FrozenNew York, NYMembers, ConstellationJoin Date: 2010-07-02Member: 72228Posts: 1,481Advanced user
I'm super excited! What a fantastic map this was and will be. I have a major hope for processing:
Is it possible to make a platform where it used to be on the north side of processing, so that it's the only place you can arc datacore from within processing itself? It'd be amazing if it was made so that you have to build the turret factory next to the platform, and the arcs could not be moved anywhere after the siege is finished!
alibiMembersJoin Date: 2009-11-20Member: 69445Posts: 172Fully active user
^ none of the rooms are exactly the same but most do have the same feel/orientation/ins and outs and should remind you of the original just a little. Processing original was silly because it joined so many rooms yet it wasn't really in the middle. Hopefully we can create some new memories with this new version.
Almost there, have been stuck at work a lot atm. Only need to remake Holo but it's a toughie.
Here are a heap of shots for now.
Entrance, my favorite. Reception RP up the ramp, cafe on the left there:
Maint almost complete. RP up top, underneath there is access to Maintenance Pipes that take you to Vent just like the real thing:
Vent rework:
Yes I kept some rocks there for those that were asking:
Cool little room and corridor that connect Entrance to Archiving.
Processing where you can see the 3 tiers kinda with bridges and stuff. Ground level to be filled with computers. In the top right is the RP and a train station setup. The walkway goes to Holo as it did in the original.
And the room behind processing that connects to Vent. Underneath the train station.
deathshroudMembersJoin Date: 2010-04-10Member: 71291Posts: 1,193Advanced user
edited May 2016
looks like skulk heaven, also i cant imagine the performance being very good, a lot of detail in large rooms with long lines of sight. If you can make it work then it will be awesome however
ZavaroTucson, ArizonaMembers, Super Administrators, NS2 Playtester, Squad Five Blue, Squad Five Silver, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Silver, Subnautica Playtester, NS2 Community Developer, PistachionautsJoin Date: 2005-02-14Member: 41174Posts: 758admin
Any news?
CDT Map Testing Lead and NA Playtesting Whip Steam / Watch live video from zavaro on Twitch / Twitter Have a bug in NS2? Report it in the thread! If you can, post how to reproduce it, or private message me on the forum!
LokiMembers, Forum Moderators, NS2 Playtester, Squad Five Blue, Squad Five Silver, Squad Five Gold, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Shadow, Subnautica Playtester, NS2 Community Developer, PistachionautsJoin Date: 2012-07-07Member: 153973Posts: 564mod
I hearby close this thread until further notice.
Stop necroing things, should the need arise @alibi or @Janos know who to ask if they want it unlocking
Creator of ns2 Kodiak, ns2 Derelict, ns2_Undercity, ns2 Discovery, sws ctf Eden
, ls_hera, ls_storm, ls_frost, ls_troopers and undertaking the remake of ns2 Shiva and ns2 Ayumi ns2_hera(maps currently on hold)
Comments
https://www.youtube.com/watch?v=UPw-3e_pzqU
Splitting up armor, for armor level readability and greater customization
Is it possible to make a platform where it used to be on the north side of processing, so that it's the only place you can arc datacore from within processing itself? It'd be amazing if it was made so that you have to build the turret factory next to the platform, and the arcs could not be moved anywhere after the siege is finished!
Almost there, have been stuck at work a lot atm. Only need to remake Holo but it's a toughie.
Here are a heap of shots for now.
Entrance, my favorite. Reception RP up the ramp, cafe on the left there:
Maint almost complete. RP up top, underneath there is access to Maintenance Pipes that take you to Vent just like the real thing:
Vent rework:
Yes I kept some rocks there for those that were asking:
Cool little room and corridor that connect Entrance to Archiving.
Processing where you can see the 3 tiers kinda with bridges and stuff. Ground level to be filled with computers. In the top right is the RP and a train station setup. The walkway goes to Holo as it did in the original.
And the room behind processing that connects to Vent. Underneath the train station.
Steam / Watch live video from zavaro on Twitch / Twitter
Have a bug in NS2? Report it in the thread! If you can, post how to reproduce it, or private message me on the forum!
Currently creating the custom map, ns2_prison. Drop by the forum thread to leave feedback, thank you! #Lastest build 0.9.5 update: 04/04-2020
SWS DM map: ns2_sws_cube - forum thread.
https://www.youtube.com/watch?v=jrOIczcR6Ww
Guardian of the "magic cookiejar"
Retired forum Admin, I mostly used a flamethrower tank for disputes... Mostly
Retired EUPT Deputy | Moral Support | Squad 5 Blue | 102 1HP Skulk escapes and counting
ENSL.org Ns2 League Ref/Caster -- Natural Selection 2 Playtester -- How to kill a fade East's One Man Wrecking Band My Twitch.tv Channel
...I will find you and steal ALL YAR cookies!
Guardian of the "magic cookiejar"
Retired forum Admin, I mostly used a flamethrower tank for disputes... Mostly
Retired EUPT Deputy | Moral Support | Squad 5 Blue | 102 1HP Skulk escapes and counting
ENSL.org Ns2 League Ref/Caster -- Natural Selection 2 Playtester -- How to kill a fade East's One Man Wrecking Band My Twitch.tv Channel
Stop necroing things, should the need arise @alibi or @Janos know who to ask if they want it unlocking