MuYeah

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MuYeah
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  • Thats a brilliant list ScardyBob, thanks to both you and Mouse for your input. I'm on my mobile at the moment so I cant post in detail, but shortest path are quite simple in 2d raster environments.
  • Sorry, I was referring to the attribute rather than spatial distribution when I said deviation. You'd interpolate a raster surface for the whole map based on the marine:alien death ratio giving you a value at each pixel. All heatmaps do this - howev…
  • Echo looks very very cool, Sentinel. I hadn't seen it before, thanks for the link! Edit: Bob, do you think some kind of marine:alien death ratio indicator would be enough to represent that? I imagine you could create an isochrone map of are…
  • Hi DarkSeraph, As with all (good )models, it would be used as a statistical aid rather than a simulation. Rather than predicting outcomes, it would simply be presenting empirically collected data (NS2stats equivalent or similar) in a manner usefu…
  • Use your own movements to help with aiming. i.e. Adjust your crosshair in relation to your strafing. Don't try and counteract your movement with your aim because you'll just under/over shoot. Instead utilise the movement as part of your aiming…
  • QUOTE (include @ Nov 26 2012, 06:51 PM) » Bunny hopping started from a bunch of people exploiting a flaw in the game engine to get an unfair edge against others players. A lot of engines had these movement flaws. In order to be able to have any kin…
  • QUOTE (NeoRussia @ Nov 23 2012, 07:24 AM) » agree with the post above, nice analysis. Although I like the idea of double res nodes, the layout of nano does not work out too well for it. Refinery has it better. What?! Really? I don't think refin…
  • I think something about the ensl layout breaks my brain, thanks
  • Where can I find a link to a complete team list? I don't want to join a team, just view them. Thanks! edit: Found it! link
  • Fades have a lot less effective health than in NS1. They feel too squishy.
  • 3.1c - Sometimes it is more efficient to type in team chat. Can't you guys just mod the cameraman's NS2 to not show messages? 5.1c - More definition of which disciplinary actions will result from which rule breaks. I would prefer seeing a 2 tier cl…
  • A lot of the trailer is set in Glasgow city centre! Awesome! Fast zombies. Not so awesome
  • QUOTE (GodofThunder @ Nov 13 2012, 01:01 AM) » Stuff the bunnhyhop and NS1 mechanics. The biggest problem I have with NS2 is, ITS TO MUCH LIKE NS1. I mean the same life forms really? Same weapons honestly? Wheres all the new life forms? Wheres are …
  • QUOTE (BeerTent @ Nov 12 2012, 12:14 AM) » From what I've seen so far. (Pub games, nothing competitive.) The 2-hives Onos strategy is actually kind of sub-par. On Summit, a disorganized team of marines held the line, despite the fact that we had 3 …
  • It is pretty ###### boring, though. Armories get placed down seemingly everywhere. In NS1 you could only really do it with comm chairs and they cost 30 res. Fix early onos egg, increase armory price and adjust marine starting res by that same incre…
  • I prefer the alien comm, all told. I love trying to incorporate the active-use abilities into a match in a meaningful way. I just wish all the (non crag/shift/shade) skills were centralised and delivered by drifter, cost no resources and in doing …
  • QUOTE (Temphage @ Nov 8 2012, 01:59 AM) » Sure, if your idea of 'community' is 'people who agree with my opinions'. Karl Rove? Is that you? Open your ###### eyes, this forum is full of nothing but people, many who joined specifically to say this, …
  • Surely it would be better to go about factual inaccuracies on gamespot in a behind the scenes e-mailing type of way first, Hugh, then start a comment war if you don't get anywhere? Professionalism and all that.
  • QUOTE (Temphage @ Nov 5 2012, 12:32 AM) » I could say the same thing. Just after launch I was talking about the alien no fun / balance / skill issues. Nobody agreed with me, and the best people like Mu could do was say "LOL L2P SCRUB FGT NOOB". The…
  • Temphage, you are the most dour person on this entire forum. Everything you post is tinged with pointless anger. The devs reply to stuff all the time here. They've just released their ~6 year project. If it were me I'd be on holiday for a week or …
  • QUOTE (Wheeee @ Nov 3 2012, 01:54 AM) » i think the idea is "no hidden modifiers unless they're intuitive". i.e. it makes sense that a flamethrower would kill infestation faster than a bullet, or that an onos gore would hit harder against armored t…
  • You will be paid in ATI 9800s and you will like it.
  • QUOTE (SabaHell @ Nov 3 2012, 01:36 AM) » This is similar to the Alien armor scaling with number of hives. Charlie doesn't want hidden modifiers - hence why the armor change and your suggestion aren't in the game. Your perk is saving res for anothe…
  • I am excited to see ENSL back on form! QUOTE (bHack @ Nov 1 2012, 04:14 AM) » Also, this: http://en.wikipedia.org/wiki/Past_NS_Competition_Winners I can't believe torment v2 never won anything.
  • that certainly sounds like bad news to me :horatio caine sunglasses:
  • QUOTE (GORGEous @ Nov 2 2012, 01:17 PM) » I'm stoked to see exertus' funny finnish faces and uncontrollable outbursts of random english curse words on live tv. vittu perkele etc etc
  • Does tane still have that dumb beard? I must know
  • QUOTE (Adictum @ Nov 2 2012, 02:14 PM) » First, the game works exactly the same when aiming as it did in NS1. There's nothing new to ns2. Second, a good player plays in a team, he doesn't go rambo into a hive when it's a 10 on 10 game. Third, ple…