ns2_fusion

12345679»

Comments

  • MephillesMephilles Germany Join Date: 2013-08-07 Member: 186634Members, NS2 Map Tester Posts: 958 Advanced user
    A slightly better take at a preview picture4r2anjci6pwp.png
    return to zero
    MouseNintendows.trixX.
  • MouseMouse The Lighter Side of Pessimism Join Date: 2002-03-02 Member: 263Members, NS1 Playtester, Forum Moderators, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow Posts: 3,567 mod
    This hasn't been published yet, but here's some stuff I've been working on:

    - The occlusion geo (and hopefully fps) around Vista has been improved
    - The bottom half of Fortress has been opened up a bit so that you can see the Approach entrance from the Power Storage entrance (and the Power Storage entrance from the Approach entrance
    - There's some new cover outside both entrances to Observation. This should make it easier for aliens to exit Observation without being mowed down.

    Fortress
    3pb1i87afmnb.jpg
    lfcl7b9rj8qs.jpg
    sykcxe29u4e4.jpg

    Observation
    avl4h8iiflgl.jpg
    1ze8lbfrzb4d.jpg
    bt3x2exc6dtr.jpg
    700janwvbdnn.jpg
    -/AUS/- PS_Mouse
    The_Welsh_WizardKasharic.trixX.
  • MouseMouse The Lighter Side of Pessimism Join Date: 2002-03-02 Member: 263Members, NS1 Playtester, Forum Moderators, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow Posts: 3,567 mod
    - Transition has had some pretification and is now called Transmission
    cj16z7u9agyr.jpg
    kb7hwp2xzgaw.jpg
    -/AUS/- PS_Mouse
    BeigeAlertKasharic.trixX.
  • MouseMouse The Lighter Side of Pessimism Join Date: 2002-03-02 Member: 263Members, NS1 Playtester, Forum Moderators, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow Posts: 3,567 mod
    I've made some changes to the node placement.

    - Transfer node was moved to Transmission (from last week)
    - Turnip node removed
    - Slice node moved to the alcove between Slice & Cascade

    Adding the Transmission node & removing the Turnip node should make Fortress more viable as a 2nd hive location and give the aliens a more secure natural ( thanks to @Kasharic ).
    Hopefully moving the Slice node closer to Cascade will make Slice gates less powerful and give both teams some more options about where to set up tunnels/gates.

    Layout
    0nj7oq4e9adh.png

    yvkeb6cw28so.jpg
    9svgni91u59h.jpg
    -/AUS/- PS_Mouse
    KasharicThe_Welsh_Wizard.trixX.
  • MouseMouse The Lighter Side of Pessimism Join Date: 2002-03-02 Member: 263Members, NS1 Playtester, Forum Moderators, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow Posts: 3,567 mod
    Small update to fusion.

    - The floor of Stalk has become more interesting
    - The incredibly steep stairs in Observation have been replaced by pipes (you can still build down on that lower level and there's now a bit more floor space next to the hive)
    - I've defeated most of the geometry spikes!
    - Slice has some decals
    Interesting floor!
    2x469nxu6ylx.jpg
    0xvblld5thxc.jpg

    Pipes!
    wuw7z07xadxl.jpg

    No spikes!
    cxjmln5jmb5y.jpg

    Decals!
    6u7s62k3t6x5.jpg
    -/AUS/- PS_Mouse
    KasharicThe_Welsh_Wizard.trixX.
  • MouseMouse The Lighter Side of Pessimism Join Date: 2002-03-02 Member: 263Members, NS1 Playtester, Forum Moderators, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow Posts: 3,567 mod
    - The entrance to the steam room is smaller. Aliens now need to slow down to enter the steam room. Marines can also drop down onto the rocks and cover the vent from fortress.
    amlq5f090zno.jpg
    3xuvifwavzl9.jpg
    lgdfn48lcnfc.jpg
    -/AUS/- PS_Mouse
    Kasharic.trixX.
  • MouseMouse The Lighter Side of Pessimism Join Date: 2002-03-02 Member: 263Members, NS1 Playtester, Forum Moderators, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow Posts: 3,567 mod
    A couple of small changes.
    - The power node room in Cooling is a bit larger now. Now ARCs can reach the hive from there.
    - Some of the power transformers in Turnip are a bit shorter. Now marines can climb on top of them (dedicated marines can even get up into the ceiling girders)
    Cooling
    yaeepk5d8ihw.jpg

    Turnip
    ajgm9bfxvi14.jpg
    -/AUS/- PS_Mouse
    .trixX.
  • MouseMouse The Lighter Side of Pessimism Join Date: 2002-03-02 Member: 263Members, NS1 Playtester, Forum Moderators, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow Posts: 3,567 mod
    edited July 14
    This build sees a set of visual changes & a minor gameplay change.

    The southern and western parts of the map (Fortress, Approach, Servers, Corner, Vista, and Passages) have been completely restyled and re-lit to look more hi-tech. Eventually the rest of the map will receive similar visual upgrades.

    The gameplay change is that the path between Cooling & Servers has been straightened and now enters Servers further away from the node. This should make it a bit easier to defend the node.

    Fortress
    jwsnudaxos0s.jpg
    9a3obzstdwr4.jpg
    tmds7mvf4y9p.jpg
    Approach & Servers
    mjsfzsstsg21.jpg
    kctvjpvbz38n.jpg
    hi431z4impog.jpg
    Corner, Vista & Passage
    qz9o69e9pk0x.jpg
    6o3ydjourei3.jpg
    si2r2yteuyve.jpg




    -/AUS/- PS_Mouse
    KasharicThe_Welsh_Wizard.trixX.
  • .trixX..trixX. Budapest Join Date: 2007-10-11 Member: 62605Members Posts: 856 Advanced user
    NO Cyril, when they're dead they're just hookers!
Sign In or Register to comment.