SteveRock
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at this stage in a game development cycle, you need to experiment. you cannot be locked to just polishing and bug fixing, because you may be polishing a turd. and you don't know that unless you experiment more. so yeah, it can seem a little aimless.…
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please send us a log asap: http://steamcommunity.com/app/264710/discussions/3/618456760257527342/
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i'm genuinely surprised that "both" was not the winner :P what a mature crowd we have here.
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Hmm very odd. Try updating your GPU drivers - that typically does the trick.
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the latest update should make the game a lot more stable.
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lol
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we need to see output_log.txt -
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please follow these directions to send output log: http://forums.unknownworlds.co…
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yeah please try the latest experimental. should be fixed.
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ok this is a bug we're looking into right now. hopefully will be fixed before the update today
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hmm we are still looking into the memory/too many heaps crashes - it's basically just running out of mem, so we need to either 1) find unnecessary memory use, or 2) use less memory. we are actively pursuing both right now.
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we have ideas on how to address it, but yeah, it's not a priority right now. i think we want base building at least before less pop in:)
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is this still happening?
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ok i believe this is fixed in experimental. it was a save/load bug.
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ok do you only have 128mb of VRAM? I replied in another thread.
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hmm it says you only have 128mb of VRAM. Is that accurate? If so, this definitely does not meet our minimum spec. Sorry
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Yeah we may well create a new forum. But we are monitoring these forums, so don't be concerned that these are getting "lost". If we don't reply, it's probably because we're aware of the issue and we may have fixed it already, or we are working on it.
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Hmm this is really weird. It says DX failed to initialize. Can you run other UNity games OK, like Kerbal Space Program or The FOrest?
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ok see if this happens after today's update
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see if this happens after today's update
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not entirely accurate, but in spirit yes -
yep exactly. if you play latest experimental, it should be a lot more robust. lemme know what you think!
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is this consistent? ie. does it happen each time you run the game? send me subnautica_data/output_log.txt
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ok please send me Subnautica_Data/output_log.txt - email steve at unknownworlds dot com
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we just renamed "experimental" to "highest". um, Hugh suggested we call it experimental...but it's really just "highest". ie. we really turn everything on full blast.
eventually we do want more detailed settings..just haven't gotten to i… -
should be abuot fixed in experimental branch
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coming soon
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should be fixed in experimental. NOTE: now save games will put you where you were when you saved, so not necessarily back to your escape pod.
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Thanks guys! some good ideas here - will try to get them in.