ns2_hera

13468912

Comments

  • JanosJanos Members, Constellation, NS2 Playtester Join Date: 2002-08-02 Member: 1050Posts: 390 Fully active user
    SgtBarlow wrote: »
    Looking very well done.
    Do keep in mind to minimise the total number of light sources in the map. Don't use more than one point light to boost the bloom on lamps. Try and not do it for every single light fitting either. Keep Specular disabled where you can. You will find that you will need to sacrifice the better looking appearance of your level in favour of performance.
    Remember that all light sources are interacted with by a scripted game mechanic, the more lights the more work not only on the GPU to render them but on the CPU for the scripted sequences. You need to be creative with the lights and try to achieve the same initial desired look but with fewer lights.
    All the official maps have had hundreds of lights removed because we tried to make them look too pretty.

    We have been keeping an eye on the amount of light sources, there are only a few in any given area with specular, though I imagine that when finishing development of Hera we will have to make sacrifices to achieve the same look with the performance we want.
    Insane wrote: »
    Looking great, but my need for eye candy has not been fully satisfied! More more more!

    lol, We agreed to only release a sort of teaser, Alibi has been working his ass off on getting the RR as perfect as possible with very little input from me. It's almost complete aside from an extra detail pass so expect screenies and or possibly something better hopefully within the next week. Which might satisfy your eye candy need.


    Since I'm finally back and able to continue with Hera almost full time expect updates to come quicker, next being Reception then possibly a grey box release for the community to playtest.

  • PaqueMannPaqueMann Members, Constellation, Reinforced - Shadow Join Date: 2003-05-22 Member: 16606Posts: 181 Fully active user
    Ah, the memories. That Ready Room looks fantastic!
    [FFT]PaqueMann
  • ObraxisObraxis Subnautica Animator & Generalist, NS2 PersonSuper Administrators, Forum Admins, NS1 Playtester, Forum Moderators, NS2 Developer, Constellation, NS2 Playtester, Squad Five Silver, WC 2013 - Supporter, Subnautica Developer, Pistachionauts Join Date: 2004-07-24 Member: 30071Posts: 3,010 admin
  • PogoPPogoP Environment Artist Members, NS2 Developer, Constellation Join Date: 2004-01-31 Member: 25827Posts: 455 Advanced user
  • moultanomoultano Creator of ns_shiva. Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Gold, NS2 Community Developer, Pistachionauts Join Date: 2002-12-14 Member: 10806Posts: 4,219 Advanced user
    Awesome. They ways you've referenced the original are really clever.

    MORE MORE MORE :)
    McGlaspie
  • ExoskelettExoskelett Members, Reinforced - Supporter Join Date: 2012-12-18 Member: 175509Posts: 136
    Is this one going to be an official map? cause the mapper's skills does looks like!
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  • FlaterectomyFlaterectomy NetherlandistanMembers, NS2 Playtester, Squad Five Blue, Squad Five Silver, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Shadow, Subnautica Playtester, NS2 Community Developer, Pistachionauts Join Date: 2005-02-03 Member: 39643Posts: 939 Advanced user
    I don't want to sound like a broken record, but I'm going to anyway: that's stunningly amazing (and also amazingly stunning).

    I'm just going to leave Caged as a greybox now. :D
  • killer monkeykiller monkey Members, Reinforced - Shadow Join Date: 2010-02-26 Member: 70743Posts: 574 Advanced user
    I know how you feel Flat, Hera looks beyond amazing!
  • BrawBraw Members, Constellation Join Date: 2008-03-21 Member: 63920Posts: 93 Advanced user
    Jesus, so f****ing good!
  • XariusXarius Members, Reinforced - Supporter Join Date: 2003-12-21 Member: 24630Posts: 2,207
    Yikes, that looks amazing
    Steamname: Unkn0wn Gamename: David Bowie
  • SyknikSyknik InversionNS2.com Members, Constellation, NS2 Map Tester, Reinforced - Supporter, Reinforced - Shadow Join Date: 2002-11-01 Member: 2064Posts: 531 Advanced user
    Better have the original ns_hera secret room, or it doesn't get the ns1 player approval! :P
    Current Team: Lucky Chams - Syknik!
  • Rudy.czRudy.cz Members Join Date: 2012-02-13 Member: 145410Posts: 443
    edited March 2013
    I dont like it....



    I love it !!


    But serisously guys, you are making all other map designers look like bloody amateurs :-D sooo unfair
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  • RuntehRunteh Members, Reinforced - Shadow Join Date: 2010-06-26 Member: 72163Posts: 1,883
  • fmponefmpone Members, Squad Five Blue Join Date: 2011-07-05 Member: 108086Posts: 928
    edited March 2013
    Looks spectacular, obviously, but I'm not thrilled to say I like the lighting more in the original than in this new one XD

    (except for the deep blue shot, it's hard to critique that baby).

    I'd go for some green like this

    http://i.imgur.com/3WzvXYj.jpg
    TychoCelchuuu
  • hozzhozz Members Join Date: 2012-11-20 Member: 172660Posts: 340 Fully active user
    I think nobody is going to say you aren't amazing mappers.

    That being said: from these images, the map looks visually exhausting to the point of being a nuisance to play.
    It looks all over the place.
    Everything is finely lit, lens flares everywhere, no calm spots.. I can't even say exactly what and why because I have no experience with this kind of things. But it's cluttered.

