ns2_fusion

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Comments

  • MephillesMephilles Germany Join Date: 2013-08-07 Member: 186634Members, NS2 Map Tester, NS2 Community Developer
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    needs to be done for discord
  • MouseMouse The Lighter Side of Pessimism Join Date: 2002-03-02 Member: 263Members, NS1 Playtester, Forum Moderators, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow
    edited September 2018
    Some updates:

    - The steam room has been split in half to make it easier for marines to lock down the middle lane
    The top half connects Cascade to the Fortress to Power Storage
    The bottom half connects Shortcut/Slice to the Shortcut to Fortress vent
    - The lighting has been tweaked in Vista and Stalk to try and make the rooms look a bit more abandoned
    - There are now dust mote cinematics throughout the map, which should also make the map feel a bit more abandoned (let me know if they get in the way or have an impact on your framerate
    Layout
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    Split steam room
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    Lighting updates
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    Dust motes in action
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  • MouseMouse The Lighter Side of Pessimism Join Date: 2002-03-02 Member: 263Members, NS1 Playtester, Forum Moderators, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow
    edited October 2018
    After discovering a couple of nasty siege spots, I've made a couple of changes to the alien naturals
    - New vent entrance at the top of Crevice (above a popular siege spot)
    - The Transfer node has been moved to the space outside the Observation tech point
    - The area around the new Transfer node has been rebuilt to make the location a bit more interesting
    - The Cascade to Crevice walkway has finally been removed because it shaved about 10 seconds off of the journey from marine start to Crevice

    Layout
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    New vent
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    New node position
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    Removed Cascade to Crevice walkway :'(
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  • MouseMouse The Lighter Side of Pessimism Join Date: 2002-03-02 Member: 263Members, NS1 Playtester, Forum Moderators, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow
    I've fixed an issue that had been rendering fusion virtually unplayable:

    - The standard server rack props behind the glass and under the floor in Server have been replaced with a LQ version that has 80% fewer polys (thanks to @RuneStorm)
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    Wireframe

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    Side by side

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    In context

    If you want to use it, the prop & related files are in models/props/fusion/
  • RuneStormRuneStorm Community Developer and shader wizard Join Date: 2018-07-30 Member: 242554Members, Forum Moderators, NS2 Playtester, NS2 Community Developer
    thank you for fixing this glaring issue with the map :p
  • XaleXale Paris / France Join Date: 2003-12-26 Member: 24767Members
    Tryed a bit.

    I don't like the general layout, very hard for marine...
  • MouseMouse The Lighter Side of Pessimism Join Date: 2002-03-02 Member: 263Members, NS1 Playtester, Forum Moderators, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow
    A small change that could have a big impact on balance:

    - The Server node has been moved closer to Corner
    - There's now a small hole between Corner & Server that bypasses the staircase and looks down on to the new node position

    Hopefully it'll make server a bit easier for marines to hold
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  • MouseMouse The Lighter Side of Pessimism Join Date: 2002-03-02 Member: 263Members, NS1 Playtester, Forum Moderators, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow
    edited November 2018
    In the next build Crevice is going to be split into Upper & Lower Crevice, and the node is going to be moved to the top of the stairs in Upper Crevice.

    There's also a vent between the two locations that will allow players to bypass the stairs.
    Upper & Lower Crevice
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    Upper Crevice
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    The new vent. It exits near the top of one of the towers.
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    [EDIT] I'm moving the node to upper crevice because it took too long for marines to reach the node when it was in lower crevice
  • MouseMouse The Lighter Side of Pessimism Join Date: 2002-03-02 Member: 263Members, NS1 Playtester, Forum Moderators, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow
    edited November 2018
    Fusion update
    - Mountains (thanks to @Nominous for the mountain props, and @pSyk0mAn for help with the lighting)
    - Lower Passage & Vista have been rebuilt with higher ceilings
    - Crevice has been broken into Crevice (upstairs) and Converters (downstairs)
    - Vent between Crevice and Converters
    - Transfer node has been moved further from the hive
    - Removed some railings in the Observation tech point
    - Added some strategically placed crates to the eastern entrance of Observation to block LoS on the hive

    Layout
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    Screenshots
    Mountains
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    Lower Passage
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    Crevice to Converters vent
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    Observation
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  • MouseMouse The Lighter Side of Pessimism Join Date: 2002-03-02 Member: 263Members, NS1 Playtester, Forum Moderators, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow
    edited November 2018
    - New lighting for the two reactors
    - Slice has a higher ceiling
    - More ceiling waffles!

