TF2

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  • DiscoZombieDiscoZombie Join Date: 2003-08-05 Member: 18951Members
    <!--quoteo(post=1652500:date=Sep 27 2007, 10:17 AM:name=Mantrid)--><div class='quotetop'>QUOTE(Mantrid @ Sep 27 2007, 10:17 AM) <a href="index.php?act=findpost&pid=1652500"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Gahhh, why?! It was fun playing on FF servers, because then you couldn't just shoot everyone to find spies.<!--QuoteEnd--></div><!--QuoteEEnd-->
    I never played on a FF server, but I would think it would just be too hard. don't spies just have the run of the place? I hear you could still do spy checks on FF servers, but instead of the spy being the one that dies, on an FF server the spy is the one whose HP doesn't go down when you shoot him. the long and the short of it is, the game was designed for FF off so they're taking it out, but I don't think it really hurt anyone for them to leave the option in for the few servers that wanted to keep it on. I'm sure some modder will add it back in anyway.
  • AlignAlign Remain Calm Join Date: 2002-11-02 Member: 5216Forum Moderators, Constellation
    MOST servers I had a decent ping to had FF on. It was really annoying. I mean, it didn't really hurt me, but I bonesaw'd quite a few teammates who didn't know to shoot the ground.
  • LuukasLuukas Join Date: 2004-01-03 Member: 25009Members
    The current maps at have far too many (tiny) choke points, so they are a pain with FF on. For example, dustbowl is challenging enough as is, but with FF providing fire support becomes a real pain. You couldn't even build a sentry to guard the teleporters close to the last CP - it'd hit teammates more often than enemies!

    And am I the only one who seems to be blessed with the ability of joining servers with completely imbalanced teams 9 out of 10 times?
  • MantridMantrid Lockpick Join Date: 2003-12-07 Member: 24109Members
    <!--quoteo(post=1652502:date=Sep 27 2007, 07:50 AM:name=DiscoZombie)--><div class='quotetop'>QUOTE(DiscoZombie @ Sep 27 2007, 07:50 AM) <a href="index.php?act=findpost&pid=1652502"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I never played on a FF server, but I would think it would just be too hard. don't spies just have the run of the place? I hear you could still do spy checks on FF servers, but instead of the spy being the one that dies, on an FF server the spy is the one whose HP doesn't go down when you shoot him. the long and the short of it is, the game was designed for FF off so they're taking it out, but I don't think it really hurt anyone for them to leave the option in for the few servers that wanted to keep it on. I'm sure some modder will add it back in anyway.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Whenever I was on a FF server, people would usually set up rules to detect spies. Like, if you're an Engineer, and you have your shotgun out, you'll get shot at. Or if you aren't shooting as you come into the <strike>flag</strike> intelligence room, you'll get shot.

    People get creative when faced with a problem.
  • AbraAbra Would you kindly Join Date: 2003-08-17 Member: 19870Members
    I just played with the "better them than me" way of thinking, on FF servers.
  • LikuLiku I, am the Somberlain. Join Date: 2003-01-10 Member: 12128Members
    <!--quoteo(post=1652509:date=Sep 27 2007, 10:26 AM:name=Mantrid)--><div class='quotetop'>QUOTE(Mantrid @ Sep 27 2007, 10:26 AM) <a href="index.php?act=findpost&pid=1652509"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Whenever I was on a FF server, people would usually set up rules to detect spies. Like, if you're an Engineer, and you have your shotgun out, you'll get shot at. Or if you aren't shooting as you come into the <strike>flag</strike> intelligence room, you'll get shot.<!--QuoteEnd--></div><!--QuoteEEnd-->
    It'd be such a pain in the ass to shoot everyone that comes by that has their default weapon drawn. That'd lead to a ton of TKs no one wants.
  • ThansalThansal The New Scum Join Date: 2002-08-22 Member: 1215Members, Constellation
    yah, the entire FF thing was always kinda dumb to me.

    I tended to join a FF server, TK to people, realize it was FF and Leave.

    Sure, you can use different rules, but it only works when EVERYONE agrees to them. "swing your crowbar" "fire into the floor" "never carry X weapon" what ever.

    /me lights up the flamethrower and torches a few more teammates.
  • SurgeSurge asda4a3sklflkgh Join Date: 2002-07-14 Member: 944Members
    <!--quoteo(post=1652509:date=Sep 27 2007, 03:26 PM:name=Mantrid)--><div class='quotetop'>QUOTE(Mantrid @ Sep 27 2007, 03:26 PM) <a href="index.php?act=findpost&pid=1652509"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Whenever I was on a FF server, people would usually set up rules to detect spies. Like, if you're an Engineer, and you have your shotgun out, you'll get shot at. Or if you aren't shooting as you come into the <strike>flag</strike> intelligence room, you'll get shot.

