Shifter6 Fully active user

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Shifter6
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  • I think team size is a huge part of what determines exo viability. Large teams can benefit from having a few exos for intimidation, offense, or even defense. Small teams may struggle from having too many exos in regards to mobility and beacon(abilit…
  • I also believe that once in the command station, you see the cost of various techs and structures and in my humble opinion get a better sense of how valuable res is and what a commander can be expected to have at various stages of the game based on …
  • Nordic wrote: » SupaDupaNoodle wrote: » Lamb wrote: » No one listens and the field players are hopeless, most of the time. I understand what your saying, and I agree. There are a lot of skilled players who don't know what is going o…
  • I'll be back here to say more and read everyone's posts, but my hypothesis about the proto coming before the AA is probably because many marine losses come between the AA's completion and the proto (it's a large 60-65 res gap between the AA and jets…
  • What I see here is an age old commander concern. From my experience, the hive type goes to the players using the upgrades. I try to always ask for a majority consensus on hive type before every round for that reason, because everyone has a different…
  • Ok so these posts are not accurate anymore to current ns2. Power surge costs 15 team res (IE the commander's resources) and can be purchased at any time from any command station. Power surge has a fairly long cool down, costs five resources to use, …
  • WELCOME! NS2 is by far my favorite game, and if you would like to find me on steam, I would be happy to give you any extra tips or practice (although I know this post is old), or play alongside you. Please feel free to ask questions and enjoy the ga…
  • I personally couldn't agree more. Even with 1000+ hours I still remember struggling as a rookie (I had no tutorials of course). For me, self improvement was the driving force for playing, and really the player base is the biggest threat to ns2. I lo…
  • After watching the NS2 world competition back in the day, I saw the answer to this original question. Very highly skilled competitive players are god-like shots. They have likely played the fps genre more hours than many other people, not even inclu…
  • yes BUT on the condition that it is hilarious and that it makes the reaper choose between the closer of the two: you or the bait
  • Demon peepers lol
  • I almost want to see a thread about easy scanning of creature age, much like how you can see the % of plant growth. But in regards to this creature, I think this definitely has solid grounds to be looked into by the devs (if they become interested)…
  • I must have been mistaken then! I agree that all of the generators are really cool, and I would love to come up with even more cool ways to produce power! For the ion generator, I personally would be nervous to build one if I didn't have a decent su…
  • Yes the lost river now has the river prowler an awesome tree cove area and the ghost ray along with the normal spinefish. The biome feels much more alive, and though I agree more can be done, I also feel that it has come far enough (when the base is…
  • That drawing is awesome! I really like the direction this is going in. This is really similar to what I had pictured this would look like. I wonder if the inactive lava biome (with all of its caves and climable surfaces) would also be a good nesting…
  • I like the reply here, and I think I have a better picture of what you're going for. Maybe make it so carapace bits could be found and scanned (or some other part of this creature) so the player would get a PDA entry about the behavior of the creatu…
  • That may be deemed over powered if ion crystals are both easy to get and produce a lot of power...all of the generators have trade offs, and I'll list them: Bioreactors produce energy slowly but it's easy to power them Nuclear reactors don't have …
  • I set up a base in the same spot (I think) and sadly I forgot my creepvine seeds and so was stuck with no lubricant to build generators. Happy building though!
  • I think you and I are thinking about the same issue (base clutter), and here is the tentative solution I have come up with that may be more easy for the devs to create (my rationale being a room is tougher to code than a machine such as the fabricat…
  • My good sir, it seems as though this most recent update has a blueprint for ion crystals and ion power cells (according to the trailer) so you're worries may be solved!
  • Although this bug video sounds close to the one I described (I'll try to provide images when/if I can) I was able to clip freely in and out of some of the walls...and I could see the terrain outside. I did not have the unfortunate luck of being trap…
  • The "blood loss" stat, in which you lose both hunger and thirst when eating too much, is an attempt at balancing the ease at which food can be acquired. That being said, the allure of hunger and thirst is that both require you to pay attention to tw…
  • I wonder if this could be improved by making everything harder. Imagine you're in lifepod 6, or another of the lifepods that didn't land in the safe shallows. You are without fins or oxygen tanks, struggling against predators right off the bat, and …
  • The behavior you describe here is pretty cool, but keep in mind that individual egg entities will force many people to suffer from lag issues due to too many things loaded, and the devs would have to implement some way to make every egg unique. I al…
  • If you are unsure of how to use commands, hit f3, then in the top left you should see an option that says "disable console". Click that. Then hit enter (or one of the other keys that does this) to bring up your console. Type the command "warpme" and…
  • I have also been plagued with this invisible PDA issue, though it resembles SP_Kenny's issue more closely. I'll see if it is the same bug.
  • I have had a friend with the same issue, he had both reefbacks and reapers near his lifepod. I recommend moving away from the safe shallows as soon as you can, as it seems that that is the only bugged biome. My personal thought is that the safe shal…
  • If that is where I think it is, you also used to be able to get stuck in that tunnel (I haven't checked in the castles and coffee update) and had to use debug commands to escape.
  • so replace the void in some areas with this new biome? tempting...here's a question, can bases be built in this biome? I think some kind of expensive reinforcement that negates the anti-electronic stuff would make such a place really cool.
  • I can't say I like pitch dark environments. If you go through the crash zone entrance to the inactive lava zone you'll see what I mean. It isn't fun, it's frustrating. I can't enjoy all of the hard work the devs put into the scenery or any possible …