    There's good visual design, and there's too much for the sake of "more". I don't see how you made all the lighting and detailing in order to support gameplay. It's just there because you can do it.

    For example, the images on the first page (even if they are WIP) look great. Make me want to run around there and look in every corner.
    The Marine spawn, RR... these actually make me want to not play the map. I'd rather play a map that "looks worse" (actually: "has a more professional, focused visual design") than this map.

    I hope this doesn't sound too harsh. I'm trying to help.


    Specifically about the RR: to me, it looks at least twice as big as the original gameplay wise.
    I haven't played NS1, so you have to know what to make of this.
  • MisterYoonMisterYoon Members Join Date: 2012-08-18 Member: 155747Posts: 279 Fully active user
    Charlie is opening his wallet.
  • MendaspMendasp I touch maps in inappropriate places Valencia, SpainMembers, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Gold, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Shadow, Retired Community Developer Join Date: 2002-07-05 Member: 884Posts: 4,177 Advanced user
    edited March 2013
    While the visuals look amazing... is there a greybox/playtesting? It'd be bad to let great art go to waste just because there's not been playtesting early on.

    Edit: Also, in that last one, the atmospherics seem too much.
  • alibialibi Members Join Date: 2009-11-20 Member: 69445Posts: 172 Fully active user
    edited March 2013
    Thank you!
    I know the lighting won't be final. I agree the yellow needs to be more saturated, becomes very obvious showing against original but not so much on it's own. I've experimented but not luck getting the values right without it looking funky yellow. I'll have a play with it today.
    Also, yep, atmospherics accidentally too high on the last. I've toned them down since and updated it. At 5am, too tired to reupload the screenie lol.

    Anyway, RR was just a style test I concepted so we can both use it. It has been invaluable for me to share my style ideas so we can both visualize how and where to place certain things. I can easily picture each room of the greybox how it will look since building this. I also don't have the most time to mapping so I'll make pretty stuff if I can! Rooms of this detail this take a long time, I just wanted to demonstrate what to expect from us with the final product. This is the last of it anyways, promise :)

    I have updated the chambers shot so you can better see. I've had some trouble with alpha shaders not blowing out in dark environments but it come up alright (the atmospherics help).

    Here is a different perspective:

    http://farm9.staticflickr.com/8244/8590380087_6788ea326e_b.jpg
    Post edited by alibi on
  • LagLightLagLight Members Join Date: 2012-03-31 Member: 149708Posts: 52
    Is there going to be a big moving door to the landing pad? It would not Hera without the big door in my opinion.

    Oh and the big blast door to the west side of the map as well!

    Oh and the RT in the vertical Pit, also with a big door!

    In fact just fill the entire map with doors so I can just open and close them all game and not actually do anything useful...

    Yeah that's the only way to play Hera.
  • antyanty Members Join Date: 2003-02-05 Member: 13143Posts: 87
    Those screenshots look beautiful. I especially love the lighting. Good job!
    anty.info - Webdevelopment Blog
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  • FunkyFungusFunkyFungus Members Join Date: 2003-09-09 Member: 20691Posts: 609
    Max wrote: »
    This looks great. I'm hoping to have one or two new fun things for mappers to play with soon.

    I like the sound of this ^^

    ot: fucking awesome looking map ! more screens !

    :-O
    -Remember, If The World Didn't Suck, We'd All Fall Off -

    l..l,

  • current1ycurrent1y Members, NS2 Playtester, NS2 Map Tester, Reinforced - Shadow, Subnautica Playtester Join Date: 2003-12-08 Member: 24150Posts: 677 Advanced user
    Any chance we can get a picture of the mini map?
  • LokiLoki Members, Forum Moderators, NS2 Playtester, Squad Five Blue, Squad Five Silver, Squad Five Gold, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Shadow, Subnautica Playtester, NS2 Community Developer, Pistachionauts Join Date: 2012-07-07 Member: 153973Posts: 564 mod
    Yes indeed this is looking really good ! cant wait to start play testing it !!!!
    Creator of ns2 Kodiak, ns2 Derelict, ns2_Undercity, ns2 Discovery, sws ctf Eden , ls_hera, ls_storm, ls_frost, ls_troopers and undertaking the remake of ns2 Shiva and ns2 Ayumi ns2_hera(maps currently on hold)
  • ArgoshArgosh Members, Reinforced - Shadow Join Date: 2011-01-21 Member: 78474Posts: 123 Advanced user
    Just here to drop you my praise. Very well done sir, looking forward to this one!
  • SlayerXSlayerX PolandMembers Join Date: 2004-03-01 Member: 27028Posts: 39
    Oh lord, even the ready room is gorgeous enough. Can't wait to see more of this!
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  • IAINIAIN Members Join Date: 2013-03-26 Member: 184449Posts: 10
    In for interest, great new renditions for far :D
  • aaSpideraaSpider Members, Reinforced - Shadow, WC 2013 - Shadow Join Date: 2010-07-27 Member: 73079Posts: 35
    Ready room looks awesome. But one important question, will there be a secret bouncy room half-way down the spectate entrance?
    killer monkeyeliotmat
  • JanosJanos Members, Constellation, NS2 Playtester Join Date: 2002-08-02 Member: 1050Posts: 390 Fully active user
    aaSpider wrote: »
    Ready room looks awesome. But one important question, will there be a secret bouncy room half-way down the spectate entrance?

    Actually that was something we have discussed ;).
This discussion has been closed.