It's Super Effective!
*My post here represents me as a player of this game and does not represent the opinions of any other groups or members thereof to whom I am affiliated with.
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Oh yes, I remember that one, fantastic match!
In the NSWC? "Let them eat cheese" -
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If I may play devil's advocate for a moment. The person buying the game does not always equal the person playing the game. Because "Mooooom, a hurda new calladooty came out, buy it nao!"
The whole credit card point is t… -
@acid_rain A thought, I understand if you want to keep NS2 Combat and NS2 entities of their own. Perhaps what could be considered is a nice bonus for anyone wh…
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I think I remember seeing a publically visible list of upcoming games so people can save the date.
Would be great since I am casting 2 games on sunday. -
This: http://unknownworlds.com/video-policy/
But you only need to worry about that if you intend to monitize the video.
If you're just making a video just fo… -
I'd tell you the game was not designed for large player count clusterfks, just as it is not balanced for anything less than 6v6. a 16v16 game with a hilarious amount of onoses or fades is just as insane an argument.
Not unless the game g… -
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I'm not even sure what point you're trying very hard to make here. We're talking about vanilla here, which by your comparison should be "less ridiculous" for a public player.
Comp mod is intended for players who want to… -
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Ahh yes, a cool glass of sarcasm to chase down that hearty serving of hostility.
And you're right, the UWE dev team isn't working on NS2, that's no secret, the CDT is.
Should UWE decide to flip that F2P swit… -
@ryssk That's quite the hostile response, but this topic has been revisited multiple times, you would know this had you even bothered to search.
Servers running … -
It is a standalone game, I...can't say the pricepoint, as I am unsure if I can. But it is not free, but I can tell you that it's worth the price point (for me anyways)
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Have I been blown up suddenly by GL's? Sure, but in my experience, I've been able to overcome the challenge maybe 85% of the time, with less than <10% close calls (to which I adapt and it isn't a problem) and maybe <5% of the time I get killed…
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You can make an atmospheric movie, but personally, I didn't experience that, maybe it's the UI you have on there, or the scenes felt detached from the music.
Heck, why not actually try and make a music video, at least you can be focused … -
NS2 Combat is definitely focusing on the mass appeal direction which in the end should draw in a stronger player base.
Things like matchmaking, out of match player progression, weldable doors, more consistent conclusion to match are just… -
This thread's demise summed up:…Psudeo-music video? Yes.
Trailer? at 4 minutes and nothing happening, I fear not.
Good work though.I love it when I'm commanding and nothing is going right, as if everyone's common sense went out of the window. But strangely I don't get frustrated, I just become so shocked that I begin to laugh maniacally of the massive downward spiral.
@McGlaspie MvM INFESTED MARINESNS2: The Ready Room, you've all been secretly beta testing this for the last 2 years. #mindblownThe slow derailment of this thread.For me, if I can see this as an alternative to trapping with the shotgun. Using the remote explosion GL to FINISH off a fleeing target (by setting up a quick trap) like a injured Fade for example I can see the GL's being used more tactically. The pr…I'd be down for a nerfed player GL damage if I can get more control out of it to create some "skill depth" of this weapon. Anyone who's played TF2 would be able to use it.(Quote)
Doesn't everyone want to explode out of their tube?
Dev Blogs! Let us see how it grows as soon as it allows.(Quote)
Come now Iron, you should know full well that Rushing AA is a death sentence for Marines, while that is technically doable, you know it isn't viable because the lack of upgrades and PG's will more often then not result in dead mari…Still baffles me we're still talking about nerfing a weapon that is both relatively late game, got more expensive recently, underused, generally used poorly and is not an efficient killer. All because 1 guy had a bad day enough to want to post about…If we changed the GL to be limited to shooting 1 per reload, and made it an underslung attachment should satisfy the "nerf GL" component. Making GL's more useful as a trade off as making it complimentary to a versatile style would make it more usefu…@KungFuJV It's an edge case regardless, there is a lot of lucky factors in a scenario like that. Not nearly as reliable a killer as a ShotgunI wish there was a different way to make something as valuable as a Double Res Node, but not so obvious.
I'm shooting in the dark here, but I think it would be cool to have a special res node that has big pay off or lump sum, but once yo…