Yohaskan
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Just for info.
This bug is fixed but on Experimental version.
and HUD/UI/Fov is fixed too
backup your save before. -
Meanwhile, you can change the fov to 90 with the console commands
This reduces the UI and get visible a part, such as biometric stats
To set fov:
Open console (F3, F8) and ensure the console is not deactivated by clicking t… -
I have just make a VR speed test on a old save, experimental Build number 1315 at 4/14/2017 1:17:55 AM
SEAMOTH DOCKING is Ok for me
i can dock SEAMOTH , move forward and undock the Seamouth without bug
I have juste some oth… -
I think that is link to all your constructed stuff in Cyclops (plants, trash can...)
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have you try to recenter with F2 key ?
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i have this bug too in VR (HTC Vive)
Waiting for patch a long time ago now
https://trello.com/c/0MHE7Sot
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With the steam version "Castles & Coffee Update" of 01/26/2017 n°43604
1 - Can we dock seamoth at moonpool without dropping into the world glitch and endlessly falling as you dock?
- No, not got this bug since this… -
Not since this maj, it would seem
But i can do some other test.
For the "feeling better FPS", I looked with the tool, and it's between 11 and 15ms, so there is always reprojection, but maybe it seems better now with the Asynchronou… -
New Test 01/28
It's better.
After having cleaned the CellsCache repertory, I restarted my old backup
And failure ...
Try a second time, same thing, I had that back on the desktop screen but nothing in the … -
I tested yesterday, and is not very conclusive.
I restarted one of my backups with complete base and vehicles (I'm a little tired to remake all things over again every update)
1st try has planted, nothing in the headset, just the r… -
I have try the last one Precursor update, i can piloting Cyclops but when i take back my seamoth who was docked in it, and go outside with the seamooth after a trip, it's always teleported in initial start location (when i docked in the Cyclop)
I have the same thing in fact ...
I wait because I think for a knowing bug ... but nothing
and I have the Seamoth bug always go back to the starting site whenever the Cyclops takes it elsewhereI have use 2 time this tips. it's works for freeze, but not fix my crash issues.
(when you are too close of 2 biomes)I confirm
Work for me, instant defreeze with delete "CellsCache" and "CompiledOctreesCache" foldersLast test succeeded
By setting no-VR mode and decreasing the quality and minimum resolution
then I navigate to 2 inche / hour, I was able to get out of the area who crash the game.
Until next ...And now with the last patch of 20mo, after big update of 10/27
Guess what ?
Freeze more than 30 seconde and go to crash...
crash...
crash...
I'm tired to send logs...
tired to restart game, or worse, restart from …I started a new game to be very sure to have a clean base.
and after 3 hours of play, a station and i have builded the Seaglide, then the Seamoth.
I have only very light freeze (big monsters approach) in less than a second (much more num…seem to be fixed since maj 5Mo of 10/15/2016
i can play 1H15 at last tryI have fix the center view problem
i clean my game folder who have still Revive files (LibRevive64_1.dll, openvr_api.dll,xinput1_3.dll,...)