    Reactor Lighting
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    Slice
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    Waffles!
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  • MouseMouse The Lighter Side of Pessimism Join Date: 2002-03-02 Member: 263Members, NS1 Playtester, Forum Moderators, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow
    - Backup & Shortcut have been replaced by Cooling
    - The Cascade to Fortress and Power Storage vent has been rebuilt

    Layout
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    Cooling
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    Vent
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  • MouseMouse The Lighter Side of Pessimism Join Date: 2002-03-02 Member: 263Members, NS1 Playtester, Forum Moderators, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow
    There's now a 10th node next to the power in Turnip. Hopefully it'll make the right side of the map a bit easier for the aliens.
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  • MouseMouse The Lighter Side of Pessimism Join Date: 2002-03-02 Member: 263Members, NS1 Playtester, Forum Moderators, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow
    - Crevice vent entrance has been raised
    - Observation vent has been detailed
    - Ceiling in Corner is higher
    - Vent from Corner to Servers has been covered with a grate
    - The Cooling vent has been redesigned

    Layout
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    Screens
    Crevice vent
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    Observation vent
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    Corner
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    Cooling vent
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  • MouseMouse The Lighter Side of Pessimism Join Date: 2002-03-02 Member: 263Members, NS1 Playtester, Forum Moderators, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow
    edited December 2018
    This build has been focused on Observation
    - Ceiling cover near the tech point
    - Partial ceiling cover around the entrances. This should make it easier for aliens to get close
    - The gutter has been widened to allow make it easier to build down there
    - The power node has been moved up from the gutter to be next to the tech point

    Also
    - The Crevice exit from the Fortress to Power Storage vent has been removed
    - There are some outposts in the skybox
    - Snow!

    Pics
    Observation
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    Outposts
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  • MephillesMephilles Germany Join Date: 2013-08-07 Member: 186634Members, NS2 Map Tester, NS2 Community Developer
    I demand some fire ontop of the mountains, Gondor might call for aid.
  • The_Welsh_WizardThe_Welsh_Wizard Join Date: 2013-09-10 Member: 188101Members, Reinforced - Supporter
    Hmm I don't know. I appreciate the idea of ceiling cover in Observation, but how how you implemented it doesn't seem to fit well into the room.

    I'm also not a fan of the snow.
  • MouseMouse The Lighter Side of Pessimism Join Date: 2002-03-02 Member: 263Members, NS1 Playtester, Forum Moderators, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow
    Hmm I don't know. I appreciate the idea of ceiling cover in Observation, but how how you implemented it doesn't seem to fit well into the room.

    I'm also not a fan of the snow.
    I'll be removing the snow in about a month.

    What part of the ceiling cover don't you like; the pipes near the entrances or the grates either side of the tech point?
  • The_Welsh_WizardThe_Welsh_Wizard Join Date: 2013-09-10 Member: 188101Members, Reinforced - Supporter
    Oh. I didn't realize the pipes were new too. They look fine, but I haven't played the map with them yet.
    I was talking about the grates. They don't make exactly sense. It's not really obvious why those are placed there. They also look a bit "blocky" compared to the rest of the room's visual style.
  • MouseMouse The Lighter Side of Pessimism Join Date: 2002-03-02 Member: 263Members, NS1 Playtester, Forum Moderators, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow
    - Pathing fixes in Cooling, Turnip & Observation
    - Fixed surprisingly old collision problem in Servers
    - Observation to Converters vent has been remade (only visual changes)
    New Converters vent
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  • MouseMouse The Lighter Side of Pessimism Join Date: 2002-03-02 Member: 263Members, NS1 Playtester, Forum Moderators, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow
    edited January 2019
    Pipes and vents!

