ns2_fusion

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Comments

  • MephillesMephilles Germany Join Date: 2013-08-07 Member: 186634Members, NS2 Map Tester Posts: 926 Advanced user
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    needs to be done for discord
    return to zero
    RuneStormMouseHandschuh
  • MouseMouse The Lighter Side of Pessimism Join Date: 2002-03-02 Member: 263Members, NS1 Playtester, Forum Moderators, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow Posts: 3,546 mod
    edited September 29
    Some updates:

    - The steam room has been split in half to make it easier for marines to lock down the middle lane
    The top half connects Cascade to the Fortress to Power Storage
    The bottom half connects Shortcut/Slice to the Shortcut to Fortress vent
    - The lighting has been tweaked in Vista and Stalk to try and make the rooms look a bit more abandoned
    - There are now dust mote cinematics throughout the map, which should also make the map feel a bit more abandoned (let me know if they get in the way or have an impact on your framerate
    Layout
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    Split steam room
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    Lighting updates
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    Dust motes in action
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    -/AUS/- PS_Mouse
  • MouseMouse The Lighter Side of Pessimism Join Date: 2002-03-02 Member: 263Members, NS1 Playtester, Forum Moderators, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow Posts: 3,546 mod
    edited October 10
    After discovering a couple of nasty siege spots, I've made a couple of changes to the alien naturals
    - New vent entrance at the top of Crevice (above a popular siege spot)
    - The Transfer node has been moved to the space outside the Observation tech point
    - The area around the new Transfer node has been rebuilt to make the location a bit more interesting
    - The Cascade to Crevice walkway has finally been removed because it shaved about 10 seconds off of the journey from marine start to Crevice

    Layout
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    New vent
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    New node position
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    Removed Cascade to Crevice walkway :'(
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    -/AUS/- PS_Mouse
    The_Welsh_Wizard
  • MouseMouse The Lighter Side of Pessimism Join Date: 2002-03-02 Member: 263Members, NS1 Playtester, Forum Moderators, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow Posts: 3,546 mod
    I've fixed an issue that had been rendering fusion virtually unplayable:

    - The standard server rack props behind the glass and under the floor in Server have been replaced with a LQ version that has 80% fewer polys (thanks to @RuneStorm)
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    Wireframe

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    Side by side

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    In context

    If you want to use it, the prop & related files are in models/props/fusion/
    -/AUS/- PS_Mouse
    RuneStormVetinari
  • RuneStormRuneStorm Germany Join Date: 2018-07-30 Member: 242554Members Posts: 7 Fully active user
    thank you for fixing this glaring issue with the map :p
    That guy who helps mappers out. I also make games.
    If you need help with custom assets for Natural Selection 2, let me know!
  • XaleXale Paris / France Join Date: 2003-12-26 Member: 24767Members Posts: 126 Advanced user
    Tryed a bit.

    I don't like the general layout, very hard for marine...
    Old NS1.0 player (JP/HMG for the win)
    Mapper (de_mangashop for CS1.6 / CSS / CS:GO )
    Re-Worked ns_hera, taking ns2_hera by |-DMD-| Rusty as a base
    Released : https://forums.unknownworlds.com/discussion/155092/ns2-hera2018
  • MouseMouse The Lighter Side of Pessimism Join Date: 2002-03-02 Member: 263Members, NS1 Playtester, Forum Moderators, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow Posts: 3,546 mod
    A small change that could have a big impact on balance:

    - The Server node has been moved closer to Corner
    - There's now a small hole between Corner & Server that bypasses the staircase and looks down on to the new node position

    Hopefully it'll make server a bit easier for marines to hold
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    -/AUS/- PS_Mouse
    Kasharic
  • MouseMouse The Lighter Side of Pessimism Join Date: 2002-03-02 Member: 263Members, NS1 Playtester, Forum Moderators, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow Posts: 3,546 mod
    edited November 14
    In the next build Crevice is going to be split into Upper & Lower Crevice, and the node is going to be moved to the top of the stairs in Upper Crevice.

    There's also a vent between the two locations that will allow players to bypass the stairs.
    Upper & Lower Crevice
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    Upper Crevice
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    The new vent. It exits near the top of one of the towers.
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    [EDIT] I'm moving the node to upper crevice because it took too long for marines to reach the node when it was in lower crevice
    -/AUS/- PS_Mouse
  • MouseMouse The Lighter Side of Pessimism Join Date: 2002-03-02 Member: 263Members, NS1 Playtester, Forum Moderators, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow Posts: 3,546 mod
    edited November 19
    Fusion update
    - Mountains (thanks to @Nominous for the mountain props, and @pSyk0mAn for help with the lighting)
    - Lower Passage & Vista have been rebuilt with higher ceilings
    - Crevice has been broken into Crevice (upstairs) and Converters (downstairs)
    - Vent between Crevice and Converters
    - Transfer node has been moved further from the hive
    - Removed some railings in the Observation tech point
    - Added some strategically placed crates to the eastern entrance of Observation to block LoS on the hive

    Layout
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    Screenshots
    Mountains
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    Lower Passage
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    Crevice to Converters vent
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    Observation
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    -/AUS/- PS_Mouse
    KasharicNominous
  • MouseMouse The Lighter Side of Pessimism Join Date: 2002-03-02 Member: 263Members, NS1 Playtester, Forum Moderators, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow Posts: 3,546 mod
    edited November 25
    - New lighting for the two reactors
    - Slice has a higher ceiling
    - More ceiling waffles!

    Reactor Lighting
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    Slice
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    Waffles!
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    -/AUS/- PS_Mouse
    KasharicThe_Welsh_WizardRuneStorm
  • MouseMouse The Lighter Side of Pessimism Join Date: 2002-03-02 Member: 263Members, NS1 Playtester, Forum Moderators, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow Posts: 3,546 mod
    - Backup & Shortcut have been replaced by Cooling
    - The Cascade to Fortress and Power Storage vent has been rebuilt

    Layout
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    Cooling
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    Vent
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    -/AUS/- PS_Mouse
    NintendowsBeigeAlertThe_Welsh_WizardRuneStorm
  • MouseMouse The Lighter Side of Pessimism Join Date: 2002-03-02 Member: 263Members, NS1 Playtester, Forum Moderators, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow Posts: 3,546 mod
    There's now a 10th node next to the power in Turnip. Hopefully it'll make the right side of the map a bit easier for the aliens.
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    -/AUS/- PS_Mouse
    The_Welsh_Wizard
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