pSyk0mAnNerdish by NatureGermanyJoin Date: 2003-08-07Member: 19166Members, NS2 Playtester, Squad Five Silver, NS2 Community Developer
Even commanders can see them!
You should turn comm invisible on for those blades.
Observation is really turning out great. The theme is great. The gameplay and layout of Alien start seems pretty much perfect to me right now. The pipes on both ends, aiding players to get up on the sides, are a great idea too. Now you just need to work on finetuning the visuals in that room.
MouseThe Lighter Side of PessimismJoin Date: 2002-03-02Member: 263Members, NS1 Playtester, Forum Moderators, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow
This update is mostly focused on the Observation tech point
- Each end of the tech point now has power monitoring station things to provide some cover
- There are trims!!
Other things
- Storage is now called Power Storage
- A couple of the overhead panels in Servers have been popped out to make them a bit more difficult to hide behind
- The alcoves in exits from Servers have been made slightly deeper to make them easier to hide in
MouseThe Lighter Side of PessimismJoin Date: 2002-03-02Member: 263Members, NS1 Playtester, Forum Moderators, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow
Updated layout:
- Fortress to Shortcut vent removed
- Power Storage to Cascade vent added (connects to existing Fortress to Power Storage vent)
- Shortcut resource node moved to Slice
- Clutter added to Shortcut
- Added some exterior detail
MouseThe Lighter Side of PessimismJoin Date: 2002-03-02Member: 263Members, NS1 Playtester, Forum Moderators, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow
edited June 2018
- I've tweaked the lighting & done some detailing in places
- The bottom half of Fortress has been flattened out
- The back fence on the Fortress platform has had its middle section removed
- You can't siege Fortress from the corner between Slice & Shortcut any more
MouseThe Lighter Side of PessimismJoin Date: 2002-03-02Member: 263Members, NS1 Playtester, Forum Moderators, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow
edited July 2018
I think fusion is now in a place where I can ease up on active development. I'll mostly just be doing detailing & balance tweaking from this point. I'd love it if servers could start trying to play a decent number of games on the map so that I can get some thorough balance feedback (ns2_fusion = ns2_veil2).
Oh and I've finally removed the shipping container from Upper Passage. That area is now a "pseudo-vent" which is a bit slower to move through and can be easily bunkered & ambushed from.
MouseThe Lighter Side of PessimismJoin Date: 2002-03-02Member: 263Members, NS1 Playtester, Forum Moderators, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow
Layout
Changes
- Vista has some new cover (and the stairs aren't there any more)
- The Supports to Transfer vent now connects to Observation (you can't attack the hive from the vent)
- There's a vent between Unloading & Upper Passage
MouseThe Lighter Side of PessimismJoin Date: 2002-03-02Member: 263Members, NS1 Playtester, Forum Moderators, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow
A collection of small changes and fixes
- The doors in Upper Passage have been raised slightly. exos & onos can move through there now.
- The Upper Passage to Unloading vent has been removed
- A small amount of cover has been added to an arc spot on the Upper Passage side of Unloading.
- It's easier to get into the Crevice to Supports & Transfer vent
- Some of the vents with height changes have been tweaked to allow marines to exit them from all of the entrances
-- Upper Passage to Shortcut
-- Shortcut to Fortress
-- Fortress to Power Storage & Cascade
MouseThe Lighter Side of PessimismJoin Date: 2002-03-02Member: 263Members, NS1 Playtester, Forum Moderators, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow
There's a new lerk & skulk only vent underneath Slice.
It connects the two chasms the run along the map and also opens into the Shortcut-Fortress vent and the Fortress-Power Storage-Cascade vent
RuneStormCommunity Developer and shader wizardJoin Date: 2018-07-30Member: 242554Members, Forum Moderators, NS2 Playtester, NS2 Community Developer
edited August 2018
I already gave some feedback to mouse directly, but I'm gonna post it here too.
I think the vents feel a bit disconnected, they sorta just "end" in a giant cave.
And I'm not sure if I like that the steaming water instantly kills, due to the shape of the cave it's easy to slip off the wall and plummet right into the center of the room, changing it to just cause a ton of damage might be better. (I'm totally fine with the lava instantly killing btw, but at the moment the water doesn't feel menacing and dangerous from a visual point.
