ns2_fusion

1234568

Comments

  • MephillesMephilles Germany Join Date: 2013-08-07 Member: 186634Members, NS2 Map Tester Posts: 933 Advanced user
    gd4pf6gd756f.png

    needs to be done for discord
    return to zero
    RuneStormMouseHandschuh
  • MouseMouse The Lighter Side of Pessimism Join Date: 2002-03-02 Member: 263Members, NS1 Playtester, Forum Moderators, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow Posts: 3,562 mod
    edited September 2018
    Some updates:

    - The steam room has been split in half to make it easier for marines to lock down the middle lane
    The top half connects Cascade to the Fortress to Power Storage
    The bottom half connects Shortcut/Slice to the Shortcut to Fortress vent
    - The lighting has been tweaked in Vista and Stalk to try and make the rooms look a bit more abandoned
    - There are now dust mote cinematics throughout the map, which should also make the map feel a bit more abandoned (let me know if they get in the way or have an impact on your framerate
    Layout
    f0r3o5g4d7ai.png

    Split steam room
    akdt8u11ejej.jpg
    c74kxg74rb5w.jpg

    Lighting updates
    gav2engbpbcu.jpg
    4ercvk1512aq.jpg

    Dust motes in action
    u2jmojpjpgi3.gif
    jafb25jpmlts.gif
    -/AUS/- PS_Mouse
  • MouseMouse The Lighter Side of Pessimism Join Date: 2002-03-02 Member: 263Members, NS1 Playtester, Forum Moderators, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow Posts: 3,562 mod
    edited October 2018
    After discovering a couple of nasty siege spots, I've made a couple of changes to the alien naturals
    - New vent entrance at the top of Crevice (above a popular siege spot)
    - The Transfer node has been moved to the space outside the Observation tech point
    - The area around the new Transfer node has been rebuilt to make the location a bit more interesting
    - The Cascade to Crevice walkway has finally been removed because it shaved about 10 seconds off of the journey from marine start to Crevice

    Layout
    jan9ylut9za8.png

    New vent
    b5mgsyrcb7sy.jpg

    New node position
    n1h9he8lcvm4.jpg
    4rl45s684n86.jpg

    Removed Cascade to Crevice walkway :'(
    bhe4oiwdnvn8.jpg
    -/AUS/- PS_Mouse
    The_Welsh_Wizard
  • MouseMouse The Lighter Side of Pessimism Join Date: 2002-03-02 Member: 263Members, NS1 Playtester, Forum Moderators, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow Posts: 3,562 mod
    I've fixed an issue that had been rendering fusion virtually unplayable:

    - The standard server rack props behind the glass and under the floor in Server have been replaced with a LQ version that has 80% fewer polys (thanks to @RuneStorm)
    CINEMA_4D_2018-10-26_18-19-21.png
    Wireframe

    Editor_2018-10-27_07-46-00.jpg
    Side by side

    10qq7q6m0oq5.jpg
    In context

    If you want to use it, the prop & related files are in models/props/fusion/
    -/AUS/- PS_Mouse
    RuneStormVetinari
  • RuneStormRuneStorm Germany Join Date: 2018-07-30 Member: 242554Members Posts: 7 Fully active user
    thank you for fixing this glaring issue with the map :p
    That guy who helps mappers out. I also make games.
    If you need help with custom assets for Natural Selection 2, let me know!
  • XaleXale Paris / France Join Date: 2003-12-26 Member: 24767Members Posts: 127 Advanced user
    Tryed a bit.

    I don't like the general layout, very hard for marine...
    Old NS1.0 player (JP/HMG for the win)
    Mapper (de_mangashop for CS1.6 / CSS / CS:GO )
    Re-Worked ns_hera, taking ns2_hera by |-DMD-| Rusty as a base
    Released : https://forums.unknownworlds.com/discussion/155092/ns2-hera2018
  • MouseMouse The Lighter Side of Pessimism Join Date: 2002-03-02 Member: 263Members, NS1 Playtester, Forum Moderators, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow Posts: 3,562 mod
    A small change that could have a big impact on balance:

    - The Server node has been moved closer to Corner
    - There's now a small hole between Corner & Server that bypasses the staircase and looks down on to the new node position

    Hopefully it'll make server a bit easier for marines to hold
    zs76jcr4nbdb.jpg
    hiqw73qppsur.jpg
    hjkcoqokxjmg.jpg
    -/AUS/- PS_Mouse
    Kasharic
  • MouseMouse The Lighter Side of Pessimism Join Date: 2002-03-02 Member: 263Members, NS1 Playtester, Forum Moderators, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow Posts: 3,562 mod
    edited November 2018
    In the next build Crevice is going to be split into Upper & Lower Crevice, and the node is going to be moved to the top of the stairs in Upper Crevice.

