MouseThe Lighter Side of PessimismJoin Date: 2002-03-02Member: 263Members, NS1 Playtester, Forum Moderators, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow
edited September 2018
Some updates:
- The steam room has been split in half to make it easier for marines to lock down the middle lane
The top half connects Cascade to the Fortress to Power Storage
The bottom half connects Shortcut/Slice to the Shortcut to Fortress vent
- The lighting has been tweaked in Vista and Stalk to try and make the rooms look a bit more abandoned
- There are now dust mote cinematics throughout the map, which should also make the map feel a bit more abandoned (let me know if they get in the way or have an impact on your framerate
MouseThe Lighter Side of PessimismJoin Date: 2002-03-02Member: 263Members, NS1 Playtester, Forum Moderators, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow
edited October 2018
After discovering a couple of nasty siege spots, I've made a couple of changes to the alien naturals
- New vent entrance at the top of Crevice (above a popular siege spot)
- The Transfer node has been moved to the space outside the Observation tech point
- The area around the new Transfer node has been rebuilt to make the location a bit more interesting
- The Cascade to Crevice walkway has finally been removed because it shaved about 10 seconds off of the journey from marine start to Crevice
MouseThe Lighter Side of PessimismJoin Date: 2002-03-02Member: 263Members, NS1 Playtester, Forum Moderators, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow
I've fixed an issue that had been rendering fusion virtually unplayable:
- The standard server rack props behind the glass and under the floor in Server have been replaced with a LQ version that has 80% fewer polys (thanks to @RuneStorm)
Wireframe
Side by side
In context
If you want to use it, the prop & related files are in models/props/fusion/
MouseThe Lighter Side of PessimismJoin Date: 2002-03-02Member: 263Members, NS1 Playtester, Forum Moderators, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow
A small change that could have a big impact on balance:
- The Server node has been moved closer to Corner
- There's now a small hole between Corner & Server that bypasses the staircase and looks down on to the new node position
Hopefully it'll make server a bit easier for marines to hold
MouseThe Lighter Side of PessimismJoin Date: 2002-03-02Member: 263Members, NS1 Playtester, Forum Moderators, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow
edited November 2018
In the next build Crevice is going to be split into Upper & Lower Crevice, and the node is going to be moved to the top of the stairs in Upper Crevice.
There's also a vent between the two locations that will allow players to bypass the stairs.
Upper & Lower Crevice
Upper Crevice
The new vent. It exits near the top of one of the towers.
[EDIT] I'm moving the node to upper crevice because it took too long for marines to reach the node when it was in lower crevice
MouseThe Lighter Side of PessimismJoin Date: 2002-03-02Member: 263Members, NS1 Playtester, Forum Moderators, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow
edited November 2018
Fusion update
- Mountains (thanks to @Nominous for the mountain props, and @pSyk0mAn for help with the lighting)
- Lower Passage & Vista have been rebuilt with higher ceilings
- Crevice has been broken into Crevice (upstairs) and Converters (downstairs)
- Vent between Crevice and Converters
- Transfer node has been moved further from the hive
- Removed some railings in the Observation tech point
- Added some strategically placed crates to the eastern entrance of Observation to block LoS on the hive
MouseThe Lighter Side of PessimismJoin Date: 2002-03-02Member: 263Members, NS1 Playtester, Forum Moderators, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow
- Crevice vent entrance has been raised
- Observation vent has been detailed
- Ceiling in Corner is higher
- Vent from Corner to Servers has been covered with a grate
- The Cooling vent has been redesigned
MouseThe Lighter Side of PessimismJoin Date: 2002-03-02Member: 263Members, NS1 Playtester, Forum Moderators, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow
edited December 2018
This build has been focused on Observation
- Ceiling cover near the tech point
- Partial ceiling cover around the entrances. This should make it easier for aliens to get close
- The gutter has been widened to allow make it easier to build down there
- The power node has been moved up from the gutter to be next to the tech point
Also
- The Crevice exit from the Fortress to Power Storage vent has been removed
- There are some outposts in the skybox
- Snow!
Oh. I didn't realize the pipes were new too. They look fine, but I haven't played the map with them yet.
I was talking about the grates. They don't make exactly sense. It's not really obvious why those are placed there. They also look a bit "blocky" compared to the rest of the room's visual style.
MouseThe Lighter Side of PessimismJoin Date: 2002-03-02Member: 263Members, NS1 Playtester, Forum Moderators, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow
- Pathing fixes in Cooling, Turnip & Observation
- Fixed surprisingly old collision problem in Servers
- Observation to Converters vent has been remade (only visual changes)
MouseThe Lighter Side of PessimismJoin Date: 2002-03-02Member: 263Members, NS1 Playtester, Forum Moderators, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow
edited January 2019
Pipes and vents!
- More cover in Unloading (should make it easier to defend the hive)
- Cover down the length of Cascade
- New vent at the bottom of Cascade
- Passage to Dice vent and Transfer to Transition vent remade
Unloading
Cascade
Players can move above & below the pipes, but it's easy get caught on a pipe when going underneath it
HandschuhJoin Date: 2005-03-08Member: 44338Members, NS2 Playtester, NS2 Community Developer
If Marines come from the higher platform unloading still looks insanely hard to defend. Especially if you try to get your second hive up imho... flankings are also quite ineffective or easy to deny...
