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I'm really curious about this aswell. Kinda strange how the changelog got removed and there were no updates regarding it in the recent days -
Soooo.. 256 around the corner. Hugh made it sound like it'll just be fixes. Will some of balance changes make it in aswell?
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Sounds to me more like something that promotes passive gameplay. You hide behind some corner and hope that marines will come by at a later point. Needless to say that the ability also largely overlaps with phantom
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(Quote) While I would generally agree to a statement like that, I also wanted to add that noone should feel pressured to add another ability, so it just fits into the current tech-tree pattern. There already are a ton of changes planned in this c…
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Hi. I tried to take a screenshot to explain everything better, but all I got was a black screen in paint
(Quote) Yea, 5 now afaik. Still in line with other lifeforms though:
Skulk: 4 (Bite,Para, Leap, Xeno)
Gorge: 5 (Spit,Heal,Build,Bile Bomb, Web)
Fade: 5 (Claws, Blink, Shadowstep, Vortex, Stab)
Onos: 4: (Gore, Charge, Bones…I'm kinda curious why the upgrade-system got changed again. I ilkeed it better in the last iteration with the different tier upgrades seperated. So for example instead of just unlocking the whole skulk-lifeform with one upgrade you first upgrade lea…(Quote)
You are right, maybe I should've worded my post a bit different.
This mechanic of attaching buildings together does not feel intuitive to me. Maybe this is just because it is not used anywhere else.I hate to sound so negative, but I find the Symbiosis ability confusing. On the one hand you already upgrade the hive for one specific chamber, but then also the evolution chamber for another (or the same aswell). For me it would be more logical to …(Quote) Yea, but making the armslab so visually distinctive that you can tell between 2*4 different upgrade-level doenst sound possible and practical to me. I also dont see UWE having resources to create different models just for this.
(Quote) I thought about that aswell for a while. I think the best solution would be to show those values like marine upgrades/biomass level in the scoreboard for both teams.
I must say that I'm really worried by the idea that biomass increases all kind of different abilitys. People complain about hidden modificators for a reason!
There is the need for a streamlined alien techtree and simple functions for the…(Quote)
Yea, reworking all abilitys would mean a huge amout of work which is most likely not wanted by a lot of players. Glad you reverted those changes.
If you want to stick with the evolution chamber for now I still hope you'…It's already getting tested for a possible future release (also see here: http://steamcommunity.com/sharedfiles/filedetails/?id=175047862)Selecting spawn location:
I personally dont like how it's reducing the importance of gorge tunnels. Still not completely opposed to the idea, has some good sides aswell.
New tech tree
Looks like you took biomass …Even if the evolution chamber doesnt make it in, please at least move the lifeform-upgrades to the hive. I find it so confusing to build a whip and select it to get skulk-upgrades for example.Shameless repost from the thread: New Alien Khammander management
The evolution chamber in the beta-test is better than researching upgrades in single chambers, but I would question if it is actually necessary to upgrade single classes a…(Quote)
I agree that the tech-tree is very limited, but how to fix it so no class gets left behind is the question imo. We know that allowing the khamm to research single traits it'll most likely result in cookie-cutter builds, unlocking s…I agree that the alien techtree still feels unfinished. So many unintuitive things with it....
The evolution chamber in the beta-test is better than researching upgrades in single chambers, but I would question if it is actually necessar…I dont think 1 RFK has too much on an impact on the game and would like to see it tested. I think it's a lot more important to adress other ideas like the ones presented by F0rdPrefect on page 100.I annonying bug I just experienced: Was on alien side and we lost hive and after we lost it the dramatic music didnt stop playingThis is terrible...
Game running so smooth I'm not used to it! How am I supposed to blame fps now if I miss?Congrats, well deservedSomething simple which might be worth trying out unless hard to implement:
Killing an rt damages the next/nearest power-node by ~50%, so aliens have to give up less time chumping it (which I feel is a very boing/frustrating job)Warning No formatter is installed for the format ipbWarning No formatter is installed for the format ipbWarning No formatter is installed for the format ipbWarning No formatter is installed for the format ipbWarning No formatter is installed for the format ipbWarning No formatter is installed for the format ipb