    - More cover in Unloading (should make it easier to defend the hive)
    - Cover down the length of Cascade
    - New vent at the bottom of Cascade
    - Passage to Dice vent and Transfer to Transition vent remade
    Unloading
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    Cascade
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    Players can move above & below the pipes, but it's easy get caught on a pipe when going underneath it

    Cascade to Transfer vent
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    Remade vents
    Transition to Transfer
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    Passage to Dice
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  • MephillesMephilles Germany Join Date: 2013-08-07 Member: 186634Members, NS2 Map Tester, NS2 Community Developer
    YISSS!!! PIPES AND TERMINALS!!! (no train though :( )
  • HandschuhHandschuh Join Date: 2005-03-08 Member: 44338Members, NS2 Playtester, NS2 Community Developer
    456nm070nuwz.jpg
    If Marines come from the higher platform unloading still looks insanely hard to defend. Especially if you try to get your second hive up imho... flankings are also quite ineffective or easy to deny...
  • The_Welsh_WizardThe_Welsh_Wizard Join Date: 2013-09-10 Member: 188101Members, Reinforced - Supporter
    The pipes look cool. You should replace the terminals in Unloading with others though or replace their texture. They don't really fit visually.
  • MouseMouse The Lighter Side of Pessimism Join Date: 2002-03-02 Member: 263Members, NS1 Playtester, Forum Moderators, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow
    - Entrance to Observation vent is _much_ larger
    - Doorway between Unloading & Stalk has been replaced with a vent
    - Area around Turnip node has been opened up to make life a bit easier for marines
    - Single door between Turnip & Stalk has been replaced by two doors to help with routing through Turnip
    - Passage entrance to the Passage-Cooling vent has been moved to make it more difficult for aliens to bounce between marine naturals

    Layout
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    Observation Vent
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    Passage Vent
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    Stalk & Turnip
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  • MephillesMephilles Germany Join Date: 2013-08-07 Member: 186634Members, NS2 Map Tester, NS2 Community Developer
    nice, whoever gave you this feedback knows what he/she/it is talking about. :tongue:
  • MouseMouse The Lighter Side of Pessimism Join Date: 2002-03-02 Member: 263Members, NS1 Playtester, Forum Moderators, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow
    Some quick changes after the tests
    - A couple of vents have been removed to increase alien rotation times (Cooling to Passage & Slice to Dice)
    - The door between Unloading & Stalk has been slightly reopened and the vent next to it has been made marine accessible
    - The pile of crates at the doorway between Converters & Supports has been removed to give marines more space to move
    - Some of the pipes in Cascade have been removed to reduce the amount of cover

    Layout
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  • CCTEECCTEE Join Date: 2013-06-20 Member: 185634Members, Reinforced - Shadow
    Played this map a few days back. Unique (kinda crazy) and pretty. Hope it get's to official-quality and perhaps status!
  • MouseMouse The Lighter Side of Pessimism Join Date: 2002-03-02 Member: 263Members, NS1 Playtester, Forum Moderators, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow
    Visual updates
    - Can see the skybox from Turnip
    - The area outside the windows in Power Storage has been flooded
    - The stairs on the right side of Fortress are easier to see from the bottom
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  • MouseMouse The Lighter Side of Pessimism Join Date: 2002-03-02 Member: 263Members, NS1 Playtester, Forum Moderators, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow
    edited February 2019
    - Low lights has been implemented
    - The Slice-Dice vent is back
    - Power Storage has started to boil
    Slice-Dice vent
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    Tea Storage
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    Low Lights vs High Lights
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  • MephillesMephilles Germany Join Date: 2013-08-07 Member: 186634Members, NS2 Map Tester, NS2 Community Developer
    Nice, finally some good performance
    This might be a filler comment
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