MouseThe Lighter Side of PessimismJoin Date: 2002-03-02Member: 263Members, NS1 Playtester, Forum Moderators, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow
This hasn't been published yet, but here's some stuff I've been working on:
- The occlusion geo (and hopefully fps) around Vista has been improved
- The bottom half of Fortress has been opened up a bit so that you can see the Approach entrance from the Power Storage entrance (and the Power Storage entrance from the Approach entrance
- There's some new cover outside both entrances to Observation. This should make it easier for aliens to exit Observation without being mowed down.
MouseThe Lighter Side of PessimismJoin Date: 2002-03-02Member: 263Members, NS1 Playtester, Forum Moderators, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow
I've made some changes to the node placement.
- Transfer node was moved to Transmission (from last week)
- Turnip node removed
- Slice node moved to the alcove between Slice & Cascade
Adding the Transmission node & removing the Turnip node should make Fortress more viable as a 2nd hive location and give the aliens a more secure natural ( thanks to @Kasharic ).
Hopefully moving the Slice node closer to Cascade will make Slice gates less powerful and give both teams some more options about where to set up tunnels/gates.
MouseThe Lighter Side of PessimismJoin Date: 2002-03-02Member: 263Members, NS1 Playtester, Forum Moderators, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow
Small update to fusion.
- The floor of Stalk has become more interesting
- The incredibly steep stairs in Observation have been replaced by pipes (you can still build down on that lower level and there's now a bit more floor space next to the hive)
- I've defeated most of the geometry spikes!
- Slice has some decals
MouseThe Lighter Side of PessimismJoin Date: 2002-03-02Member: 263Members, NS1 Playtester, Forum Moderators, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow
- The entrance to the steam room is smaller. Aliens now need to slow down to enter the steam room. Marines can also drop down onto the rocks and cover the vent from fortress.
MouseThe Lighter Side of PessimismJoin Date: 2002-03-02Member: 263Members, NS1 Playtester, Forum Moderators, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow
A couple of small changes.
- The power node room in Cooling is a bit larger now. Now ARCs can reach the hive from there.
- Some of the power transformers in Turnip are a bit shorter. Now marines can climb on top of them (dedicated marines can even get up into the ceiling girders)
MouseThe Lighter Side of PessimismJoin Date: 2002-03-02Member: 263Members, NS1 Playtester, Forum Moderators, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow
edited July 2019
This build sees a set of visual changes & a minor gameplay change.
The southern and western parts of the map (Fortress, Approach, Servers, Corner, Vista, and Passages) have been completely restyled and re-lit to look more hi-tech. Eventually the rest of the map will receive similar visual upgrades.
The gameplay change is that the path between Cooling & Servers has been straightened and now enters Servers further away from the node. This should make it a bit easier to defend the node.
Comments
- The occlusion geo (and hopefully fps) around Vista has been improved
- The bottom half of Fortress has been opened up a bit so that you can see the Approach entrance from the Power Storage entrance (and the Power Storage entrance from the Approach entrance
- There's some new cover outside both entrances to Observation. This should make it easier for aliens to exit Observation without being mowed down.
Fortress
Observation
- Transfer node was moved to Transmission (from last week)
- Turnip node removed
- Slice node moved to the alcove between Slice & Cascade
Adding the Transmission node & removing the Turnip node should make Fortress more viable as a 2nd hive location and give the aliens a more secure natural ( thanks to @Kasharic ).
Hopefully moving the Slice node closer to Cascade will make Slice gates less powerful and give both teams some more options about where to set up tunnels/gates.
Layout
- The floor of Stalk has become more interesting
- The incredibly steep stairs in Observation have been replaced by pipes (you can still build down on that lower level and there's now a bit more floor space next to the hive)
- I've defeated most of the geometry spikes!
- Slice has some decals
Pipes!
No spikes!
Decals!
- The power node room in Cooling is a bit larger now. Now ARCs can reach the hive from there.
- Some of the power transformers in Turnip are a bit shorter. Now marines can climb on top of them (dedicated marines can even get up into the ceiling girders)
Turnip
The southern and western parts of the map (Fortress, Approach, Servers, Corner, Vista, and Passages) have been completely restyled and re-lit to look more hi-tech. Eventually the rest of the map will receive similar visual upgrades.
The gameplay change is that the path between Cooling & Servers has been straightened and now enters Servers further away from the node. This should make it a bit easier to defend the node.
Fortress