(The forum yelled at me to write a post before creating a topic, so here we are )
MouseThe Lighter Side of PessimismJoin Date: 2002-03-02Member: 263Members, NS1 Playtester, Forum Moderators, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow
edited August 2018
Some updates
- The Sauna water doesn't insta kill you
- The water looks a lot better now, thanks to @RuneStorm
- The steam plume in the middle of the sauna has been replaced with a layer of steam just above the water. (it's at the same height as the top of the damage volume)
- The lava chasms have a layer of smoke at the top of their damage volumes
- The vent/alcove in Slice has been removed
- The corner between Slice and Shortcut has received some pretification
Comments
You should turn comm invisible on for those blades.
Observation is really turning out great. The theme is great. The gameplay and layout of Alien start seems pretty much perfect to me right now. The pipes on both ends, aiding players to get up on the sides, are a great idea too. Now you just need to work on finetuning the visuals in that room.
You have to move your head side-to-side, stoobid!
- Each end of the tech point now has power monitoring station things to provide some cover
- There are trims!!
Other things
- Storage is now called Power Storage
- A couple of the overhead panels in Servers have been popped out to make them a bit more difficult to hide behind
- The alcoves in exits from Servers have been made slightly deeper to make them easier to hide in
Trimmss!
Ceiling panels
Alcoves
-Transition has had a visual update
- Dice has another chamber (this means that the gorge fort vent isn't there any more)
Transition
(you can climb/fly over the top of those support props)
Dice
- Transition opened up a bit
- Shortcut node moved to Dice
- misc. detailing in Cascade
Dice node
Transition
Observation
- Fortress to Shortcut vent removed
- Power Storage to Cascade vent added (connects to existing Fortress to Power Storage vent)
- Shortcut resource node moved to Slice
- Clutter added to Shortcut
- Added some exterior detail
Slice node
Detail
I'm dissappointed. Make something new. The RR is the perfect place to go crazy with your creativity without needing to worry about gameplay
- The bottom half of Fortress has been flattened out
- The back fence on the Fortress platform has had its middle section removed
- You can't siege Fortress from the corner between Slice & Shortcut any more
- The Transition node has been moved to Transfer
- Some floor & ceiling cover has been added in Crevice
It's baaack
Transfer node
Crevice node
Turnip is now a room full of generators
There's also a view now
Oh and I've finally removed the shipping container from Upper Passage. That area is now a "pseudo-vent" which is a bit slower to move through and can be easily bunkered & ambushed from.
Changes
- Vista has some new cover (and the stairs aren't there any more)
- The Supports to Transfer vent now connects to Observation (you can't attack the hive from the vent)
- There's a vent between Unloading & Upper Passage
Observation vent
Upper Passage vent
- The doors in Upper Passage have been raised slightly. exos & onos can move through there now.
- The Upper Passage to Unloading vent has been removed
- A small amount of cover has been added to an arc spot on the Upper Passage side of Unloading.
- It's easier to get into the Crevice to Supports & Transfer vent
- Some of the vents with height changes have been tweaked to allow marines to exit them from all of the entrances
-- Upper Passage to Shortcut
-- Shortcut to Fortress
-- Fortress to Power Storage & Cascade
New vents
- There's something resembling cover on the side of the Crevice stairs
Crevice
Which parts of the map need props and/or cover? Bonus points if you explain why
It connects the two chasms the run along the map and also opens into the Shortcut-Fortress vent and the Fortress-Power Storage-Cascade vent
I think the vents feel a bit disconnected, they sorta just "end" in a giant cave.
And I'm not sure if I like that the steaming water instantly kills, due to the shape of the cave it's easy to slip off the wall and plummet right into the center of the room, changing it to just cause a ton of damage might be better. (I'm totally fine with the lava instantly killing btw, but at the moment the water doesn't feel menacing and dangerous from a visual point.
(The forum yelled at me to write a post before creating a topic, so here we are )
- The Sauna water doesn't insta kill you
- The water looks a lot better now, thanks to @RuneStorm
- The steam plume in the middle of the sauna has been replaced with a layer of steam just above the water. (it's at the same height as the top of the damage volume)
- The lava chasms have a layer of smoke at the top of their damage volumes
- The vent/alcove in Slice has been removed
- The corner between Slice and Shortcut has received some pretification
A video: https://imgur.com/a/37hciCt
Smoke layer
Slice/Shortcut corner
- Fortress completely rebuilt
- A Fortress - Approach vent added
- Overhead tram line added in Dice, Slice & Fortress
- A Slice - Dice vent added
Fortress
Dice
Slice
- Observation has been relit
- The path between Passage & Slice has been rebuilt
- Some detailing on the Turnip entrances