    There's also a vent between the two locations that will allow players to bypass the stairs.
    Upper & Lower Crevice
    01kv88n3jtow.png

    Upper Crevice
    r7apml0amxm2.jpg
    sm4elxre0jhr.jpg

    The new vent. It exits near the top of one of the towers.
    jdmij7abp0da.jpg
    h507a1200ah5.jpg

    [EDIT] I'm moving the node to upper crevice because it took too long for marines to reach the node when it was in lower crevice
    -/AUS/- PS_Mouse
  • MouseMouse The Lighter Side of Pessimism Join Date: 2002-03-02 Member: 263Members, NS1 Playtester, Forum Moderators, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow Posts: 3,562 mod
    edited November 2018
    Fusion update
    - Mountains (thanks to @Nominous for the mountain props, and @pSyk0mAn for help with the lighting)
    - Lower Passage & Vista have been rebuilt with higher ceilings
    - Crevice has been broken into Crevice (upstairs) and Converters (downstairs)
    - Vent between Crevice and Converters
    - Transfer node has been moved further from the hive
    - Removed some railings in the Observation tech point
    - Added some strategically placed crates to the eastern entrance of Observation to block LoS on the hive

    Layout
    l4vmvvjsz2wu.png

    Screenshots
    Mountains
    ql3e480z8yh5.jpg
    kacedk95bcte.jpg
    mm9rmk5tk47o.jpg

    Lower Passage
    v2gdpdqu0gp5.jpg

    Crevice to Converters vent
    kzo4i3qr7tn0.jpg
    2rqritamglgr.jpg
    7fzv0p01g9sy.jpg

    Observation
    ynknz0mbgw0k.jpg
    wr9vman00cra.jpg
    -/AUS/- PS_Mouse
    KasharicNominous
  • MouseMouse The Lighter Side of Pessimism Join Date: 2002-03-02 Member: 263Members, NS1 Playtester, Forum Moderators, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow Posts: 3,562 mod
    edited November 2018
    - New lighting for the two reactors
    - Slice has a higher ceiling
    - More ceiling waffles!

    Reactor Lighting
    p9mqokj5cy4u.jpg
    dzcitx4muex2.jpg

    Slice
    1fb9oowsjc2r.jpg
    nkyabnc42bli.jpg
    8u6rpxsi7xk2.jpg

    Waffles!
    y88t0ynflwj7.jpg
    -/AUS/- PS_Mouse
    KasharicThe_Welsh_WizardRuneStorm
  • MouseMouse The Lighter Side of Pessimism Join Date: 2002-03-02 Member: 263Members, NS1 Playtester, Forum Moderators, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow Posts: 3,562 mod
    - Backup & Shortcut have been replaced by Cooling
    - The Cascade to Fortress and Power Storage vent has been rebuilt

    Layout
    jsnarxyzgi75.png

    Cooling
    3dliggdyydqi.jpg
    kw5jzg1vhevm.jpg
    k7fupuvnxxae.jpg
    yyhdzn76coqr.jpg
    ara8yk1hv1ra.jpg
    a28m16g9sfq4.jpg

    Vent
    nzqpiw4ufmup.jpg
    m4mbt2piqati.jpg
    uw6mjhbq6o9e.jpg
    -/AUS/- PS_Mouse
    NintendowsBeigeAlertThe_Welsh_WizardRuneStorm
  • MouseMouse The Lighter Side of Pessimism Join Date: 2002-03-02 Member: 263Members, NS1 Playtester, Forum Moderators, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow Posts: 3,562 mod
    There's now a 10th node next to the power in Turnip. Hopefully it'll make the right side of the map a bit easier for the aliens.
    q3f520f00lz5.png
    -/AUS/- PS_Mouse
    The_Welsh_Wizard
  • MouseMouse The Lighter Side of Pessimism Join Date: 2002-03-02 Member: 263Members, NS1 Playtester, Forum Moderators, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow Posts: 3,562 mod
    - Crevice vent entrance has been raised
    - Observation vent has been detailed
    - Ceiling in Corner is higher
    - Vent from Corner to Servers has been covered with a grate
    - The Cooling vent has been redesigned

