SgtBarlow wrote: »
Looking very well done.
Do keep in mind to minimise the total number of light sources in the map. Don't use more than one point light to boost the bloom on lamps. Try and not do it for every single light fitting either. Keep Specular disabled where you can. You will find that you will need to sacrifice the better looking appearance of your level in favour of performance.
Remember that all light sources are interacted with by a scripted game mechanic, the more lights the more work not only on the GPU to render them but on the CPU for the scripted sequences. You need to be creative with the lights and try to achieve the same initial desired look but with fewer lights.
All the official maps have had hundreds of lights removed because we tried to make them look too pretty.
Insane wrote: »
Looking great, but my need for eye candy has not been fully satisfied! More more more!
Max wrote: »
This looks great. I'm hoping to have one or two new fun things for mappers to play with soon.
aaSpider wrote: »
Ready room looks awesome. But one important question, will there be a secret bouncy room half-way down the spectate entrance?