Five Blue, Reinforced - Shadow, WC 2013 - Silver Posts: 3,442 Advanced user
    Crevice looks much better now.
    formerly known as F0rdPrefect

    I am good Onos
    Kasharic
  • MouseMouse The Lighter Side of Pessimism Join Date: 2002-03-02 Member: 263Members, NS1 Playtester, Forum Moderators, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow Posts: 3,546 mod
    edited July 16
    I think fusion is now in a place where I can ease up on active development. I'll mostly just be doing detailing & balance tweaking from this point. I'd love it if servers could start trying to play a decent number of games on the map so that I can get some thorough balance feedback (ns2_fusion = ns2_veil2).

    Oh and I've finally removed the shipping container from Upper Passage. That area is now a "pseudo-vent" which is a bit slower to move through and can be easily bunkered & ambushed from.
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    -/AUS/- PS_Mouse
    KasharicNintendows
  • MouseMouse The Lighter Side of Pessimism Join Date: 2002-03-02 Member: 263Members, NS1 Playtester, Forum Moderators, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow Posts: 3,546 mod
    Layout
    49wn3kjznex9.jpg

    Changes
    - Vista has some new cover (and the stairs aren't there any more)
    - The Supports to Transfer vent now connects to Observation (you can't attack the hive from the vent)
    - There's a vent between Unloading & Upper Passage
    Vista
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    Observation vent
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    Upper Passage vent
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    -/AUS/- PS_Mouse
    NintendowsKasharic
  • MouseMouse The Lighter Side of Pessimism Join Date: 2002-03-02 Member: 263Members, NS1 Playtester, Forum Moderators, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow Posts: 3,546 mod
    A collection of small changes and fixes

    - The doors in Upper Passage have been raised slightly. exos & onos can move through there now.
    - The Upper Passage to Unloading vent has been removed
    - A small amount of cover has been added to an arc spot on the Upper Passage side of Unloading.
    - It's easier to get into the Crevice to Supports & Transfer vent
    - Some of the vents with height changes have been tweaked to allow marines to exit them from all of the entrances
    -- Upper Passage to Shortcut
    -- Shortcut to Fortress
    -- Fortress to Power Storage & Cascade
    ARC Cover
    djcg4wrr797r.jpg

    New vents
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    5zbeibn8ru73.jpg
    -/AUS/- PS_Mouse
    The_Welsh_WizardKasharic
  • MouseMouse The Lighter Side of Pessimism Join Date: 2002-03-02 Member: 263Members, NS1 Playtester, Forum Moderators, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow Posts: 3,546 mod
    - The wall in the middle of Unloading is wider
    - There's something resembling cover on the side of the Crevice stairs
    Unloading
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    Crevice
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    -/AUS/- PS_Mouse
    Kasharic
  • MouseMouse The Lighter Side of Pessimism Join Date: 2002-03-02 Member: 263Members, NS1 Playtester, Forum Moderators, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow Posts: 3,546 mod
    - The Crevice stairs have a partial wall on the outer edge. This makes it harder to snipe at cysts & gorges from Cascade
    vfhgstp9yn6f.jpg
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    -/AUS/- PS_Mouse
    The_Welsh_WizardKasharicIeptBarakatBeigeAlert
  • MouseMouse The Lighter Side of Pessimism Join Date: 2002-03-02 Member: 263Members, NS1 Playtester, Forum Moderators, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow Posts: 3,546 mod
    I'm trying to prioritise the propification/detailing of fusion.
    Which parts of the map need props and/or cover?
    kk5wnidqiy6o.png
    Bonus points if you explain why :smile:
    -/AUS/- PS_Mouse
  • MephillesMephilles Germany Join Date: 2013-08-07 Member: 186634Members, NS2 Map Tester Posts: 926 Advanced user
    Always had the feeling the part between upper passage and slice needs some love.
    return to zero
    Kasharic
  • KasharicKasharic Hull, England Join Date: 2013-03-27 Member: 184473Members, NS2 Playtester, NS2 Map Tester, NS2 Community Developer Posts: 627 Advanced user
    Yeah, I concur, Slice could do with some love, Approach would also be nice, but that is less of a priority imo.
    Meph isn't an NSL admin anymore!

    #blameHefty
    Nintendows
  • MouseMouse The Lighter Side of Pessimism Join Date: 2002-03-02 Member: 263Members, NS1 Playtester, Forum Moderators, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow Posts: 3,546 mod
    There's a new lerk & skulk only vent underneath Slice.
    It connects the two chasms the run along the map and also opens into the Shortcut-Fortress vent and the Fortress-Power Storage-Cascade vent
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    Layout
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    -/AUS/- PS_Mouse
    BeigeAlert
  • The_Welsh_WizardThe_Welsh_Wizard Join Date: 2013-09-10 Member: 188101Members, Reinforced - Supporter Posts: 753 Advanced user
    I would lower the steam opacity massively, I know it is for atmosphere, but it is no fun if you can't see anything in a playable area.
    BeigeAlert
  • RuneStormRuneStorm Germany Join Date: 2018-07-30 Member: 242554Members Posts: 7 Fully active user
    edited August 31
    I already gave some feedback to mouse directly, but I'm gonna post it here too.

    I think the vents feel a bit disconnected, they sorta just "end" in a giant cave.
    And I'm not sure if I like that the steaming water instantly kills, due to the shape of the cave it's easy to slip off the wall and plummet right into the center of the room, changing it to just cause a ton of damage might be better. (I'm totally fine with the lava instantly killing btw, but at the moment the water doesn't feel menacing and dangerous from a visual point.

    (The forum yelled at me to write a post before creating a topic, so here we are :p )
    That guy who helps mappers out. I also make games.
    If you need help with custom assets for Natural Selection 2, let me know!
  • MouseMouse The Lighter Side of Pessimism Join Date: 2002-03-02 Member: 263Members, NS1 Playtester, Forum Moderators, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow Posts: 3,546 mod
    edited August 31
    Some updates

    - The Sauna water doesn't insta kill you
    - The water looks a lot better now, thanks to @RuneStorm
    - The steam plume in the middle of the sauna has been replaced with a layer of steam just above the water. (it's at the same height as the top of the damage volume)
    - The lava chasms have a layer of smoke at the top of their damage volumes
    - The vent/alcove in Slice has been removed
    - The corner between Slice and Shortcut has received some pretification
    New water
    9iz7dvovn260.jpg
    A video: https://imgur.com/a/37hciCt

    Smoke layer
    y3x34nx6y2uk.jpg

    Slice/Shortcut corner
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    -/AUS/- PS_Mouse
    Kasharic
  • MouseMouse The Lighter Side of Pessimism Join Date: 2002-03-02 Member: 263Members, NS1 Playtester, Forum Moderators, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow Posts: 3,546 mod
    Update :D

    - Fortress completely rebuilt
    - A Fortress - Approach vent added
    - Overhead tram line added in Dice, Slice & Fortress
    - A Slice - Dice vent added
    Layout
    stzga1p7smyh.png

    Fortress
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    Dice
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    Slice
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    -/AUS/- PS_Mouse
    Vetinari
  • MouseMouse The Lighter Side of Pessimism Join Date: 2002-03-02 Member: 263Members, NS1 Playtester, Forum Moderators, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow Posts: 3,546 mod
    Some detailing work
    - Observation has been relit
    - The path between Passage & Slice has been rebuilt
    - Some detailing on the Turnip entrances
    xo6crtolc5b2.jpg0v39nixcb93n.jpg
    -/AUS/- PS_Mouse
    Vetinarimoultano
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