    Layout
    601ia11d6mcx.png

    Screens
    Crevice vent
    dcxnm3902p2n.jpg

    Observation vent
    4xa8nxb7ayoi.jpg
    jh0n3lme0pgn.jpg
    ojuiz4khf862.jpg
    3b7j8iga8f1f.jpg
    Corner
    1t4ks031ifch.jpg
    Cooling vent
    cuib64mknrea.jpg
    pdphocorp0o0.jpg
    -/AUS/- PS_Mouse
    KasharicThe_Welsh_Wizard
  • MouseMouse The Lighter Side of Pessimism Join Date: 2002-03-02 Member: 263Members, NS1 Playtester, Forum Moderators, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow Posts: 3,562 mod
    edited December 2018
    This build has been focused on Observation
    - Ceiling cover near the tech point
    - Partial ceiling cover around the entrances. This should make it easier for aliens to get close
    - The gutter has been widened to allow make it easier to build down there
    - The power node has been moved up from the gutter to be next to the tech point

    Also
    - The Crevice exit from the Fortress to Power Storage vent has been removed
    - There are some outposts in the skybox
    - Snow!

    Pics
    Observation
    jb9ybrks0xaz.jpg
    jzgijjsju1tm.jpg
    he7zm2cv3hbc.jpg

    Outposts
    wk5r9dn1248s.jpg
    -/AUS/- PS_Mouse
  • MephillesMephilles Germany Join Date: 2013-08-07 Member: 186634Members, NS2 Map Tester Posts: 933 Advanced user
    I demand some fire ontop of the mountains, Gondor might call for aid.
    return to zero
    IeptBarakatThe_Welsh_Wizard
  • The_Welsh_WizardThe_Welsh_Wizard Join Date: 2013-09-10 Member: 188101Members, Reinforced - Supporter Posts: 761 Advanced user
    Hmm I don't know. I appreciate the idea of ceiling cover in Observation, but how how you implemented it doesn't seem to fit well into the room.

    I'm also not a fan of the snow.
  • MouseMouse The Lighter Side of Pessimism Join Date: 2002-03-02 Member: 263Members, NS1 Playtester, Forum Moderators, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow Posts: 3,562 mod
    Hmm I don't know. I appreciate the idea of ceiling cover in Observation, but how how you implemented it doesn't seem to fit well into the room.

    I'm also not a fan of the snow.
    I'll be removing the snow in about a month.

    What part of the ceiling cover don't you like; the pipes near the entrances or the grates either side of the tech point?
    -/AUS/- PS_Mouse
  • The_Welsh_WizardThe_Welsh_Wizard Join Date: 2013-09-10 Member: 188101Members, Reinforced - Supporter Posts: 761 Advanced user
    Oh. I didn't realize the pipes were new too. They look fine, but I haven't played the map with them yet.
    I was talking about the grates. They don't make exactly sense. It's not really obvious why those are placed there. They also look a bit "blocky" compared to the rest of the room's visual style.
    Mouse
  • MouseMouse The Lighter Side of Pessimism Join Date: 2002-03-02 Member: 263Members, NS1 Playtester, Forum Moderators, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow Posts: 3,562 mod
    - Pathing fixes in Cooling, Turnip & Observation
    - Fixed surprisingly old collision problem in Servers
    - Observation to Converters vent has been remade (only visual changes)
    New Converters vent
    l8aznvn6zoud.jpg
    9jmwasavd2gf.jpg
    -/AUS/- PS_Mouse
  • MouseMouse The Lighter Side of Pessimism Join Date: 2002-03-02 Member: 263Members, NS1 Playtester, Forum Moderators, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow Posts: 3,562 mod
    edited January 6
    Pipes and vents!

    - More cover in Unloading (should make it easier to defend the hive)
    - Cover down the length of Cascade
    - New vent at the bottom of Cascade
    - Passage to Dice vent and Transfer to Transition vent remade
    Unloading
    tf1j7p3jgyj2.jpg
    456nm070nuwz.jpg
    tzs4rmp1slgm.jpg

    Cascade
    6tb9k1yo7q3l.jpg
    7vno8vi4b58u.jpg
    Players can move above & below the pipes, but it's easy get caught on a pipe when going underneath it

