hakenspit
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@Roobubba
And when do these new players know that they can venture into your "protected non rookie" servers?
How are they meant to learn all the positioning t… -
(Quote) Not given overall player base size there is not and a server full of rookies...no one knowing how to comm or demonstrate the required teamwork, upgrade paths, basic strats, etc?
The idea of matchmaking would not work as a green mari… -
(Quote) So you think that having the same accuracy when you are standing and when you are jumping is balanced?
Did you not think that perhaps if accuracy drops when in the air that a slight tightening of the spread when on the ground could … -
(Quote) Cmon do we really expect new players to realise this is the bunnyhop of classic hl and that what they think they are seeing they are in fact not?
Did you realise that the person pulling off those BS evasive maneuvers was using straf… -
Fade needs a buff/made more accessible and the return of acid rockets (in place of stab or maybe vortex) would be about all it needs.
Assuming we dont want to change the HP of a fade then there needs to be an effective way for new player… -
(Quote) And you missed the point about marines having better ground movement than skulks as there is no penalty for a 180 change of direction.
Also no one said you could not beat this tactic, in fact I indicated that this issue is less of a… -
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No strafe jump was just one of the issues that cropped up more recently, I am assuming your join date is reflective so you will have missed a fair bit prior to then...so you not so much being passive aggressive as ignorant of what … -
(Quote) Yet the complaints persist...so perhaps that is just the extreme example rather than the issue (as how the broken push back creating skulk surfing was indicative of an issue with that mechanic all together).
Marine movement ha… -
(Quote) So you feel marines is harder to learn? it is harder for new players to learnt to point and shoot compared to mastering all the alien lifeforms?
The only thing more complicated on marine side is the role of comm...even then only mar… -
(Quote) Well if they hung around for 4 weeks that would be about 4 times longer than they are currently.
The issue with this game is entirely is balance, coupled with the disparity of skill based movement and its impacts on the balanc… -
The games designs not been targeted at new players skill levels, instead it pretty much always been balanced at the vet level of skill.
Sure UWE want to attract new players, but as a small studio they face.
The problem of finding a good … -
(Quote) Lone marines makes for tasty snacks regardless of the weapon, as a group or coupled with Exo's GL's are devastating.
Whilst they are weaker now there not strapped to the LMG (god those times hurt as a kharaa player) good 2-3 players… -
@Ironhorse
I guess you would not be surprised to here me throw my voice behind decreasing the skill gap between new and exp players.
That new players can get… -
(Quote) So we dont want to attract new players?
Only skilled players should find the game accessible?
Bit of a fucking elitist attitude to be showing.
How many people realise that without new players finding the game enjoy… -
(Quote) @Ironhorse
The issue is with how jump works and the ridiculously unintuitive nature of it for new players, coupled with the outright advantage it offers… -
(Quote) Oh I can take down marines as a skulk, but I have invested a lot more time than most casual gamers would (I also played NS1 so I have a long standing love of NS).
The issues more about how hard it is to keep track of marines when th… -
(Quote) I think what he is saying is that at range skulks has about 0.0001% chance of killing the marine (the 0.0001% is parasite killing an afk marine).
Yet in melee range marines have at least a 50-50 chance of winning engagement, more wi… -
(Quote) Yes I mean clearly candycrush has obtained it massive popularity from targetting the pro gamers with a lot of skill based movement and high skill floor and ceilings.
If a high skill ceiling and skill based movement was so impo… -
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@tarquinbb
4 demo and 2 medics would not be chosen by any decent clan...even without restrictions.
So you think think that CS/TF… -
(Quote) Would disagree there...both are focused on casual gamers...both have competetive mods that cater to the comp player.
Just look at how CS:S introduced the random bullet spread (not due to top line players saying they wanted it)… -
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I always thought CS (and TF) were balanced around the unskilled masses, is that not why crits came into TF2? I mean I know few "1337" tf players who thought it was a good idea yet that is what we got.
Both of these are … -
(Quote) Cop out...its breaks balance and prolongs turtles.
At the most marines weapons should only be recoverable by the marine that died....not any marine that wanders past.
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@Hugh You seriosly dont understand why ppl are upset about the fact you putting 30k into the tourney?
The money donated was the development of NS2 (or … -
It doesn't make any sense to compare marines to skulks. The marine team plays as marines the entire game, unless they choose exos. The alien team is allowed to upgrade from skulks to significantly more powerful lifeforms that have more … -
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not comparable, leap is hive dependant...marine upgrades are not.
marines take more bites to kill as a skulk as game goes on...same is not true the other way.
scaling is not just hp...but damage delivered...aliens… -
power nodes, the concede vote....even the tieing of tech to 2nd cc all steps taken by UWE to try to solve this issue.
sadly none have worked.
pthe reason is that marines can access full tech on 1cc meaning they can hold off aliens … -
(Quote) so marine base unit scales but aliens doesnt?
And pppl wonder why balance blows.
marines get damage upgrades for base unit and aliens dont? Its not asymmetry is bad game design.
this is not a new complaint but UWE … -
(Quote) They are called Tech Points not hive rooms for a reason, not simply because it sounds cool but to reflect the deal usage (alien/marine).
They could be Research server storage banks that need to be built there instead of 2nd CC's (sa… -
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I think the point necro is driving at is that a turtle without seemingly endless Jp's and exo's is easier to break than one where marines can buy Jp's on 1 CC.
The 2 CC requirement meant you would focus on taking out the exo'… -
(Quote) Which is why I have for all too long now been an advocate of linking w3 a3 to at least 2 CC's.
Even with JP's and Exo's tied to the 2nd CC we still needed to have the concede feature added to help end games that had hit turtle stage…