angeluscaligo
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Well, there are several ways you can work out the specifics of this idea. As for the creepvines, they only occur in the shallows (up to 100m deep max) and from there on out, they are replaced by the bloodkelp. Seeing how the bloodkelp is not reliant…
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This on the to-do list for the devs - they always mentioned the ability for bases to become damaged and develop fires inside, alike the Cyclops(Quote)
That's the first time I hear about the 300 number. All that I can remember being canonically shot down by the QEP are the Degase, the Aurora, the Sunbeam and possibly the Precursor ships (if there were any).Well, they could "solve" this realism problem by only allowing you to add Hatches to the bottom of Base Modules :PMarvellous ideas! As for the larger Drones, perhaps add a Drone Station as a Module for the Moonpool, similarly to the Docking Controls (which are exclusive to the Moonpool). Then you could add an external model to the Moonpool where a larger Drone …I said this to my SO the other day - it's so annoying and forces you to continually expand merely for the sake of being able to place more planters. I'd rather had an spatially efficient base than a bottom-sprawling monstrosityWell, having read all the responses in this thread, I dare to summarize the best proposal!
A Nutrient Compression Machine follows a basic model alike the Water Filtration Machine, namely a large structure that fills a single wall-slot of…The Bio-fuel, Algae Tubes and Radio Array are very nice ideas that could plausibly exist within the Subnautica world I fully support!They could add the Rockpuncher into the future Twisty Bridges biome, where they'd assault Blue Barnacle Clusters to find food and fight eachother in displays of dominance in How to save the Rock Puncher (gameplay) Comment by angeluscaligo February 2018@Sir_Ratman I'd would maybe just add a few small species to the floating island and populate the mountain island with a few Precursor Drones, but for your Reefback-ide…Cudo's to this idea! The Containment Tanks should have this functional option indeed - dropping a single piece of wreckage as a "decoration" for the Stalkers to play with and to find Crashfish building nests in Sulfur Plants that grow on the bottom …Well, technically you could argue that the Crabsquid already has some form of semi-camouflage in regards to the Anchorpods. Even the cinematic trailer used that ideaWell, do you mean that you want the dev's to apply this to the wrecks that aren't the Degasi bases? Because if you do, it wouldn't make sense - since those Aurora-wrecks are brand-new :PActually, this could use the current foam-waves that appear around seabases that breach the waterlevel in the game! Just add a variation that appears in some places near the islands in New feature for both of the islands at night Comment by angeluscaligo February 2018It's a nice idea, but it would require an enormous expanse on the base AI-code for all in-game creatures that are planned to spawn eggs.It's a nice idea and may be added later on, but for now they barely had enough time to finish V1.0(Quote)
Only because of the enormous amounts of krill and plankton that they eat - which they gather abundantly when nearest to the Crater, where the enzymes are abundant due to the Peepers. But also, because they are the only macroscopic …Please remind yourself that the PDA explicitly states that no weapon blueprint are added to the PDA's due to the massacre on Obraxis Prime. Therefore, we can conclude that the dev's will never add obvious weapons - with the exception of the small Su…They tried procedurally generated areas, but they just didn't stand up to the level of gameplay and exploration the dev's wished to implement into the game - hence the choice to manually craft the entire playable area. Maybe - and this would be the …It's a nice idea, but it would require too much re-working of the current game's resources and engine. Perhaps, with a possible Subnautica 2, this could be explored - but with the addition of a large number of new worlds, the immersion would be down…Well, they had the sandworm - which just shot out of the sand whenever something swam above it, but they removed the in-dev model and code. Maybe they'll do something with it once they start working on the expansion of the game.As many people have stated, ladders should be able to rotate as the player wishes - currently, they often interfere with the small stairways of corridors connecting to the MPR, or they obstruct entry into a corridor behind them.
One thin…Precursor tech is an iffy thing to expand upon, especially if you want to keep the Precursors as mysterious as they are now.
But, considering the trello-post regarding player-build warper-rooms, we could see some form of Precursor tech-t…This is a good idea for a variety of multi-biome mini-biomes! Just have small unflooded cavesystems hidden away in the larger cave-systems, such as the Lost River and the Inactive Lavazone. Perhaps make them contain unique fauna and flora that have …Well, the Neptune rocket has a floating platform-base so perhaps you should be able to repurpose the design into a base-foundationGood ideas, but all the growthbeds should also be able to snap neatly together on certain base-modules and form neat rows. you won't believe how much time we all waste trying to properly align exterior growthbeds so that they're straight.I just want the exterior growbeds to snap on a grid and fit neatly on a foundation. Maybe make it also snap to the sides of the multipurpose room and neatly join with it, so that it forms a nice flowerbank for windows. Repeat for interior growthbeds…Whalefalls pertaining to Reefback decomposing corpses would be a wholesome addition to spruce out the Dunes and areas with large amount of Reapers. And, considering the different sizes of Reefback in-game, you could add a special location with an en…You forget one simple thing - continued survival of life on the world was dependant on the enzymes emmitted by the enzyme-Peepers. That far down, so far away from the nearest alien vents (and thus the enzyme-Peepers), the chances of any life safe mi…The problem remains, as previously stated by others, is that the Jellyshroom caves are a relatively early-game area. Having them connect with the Lost River, before you find the Degasi Grand Reef base, effectively renders that path of the storyline …