hakenspit
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So marines should be entitled to being able to comeback after losing 2nd chair but aliens not after losing 2nd hive?
Why should alien victory require marines to concede?
Turltes have been an issue for a long time … -
(Quote) Not in the other half of the world...damn northern hemispherians...thinking they are the whole world.
Its winter down here...kids are at school and snow is falling.
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Similar to yourself and RequimDK I also find this a rather distasteful way of burying their heads in the sand.
Sadly UWE forgot that a game was meant to be fun to play, not simply a pissing contest for an elite few.
(Quote) Hmm suggest you go do some more play testing as its definitely able to be dodged.
Some ppl used to bitch that the animiation was out of sync...but I never found it an issue.
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Yeah, marines could not turtle easily that way and needlessly draw game out. /end sarcasm.
How could it "not work"?
It means marines need to actually worry about holding 2 CC's...if they dont do that then they wil…(Quote) I did like power nodes getting taken out and having marines still spawning with the old power packs...fighting in a darkened marine spawn offered aliens more of an advantage and made defending as a marine that much harder.
That this…(Quote) Unless something has changed NS2stats does not collect info from every public ns2 servers...only those running the mod.
(Quote) The first one yes..the second no.
They removed power packs because no one really used them and they seemed unintuitive...yet they get rehashed as "power surge"?
I dont see that they do anything but make it harder for ali…(Quote)
The old camo was rewarding as it meant new players could get some kills early in the game, before lots of obs are up and the comm can afford to scan areas.
Both old and new camo are made redundant by mid game...none of the ch…(Quote)
@khyron Its not an idea out of nowhere...its actually one that others have also upt up over the course of the beta.
In the time before exo's when arc…(Quote)
Given that marines have less ramp up penalty fro directional changes the pendulum is too far in their favour.
aliens have 0 chance of killing a marine if they get seen outside of melee range....but marines can easily kill a s…(Quote)
I dont see how a marine should be even close to level footing once aliens get into melee range, the use of walls, ramps, stairs etc make the jump height reduction null and void.
This is where I think catering to the perceptio…(Quote)
Oh sorry that forward base your referring to...would that be a disputed area...or an area where its safe to have atleast a PG, Armoury, turrets etc?
The level of risk in trying to set up a siege base was infinitely more diffi…(Quote)
You must first keep new players...otherwise you wont have old players (as all old players once started out as new players).
Old players are a net result of being able to attract and keep new players.
UWE nee…(Quote)
I dont consider building a train of arcs in a secure base really getting the jump on aliens.
In NS sieges actually had to be built in a disputed area...to build sieges actually did require getting the drop on your opponent...…(Quote) I actually thought it was a very clever way of countering the issue, tfc started to stagnate and the comp scene die, tf2 would have only had a short existence had valve not thought about how to attract and keep the casual pub player.
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Actually I think the lack of a player base backs up our claims that the game is complex.
You actually have to learn how to move for each of the 5 aliens lifeforms, all of which handle differently and need to be played differe…(Quote)
Completely agree with this sentiment, sadly the fun to play side of things has never been a focus.
Casual players opinion of things not being fun was drowned out and pretty much ignored.
There has been no middle g…Its pretty simple really, the game is being adjusted with comp players in mind as other have said.
It is also being designed around a server size that is too small, sorry but for all the shit that is hurled at 24+ player servers there is a rea…(Quote) No its called having a well designed game that is accessible to players at all levels.
Offering some form of satisfaction regardless of skill mean ensuring your highly skilled players also find the game fun.
Having a game that…(Quote)
If only there was a weapon that fired exploding things into vents....oh wait there is.
Buy a GL or wait for JP's.(Quote)
So your response to casual gamers is "go play COD"?
Well dont complain when the community all but vanishes....I think the figures after the first sale and then gorgeuos illustrates the issue the game has in retaining new play…(Quote)
win loss ratios mean nothing, when you have one side thats not fun to play (aliens) it matter not.
I dont care if I win...as long as I have fun.
Playing aliens has become almost totaly devoid of fun.
Even when win…(Quote) Not down under we didn't.
I have been far from silent on the areas that I saw as being problematic either in the BT or in gameplay in general.
Sure I have not posted much since 250...partly because I have not been able t…(Quote)
I sound like a broken record but again...
Comp play is 6v6.....pub play is 9v9 or greater...the gameplay changes massively as numbers go up.
Comp play tells us nothing about how balanced the game play is for the bigger …(Quote)
How does the fact that comp games turn off features that re common in pub play validate your claim that TF2 cares more about comp than casual gamers?
It just illustrates the difference between balance for casual v comp …(Quote)
Reason all classes are used in TF2 comp games is due to most comp having rules around the numbers of each class type allowed.
There is nothing in regular (pub) TF2 that restricts the numbers of player classes (unless I have …Docking has always been a problematic map...the most recent changes do nothing to fix the underlying issue.
Removing the res node from courtyard did nothing to help reduce the importance of that area (which is due to it being central and allow…(Quote) You have been around long enough to know we have seen nerf after nerf for aliens, the bite cones got narrowed, then we had glancing bites added to compensate for this.
We saw marine movement enhanced and skulks reduced.
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And grenade spam prior to the knockback during the beta was totally unfun for aliens.
Whips now serve no purpose...better to buff up hydras (ala OC chambers) and remove whips as without knockback of grenades they are just exp…