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Silence is good as heck and I have a hard time justifying to myself to pick any of the other upgrades on most lifeforms.
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I got a ticket to the Aurora, oh boy! Surely nothing will go horribly wrong and cause me to be stranded on an ocean planet or anything like that...
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Ox, Oxen. Onos, Onosen.
Probably isn't right, but it is fun to say. -
Why not that exo artwork? The one with the fade and skulks and stuff and the big giant robot thing you should never buy in the center?
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If you don't patch, I'LL SHOOT THIS GORGE!
(I'm kidding)
Good to hear that bug testing is working. QA is one of those things that's rarely appreciated and often hated, but it is so essential. -
What's wrong with Fullscreen Windowed mode?
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Onos Charge is in at the moment, when you evolve the Tier2 ability on Onos you get both the bone shield AND the charge.
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It's a mentality thing. You're viewing the map from above and placing structures down from on high. It's confusing to those of us actually on the ground, I agree, but I know I've said 'Hive going down in ...' before without thinkin… -
Celery = Celerity, sometimes people will ask for celery and they actually mean Spurs.
Along similar lines I've seen Carrots for Carapace. -
Console logs say it cannot download Combat Mod, with error code 2.
I haven't had any workshop content download, so I'm inclined to believe this is a Workshop issue. -
I really prefer celerity on my gorge. In early game I'll go with celerity + regen if I can get it. I can play more gorge more aggressively that way; celerity is a huge movement boost and regen lets me conserve my limited energy pool by not having to…
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I get this occasionally, but I haven't found much consistency in when it occurs. I'll see if I can get more data on my end.
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Stupid question, but is there some place where we can see the changelog for this?
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Yes, that might be it. Didn't use the alltech command though.
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It's not always there, I think it's a bug that I'm having it show up. No mods, just plain old build 250.
It only shows up when I have all the lifeform abilities researched and all the spur/veil/shell upgrades maxed out. And even then it … -
I've been having this intermittently, but I just assumed it was something weird with how my network is set up.
Last server I was on that it happened, everybody experienced it at the same time, though. So who knows... -
Once worked for a startup. The whole Dev -> Eng -> QA -> PANIC cycle is always fun...
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They do already, silly.
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No, not Xao. Was playing on some public servers and ran into people that felt like they absolutely must proclaim their desire to jack off due to my voice.
I don't think that the forums condone call-outs, else I would call them out... -
I once had a round where one guy managed to kill half our skulkin team in one clip. Does that count?
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Skulks have a high metabolism (they have to, jumping around at a billion miles per hour up the walls and such). As a result, they need to eat an enormous amount of food. If a skulk fails to eat at least one marine every minute, they rapidly die of s…
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Due to the shape of the skulk's head and the placement of its eyes, they lack binocular vision. The player view is split into a left and a right screen, with a 10 degree blind spot in the center.
Gorges and Onos have it even worse, and g… -
Really, I do think that a trailer for Gorgeous would do a lot. People will do all their things with the likes and the sharing on their social media sites, it'll get around.
Especially if the various game media sites start mentioning it. … -
I had a pub game yesterday where the khammander went Shade first, and researched Silence.
It was so beautiful. I nearly cried. -
I've seen a lot of people recommending NS2 to people disappointed at A:CM on other websites. I have a feeling that UWE may not even need to do all that much to reap the benefits here.
The timing of it is pretty great, what with the Gorge… -
A marine that stays still is as good as dead. Always be moving. Don't walk backwards, since that is slower. Move sideways, move diagonally, circle strafe, jump around. Get away from wall and props that the skulks could bounce off of. As comforting a…
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The hitbox on skulks (and everything else) is pretty tightly bound. There's a console command 'collision damage' that'll show the collision meshes for hurting things ingame. A 'hitbox' isn't really the right term nowadays, as you'll see!
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Looks awesome, though it's a bit like everything just got chromed up to the max. Why would somebody bother to polish some random pipes to a mirror finish?
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I've found that my ingame performance is directly correlated with my blood sugar
Main thing is to keep alert. It is e…