    People get creative when faced with a problem.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Something I wouldn't mind seeing from Quake 3 Fortress is the ability to emulate holding different weapons as a spy. Your numbers corresponded to other class's weapons. The only disadvantage to this was that obviously if you were disguised as a soldier and you were seen with a melee weapon it tended to get you weird looks.
  • DiscoZombieDiscoZombie Join Date: 2003-08-05 Member: 18951Members
    <!--quoteo(post=1652534:date=Sep 27 2007, 02:52 PM:name=Surge)--><div class='quotetop'>QUOTE(Surge @ Sep 27 2007, 02:52 PM) <a href="index.php?act=findpost&pid=1652534"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Something I wouldn't mind seeing from Quake 3 Fortress is the ability to emulate holding different weapons as a spy. Your numbers corresponded to other class's weapons. The only disadvantage to this was that obviously if you were disguised as a soldier and you were seen with a melee weapon it tended to get you weird looks.<!--QuoteEnd--></div><!--QuoteEEnd-->
    I believe this is exactly how it works, and that's why you only want to run around with your knife out if you're emulating an engy
  • CondizzleCondizzle Join Date: 2004-10-05 Member: 32107Members
    <!--quoteo(post=1652536:date=Sep 27 2007, 02:55 PM:name=DiscoZombie)--><div class='quotetop'>QUOTE(DiscoZombie @ Sep 27 2007, 02:55 PM) <a href="index.php?act=findpost&pid=1652536"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I believe this is exactly how it works, and that's why you only want to run around with your knife out if you're emulating an engy<!--QuoteEnd--></div><!--QuoteEEnd-->

    I'm pretty sure you run around with the default class weapon. Then again I don't observe many spies as I'm usually busy being one myself.
  • FaskaliaFaskalia Wechsellichtzeichenanlage Join Date: 2004-09-12 Member: 31651Members, Constellation
    edited September 2007
    <!--quoteo(post=1652552:date=Sep 27 2007, 10:04 PM:name=Condizzle)--><div class='quotetop'>QUOTE(Condizzle @ Sep 27 2007, 10:04 PM) <a href="index.php?act=findpost&pid=1652552"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I'm pretty sure you run around with the default class weapon. Then again I don't observe many spies as I'm usually busy being one myself.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Read the whole thread and shine ^^

    DiscoZombie was referring to the way FF handles spies.

    Edit: Screw that. I thought FF in mandrids post stood for FortressForever, but apparently it stand for friendly fire <img src="style_emoticons/<#EMO_DIR#>/tounge.gif" style="vertical-align:middle" emoid=":p" border="0" alt="tounge.gif" />

    Just to clear things up:

    TF: Weapon held by spy depends on slot
    TFC: Always default
    FF: Depends on slot
    TF2: Always weapon in slot1
  • DiscoZombieDiscoZombie Join Date: 2003-08-05 Member: 18951Members
    <!--quoteo(post=1652553:date=Sep 27 2007, 04:09 PM:name=Faskalia)--><div class='quotetop'>QUOTE(Faskalia @ Sep 27 2007, 04:09 PM) <a href="index.php?act=findpost&pid=1652553"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->TF2: Always weapon in slot1<!--QuoteEnd--></div><!--QuoteEEnd-->
    I don't think that's true. I think it depends on slot. I've seen friendly soldiers running around in TF2 with their shovels out, who I promptly shot dead because they were obviously really spies with the knife out.
  • CrispyCrispy Jaded GD Join Date: 2004-08-22 Member: 30793Members, Constellation
    edited September 2007
    Spamwhoring with the Demo is effective! <img src="style_emoticons/<#EMO_DIR#>/biggrin-fix.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin-fix.gif" />
    <img src="http://crispy.nuclear-dawn.net/pickups/tf2_beta_16.jpg" border="0" class="linked-image" />

    I'm sure Engys aren't supposed to get up here! <img src="style_emoticons/<#EMO_DIR#>/tounge.gif" style="vertical-align:middle" emoid=":p" border="0" alt="tounge.gif" />
    <img src="http://crispy.nuclear-dawn.net/pickups/tf2_beta_17.jpg" border="0" class="linked-image" />

    I was too busy laughing uncontrollably to get a shot of all the sentries tearing it up as Reds piled into the seemingly empty room and made a desperate dash for the control point, but here's what's left of 'em! <img src="style_emoticons/<#EMO_DIR#>/biggrin-fix.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin-fix.gif" />
    <img src="http://crispy.nuclear-dawn.net/pickups/tf2_beta_18.jpg" border="0" class="linked-image" />

