derWalter
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I need to be much nicer to people in future. [Edit by Obraxis]
I shall not tell the truth anymore. (or you will ban me in Keep Marine Strafejumping Comment by derWalter September 2013 -
there is a solution to make strafejump obsolete in the first place: HIT-DETECTION!
if a marine could easily kill three skulks with one clip (like in good old ns1)
it wouldnt be a problem to not have strafejump in.
its n… -
yeah... what do i imply :P!!!
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ns2 seems to be something like a build your own game package!
so much work is done by the community but what do those people get for their work in On Linux, with STEAM_RUNTIME=1 I still get libawesomium-1-7.so.0: cannot open shared object file Comment by derWalter September 2013 -
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like what... lying and screwing us over?
http://www.gameaperture.com/2013/09/community-discontent-as-result-of.html<… -
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what about http://www.unvanquished.net/ ?
(free software open source rts-fps hybrid in alpha stage) -
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which raises the question: whats the actual game? -
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sorry for late answer, i just checked, u r wrong.
standard tickrate is 30 @ut3
which is no problem at all,
cause you cant set max set… -
no way that you can have fun with this machine
btw there is no hardware available which can run ns2 flawless,
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and for the lua implementation.
yes, it was a good idea, but the implementation just sux.
lets face it: the guys from crytek have this up and running for years,
but take a look at the performance (in all fields!) of the… -
performance performance performance
there is a reason for counterstrike 1.6 to be unbeaten for 14 years!
its pure quality of the engine which rewards you for good aiming.
if you manage to put your crosshair … -
hit detection SUX!
performance SUX!
the game is made for one purpose only: to be sold!
the whole game is made to bring money,
not to hold a strong playerbase.
so they are working on looks and plattforms,
have you ever played ns1? just a question...sry newbs, but thats not a long game...(Quote)
encourages teamplay: i like!(Quote)
okay u r a ns2 newb... i see...
as i am around here since 2001 i remember the alpha times of ns and ns2 very good.
in those days the developers where checking EVERY thread... everyone of them.
and they…looks like page 8to6poor people who get lured into the ns2 swamp(Quote)
you know why ppl started to complain about performance?
cause you silently quit your open development strategy!
bring back the pivotal tracker, stop the secretiveness
and show us what you are working o…(Quote)is that ns2hd talking?or charlie himself??best thing since ns2 came out!
now fix performance and netcode and we got a playable game!i got one too: what happened to the open development attitude of uwe?(Quote) is that still possible in tournament css?
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i really have to agree to your arguments, that was a real nice counter to my statement.
oh, sorry, you didn't bring arguments, you just insulted me on a personal level.
That is an F young sir/lady - si…insane video btw :O !!!!how long will it take em to censor by deleting my statement.that is not the alpha days guys,
there is no one listening anymore,
ergo the answer is: no
the got ai just bought this and some red ek-koolant: http://www.xs-pc.com/products/watercooling-kits/x2o-750-watercooling-k…use "liquid pro" and oc further(Quote)
yeah!! netcode and game feels smooth as quakebased games (cs1, ns1, hl and so forth!) now!!
just kidding, u might get 2%-30% more fps (so if you got 20fps in combat before you are now at ~25fps - hurray