MouseThe Lighter Side of PessimismJoin Date: 2002-03-02Member: 263Members, NS1 Playtester, Forum Moderators, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow
- Entrance to Observation vent is _much_ larger
- Doorway between Unloading & Stalk has been replaced with a vent
- Area around Turnip node has been opened up to make life a bit easier for marines
- Single door between Turnip & Stalk has been replaced by two doors to help with routing through Turnip
- Passage entrance to the Passage-Cooling vent has been moved to make it more difficult for aliens to bounce between marine naturals
MouseThe Lighter Side of PessimismJoin Date: 2002-03-02Member: 263Members, NS1 Playtester, Forum Moderators, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow
Some quick changes after the tests
- A couple of vents have been removed to increase alien rotation times (Cooling to Passage & Slice to Dice)
- The door between Unloading & Stalk has been slightly reopened and the vent next to it has been made marine accessible
- The pile of crates at the doorway between Converters & Supports has been removed to give marines more space to move
- Some of the pipes in Cascade have been removed to reduce the amount of cover
MouseThe Lighter Side of PessimismJoin Date: 2002-03-02Member: 263Members, NS1 Playtester, Forum Moderators, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow
Visual updates
- Can see the skybox from Turnip
- The area outside the windows in Power Storage has been flooded
- The stairs on the right side of Fortress are easier to see from the bottom
Comments
needs to be done for discord
- The steam room has been split in half to make it easier for marines to lock down the middle lane
The top half connects Cascade to the Fortress to Power Storage
The bottom half connects Shortcut/Slice to the Shortcut to Fortress vent
- The lighting has been tweaked in Vista and Stalk to try and make the rooms look a bit more abandoned
- There are now dust mote cinematics throughout the map, which should also make the map feel a bit more abandoned (let me know if they get in the way or have an impact on your framerate
Split steam room
Lighting updates
Dust motes in action
- New vent entrance at the top of Crevice (above a popular siege spot)
- The Transfer node has been moved to the space outside the Observation tech point
- The area around the new Transfer node has been rebuilt to make the location a bit more interesting
- The Cascade to Crevice walkway has finally been removed because it shaved about 10 seconds off of the journey from marine start to Crevice
New vent
New node position
Removed Cascade to Crevice walkway
- The standard server rack props behind the glass and under the floor in Server have been replaced with a LQ version that has 80% fewer polys (thanks to @RuneStorm)
Wireframe
Side by side
In context
If you want to use it, the prop & related files are in models/props/fusion/
I don't like the general layout, very hard for marine...
- The Server node has been moved closer to Corner
- There's now a small hole between Corner & Server that bypasses the staircase and looks down on to the new node position
Hopefully it'll make server a bit easier for marines to hold
There's also a vent between the two locations that will allow players to bypass the stairs.
Upper Crevice
The new vent. It exits near the top of one of the towers.
[EDIT] I'm moving the node to upper crevice because it took too long for marines to reach the node when it was in lower crevice
- Mountains (thanks to @Nominous for the mountain props, and @pSyk0mAn for help with the lighting)
- Lower Passage & Vista have been rebuilt with higher ceilings
- Crevice has been broken into Crevice (upstairs) and Converters (downstairs)
- Vent between Crevice and Converters
- Transfer node has been moved further from the hive
- Removed some railings in the Observation tech point
- Added some strategically placed crates to the eastern entrance of Observation to block LoS on the hive
Layout
Screenshots
Lower Passage
Crevice to Converters vent
Observation
- Slice has a higher ceiling
- More ceiling waffles!
Slice
Waffles!
- The Cascade to Fortress and Power Storage vent has been rebuilt
Layout
Cooling
Vent
- Observation vent has been detailed
- Ceiling in Corner is higher
- Vent from Corner to Servers has been covered with a grate
- The Cooling vent has been redesigned
Layout
Screens
Observation vent
Corner
Cooling vent
- Ceiling cover near the tech point
- Partial ceiling cover around the entrances. This should make it easier for aliens to get close
- The gutter has been widened to allow make it easier to build down there
- The power node has been moved up from the gutter to be next to the tech point
Also
- The Crevice exit from the Fortress to Power Storage vent has been removed
- There are some outposts in the skybox
- Snow!
Pics
Outposts
I'm also not a fan of the snow.
What part of the ceiling cover don't you like; the pipes near the entrances or the grates either side of the tech point?
I was talking about the grates. They don't make exactly sense. It's not really obvious why those are placed there. They also look a bit "blocky" compared to the rest of the room's visual style.
- Fixed surprisingly old collision problem in Servers
- Observation to Converters vent has been remade (only visual changes)
- More cover in Unloading (should make it easier to defend the hive)
- Cover down the length of Cascade
- New vent at the bottom of Cascade
- Passage to Dice vent and Transfer to Transition vent remade
Cascade
Players can move above & below the pipes, but it's easy get caught on a pipe when going underneath it
Cascade to Transfer vent
Remade vents
Transition to Transfer
Passage to Dice
- Doorway between Unloading & Stalk has been replaced with a vent
- Area around Turnip node has been opened up to make life a bit easier for marines
- Single door between Turnip & Stalk has been replaced by two doors to help with routing through Turnip
- Passage entrance to the Passage-Cooling vent has been moved to make it more difficult for aliens to bounce between marine naturals
Layout
Observation Vent
Passage Vent
Stalk & Turnip
- A couple of vents have been removed to increase alien rotation times (Cooling to Passage & Slice to Dice)
- The door between Unloading & Stalk has been slightly reopened and the vent next to it has been made marine accessible
- The pile of crates at the doorway between Converters & Supports has been removed to give marines more space to move
- Some of the pipes in Cascade have been removed to reduce the amount of cover
Layout
- Can see the skybox from Turnip
- The area outside the windows in Power Storage has been flooded
- The stairs on the right side of Fortress are easier to see from the bottom
- The Slice-Dice vent is back
- Power Storage has started to boil
Tea Storage
Low Lights vs High Lights