Joseppe
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Same here. It appears & then i save & reload, fixed. Later it appears again. Same procedure again.
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Such an awesome function (prefab creation/placement), but so late in delivering such an option in the editor... but better late then never.
EDIT: this would have saved so many people, so much time & kept them mapping even longer &… -
Hera - Never 20-Ever :P
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Please keep doing it (if its fun for you of course )
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*added "survival mode" gameplay*
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*added sevastopol station (part 2)*
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now the official mappers exactly know where to place invisible walls to fix these "exploits" :P
btw: the trick jump for riding the onos is still missing! -
the otherside - the worst situation:
* you are commanding
* you are placing a blueprint / nobody in base / nobody needs assistens
* you logout to build the blueprint
and RIGHT THEN
somebody who never … -
I posted it because:
1. i am interested in the game
2. its the first real gameplay i could find
3. it has really cool ingame space station architecture stuff
And i am not really happy that you call people (me or … -
it was a joke
and yes, i know the current ingame tutorials help nothing at all.
a seriously good tutorial would b… -
these are only ideas...
1. tutorial improvement:
maybe a tutorial video could consist of 3 little videos side by side: how to do it wrong / how to do it better / how to do it right - example from beige: attacking marine as s… -
Options you have:
1) Ask UWE:
But you will not get any information on this, i guess.
Its there own engine and they want to protect it.
If they would release information about the model specification, y… -
as alien: alien vision on = athmospherics not visible (even if activated) = no disadvantage
as marine: disadvantage
btw: i did mention this in a thread ago... conclusion: everybody is deactivating athmospherics & bloom. if you … -
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Is there a step-by-step tutorial ? which version of 3ds max (probably 2009) ?
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That didnt solved it.
It was not visible: check.
I could not drag a mouse selection "rectangle" box in the location to force a select: check <- strange.
BUT:
when i am creating a new map… -
Glad somebody could get some help with this thread :P
So, i guess... "no geometry / models" in the "front view" is a bug. -
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Ok, this was not the answer i was looking for :P ... but yes, you can.
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(Quote) ... on me ;D
at least, i am posting my map and not like janos & alibi with the hera map :P -
@F0rdPrefect i did not touch the map since months, but i have ideas for the unfinished parts... so all in all, i am not actively working on the map.
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Copy-paste to cursor position: So i am able to...
a) copy paste stuff from one map to another one to the cursor position.
b) create a map only with basic forms, which i can just copy into my map to the cursor posi… -
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F4 should be removed. Disconnecting/Switching the server works fine.
Seriously, please ask yourself:
1. uwe implemented "vote concede" - just for fun - no players were requesting such a feature.
2. uwe impl… -
Overview:blue: probably finished areas
Progress (2012-2014):- 2012 - August - Landing Pad
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@SuperEffective
this is a lot of afford to get a balanced match. i would expect in a public match something like this:
Joseppe: "Hey, the teams ar… -
(Quote) i dont know, this discussion is really exhausting, because i feel like everybody is saying: dont balance heavily stacked teams.
and it happened now more than 2 times i need to answer to a sentence, which i never said.
example:… -
ok, i dont want to discuss every little bit, just some facts:
- is this some system for balanced teams: no
- is this some system for little bit unbalanced teams: no
- is this some system for heavily unbalanced teams: yes
(Quote) I agree on this. An automatically anti-stack mechanic could be:- IF teams are heavily stacked - do a "force even teams" (after this - start the match)
- if such a system is active for some time, people will automatically join…
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Yeah, everything is fine about this.
But i am talking about the matches where nobody is voting for anything and at match begin the teams are stacked heavily - there should be a automatically force even teams to prevent …