    Cascade to Transfer vent
    fti65afmgfrh.jpg
    39ssbj678zmv.jpg

    Remade vents
    Transition to Transfer
    wajgsqboesao.jpg
    Passage to Dice
    3aym2nvrc44a.jpg
    -/AUS/- PS_Mouse
    KasharicThesaltyseacaptainBeigeAlert
  • MephillesMephilles Germany Join Date: 2013-08-07 Member: 186634Members, NS2 Map Tester Posts: 933 Advanced user
    YISSS!!! PIPES AND TERMINALS!!! (no train though :( )
    return to zero
  • HandschuhHandschuh Join Date: 2005-03-08 Member: 44338Members, NS2 Playtester, NS2 Community Developer Posts: 368 Advanced user
    456nm070nuwz.jpg
    If Marines come from the higher platform unloading still looks insanely hard to defend. Especially if you try to get your second hive up imho... flankings are also quite ineffective or easy to deny...
    pSyk0mAn
  • The_Welsh_WizardThe_Welsh_Wizard Join Date: 2013-09-10 Member: 188101Members, Reinforced - Supporter Posts: 761 Advanced user
    The pipes look cool. You should replace the terminals in Unloading with others though or replace their texture. They don't really fit visually.
  • MouseMouse The Lighter Side of Pessimism Join Date: 2002-03-02 Member: 263Members, NS1 Playtester, Forum Moderators, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow Posts: 3,562 mod
    - Entrance to Observation vent is _much_ larger
    - Doorway between Unloading & Stalk has been replaced with a vent
    - Area around Turnip node has been opened up to make life a bit easier for marines
    - Single door between Turnip & Stalk has been replaced by two doors to help with routing through Turnip
    - Passage entrance to the Passage-Cooling vent has been moved to make it more difficult for aliens to bounce between marine naturals

    Layout
    pyez4j7ko1lb.png

    Observation Vent
    s67q1qkvmqp4.jpg
    9o024tv64rgg.jpg

    Passage Vent
    jkdyslxcah8t.jpg
    0rma1k2tzupy.jpg
    6da13x3bhq9d.jpg

    Stalk & Turnip
    bbbn16ddtade.jpg
    wmc1f72m80r9.jpg
    dkzh6diuw804.jpg
    -/AUS/- PS_Mouse
    KasharicThe_Welsh_Wizard
  • MephillesMephilles Germany Join Date: 2013-08-07 Member: 186634Members, NS2 Map Tester Posts: 933 Advanced user
    nice, whoever gave you this feedback knows what he/she/it is talking about. :tongue:
    return to zero
  • MouseMouse The Lighter Side of Pessimism Join Date: 2002-03-02 Member: 263Members, NS1 Playtester, Forum Moderators, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow Posts: 3,562 mod
    Some quick changes after the tests
    - A couple of vents have been removed to increase alien rotation times (Cooling to Passage & Slice to Dice)
    - The door between Unloading & Stalk has been slightly reopened and the vent next to it has been made marine accessible
    - The pile of crates at the doorway between Converters & Supports has been removed to give marines more space to move
    - Some of the pipes in Cascade have been removed to reduce the amount of cover

    Layout
    093g884hawde.png
    -/AUS/- PS_Mouse
  • CCTEECCTEE Join Date: 2013-06-20 Member: 185634Members, Reinforced - Shadow Posts: 772 Advanced user
    Played this map a few days back. Unique (kinda crazy) and pretty. Hope it get's to official-quality and perhaps status!
    grrrr im beast
    Mouse
  • MouseMouse The Lighter Side of Pessimism Join Date: 2002-03-02 Member: 263Members, NS1 Playtester, Forum Moderators, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow Posts: 3,562 mod
    Visual updates
    - Can see the skybox from Turnip
    - The area outside the windows in Power Storage has been flooded
    - The stairs on the right side of Fortress are easier to see from the bottom
    unknown.png
    uybpgw75byjq.png
    qj9jb6g3tsaw.png
    -/AUS/- PS_Mouse
  • MouseMouse The Lighter Side of Pessimism Join Date: 2002-03-02 Member: 263Members, NS1 Playtester, Forum Moderators, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow Posts: 3,562 mod
    edited February 10
    - Low lights has been implemented
    - The Slice-Dice vent is back
    - Power Storage has started to boil
    Slice-Dice vent
    62ewpf64vqcv.jpg
    Tea Storage
    ve4kgt1zvpym.jpg

    Low Lights vs High Lights
    hrppbxd4pwdx.jpg
    jct2isoezbqq.jpg
    -/AUS/- PS_Mouse
  • MephillesMephilles Germany Join Date: 2013-08-07 Member: 186634Members, NS2 Map Tester Posts: 933 Advanced user
    Nice, finally some good performance
    This might be a filler comment
    return to zero
Sign In or Register to comment.