    ---

    Meanwhile is anyone a bit disappointed with TF2 only having 6 maps? I hope more are in the pipeline as we speak...
  • DiscoZombieDiscoZombie Join Date: 2003-08-05 Member: 18951Members
    wow, nice score. an average of 3 kills, 1 assist, and 1.5 things destroyed per life...

    and yeah, I hope they make more maps soon - and tweak the ones they have, or at least tweak the gameplay a little. turtling in 2fort needs to be discouraged, and I still miss my old CTF Well <img src="style_emoticons/<#EMO_DIR#>/sad-fix.gif" style="vertical-align:middle" emoid=":(" border="0" alt="sad-fix.gif" />
  • sherpasherpa stopcommandermode Join Date: 2006-11-04 Member: 58338Members
    <!--quoteo(post=1652276:date=Sep 26 2007, 01:53 PM:name=Shockwave)--><div class='quotetop'>QUOTE(Shockwave @ Sep 26 2007, 01:53 PM) <a href="index.php?act=findpost&pid=1652276"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Agreed, but your spine looks so funny with a knife in it Sherp. <img src="style_emoticons/<#EMO_DIR#>/smile-fix.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile-fix.gif" /> Apparently Blue team wasn't happy with me? <img src="style_emoticons/<#EMO_DIR#>/smile-fix.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile-fix.gif" />

    - Shockwave<!--QuoteEnd--></div><!--QuoteEEnd-->

    that american guy got so raged at you he got banned for racist comments :o
  • AbraAbra Would you kindly Join Date: 2003-08-17 Member: 19870Members
    "Shockwave" has always been racial slur, though.
  • DiscoZombieDiscoZombie Join Date: 2003-08-05 Member: 18951Members
    edited September 2007
    penny arcade TF2 tourney is starting shortly and my team may have up to 3 people flaking out. if anyone wants to play in a semi-organized match in an hour (and tomorrow night and saturday night if we do well), tell me or say something on the PA chatroom =p

    steam://friends/joinchat/103582791429521528

    edit: we may not even have a match because I think our opponents are flaking out =p
  • ExploderExploder Join Date: 2006-11-02 Member: 58202Members
    TF2 looks amazing. I've been reading this thread and I can hardly wait. I'll get my new computer on October the 9th so if I'm really lucky, I'll be done setting it up and downloading all my Steam games and updates on the 10th.
  • RedfordRedford Monorailcatfjord Join Date: 2002-04-28 Member: 528Members, NS1 Playtester
    I'd be lying if I didn't say that TF2 is probably the best multiplayer FPS I have ever played, and could very well be one of the best ones of all time. It's that good.
  • TychoCelchuuuTychoCelchuuu Anememone Join Date: 2002-03-23 Member: 345Members
    I just played a round in the same server as [WHO]Them. He spent the entire time infiltrating the enemy's base as an engineer. He set himself up a dispenser and both an teleporter entrance and exit in that ledge overlooking the last point, only in the enemy's base. I don't know if he ever made a turret but I do know he was PRETTY FREAKING USELESS. I had to carry our entire team. Way to go man <img src="style_emoticons/<#EMO_DIR#>/biggrin-fix.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin-fix.gif" />

    I guess after playtesting for a while you want to start doing some weird stuff.
  • [WHO]Them[WHO]Them You can call me Dave Join Date: 2002-12-11 Member: 10593Members, Constellation
    I was testing how well it would work as an attack tactic. The answer is not very well. After trying it around 10 times in the past day, I've only had 1 run that I'd call successful. Although I do have my routine of how to get setup unnoticed all worked out.
  • ThansalThansal The New Scum Join Date: 2002-08-22 Member: 1215Members, Constellation
    Why put both an entrance and an exit in the same place?

    I have set up advance positions as a engineer a few times, but generally only on Two Fort.

    My best was getting a dispenser, a teleport exit and a lvl 3 SG in their flag room <img src="style_emoticons/<#EMO_DIR#>/biggrin-fix.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin-fix.gif" /> (normally I do this in the sewer)
  • [WHO]Them[WHO]Them You can call me Dave Join Date: 2002-12-11 Member: 10593Members, Constellation
    <!--quoteo(post=1652721:date=Sep 28 2007, 11:50 AM:name=Thansal)--><div class='quotetop'>QUOTE(Thansal @ Sep 28 2007, 11:50 AM) <a href="index.php?act=findpost&pid=1652721"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Why put both an entrance and an exit in the same place?<!--QuoteEnd--></div><!--QuoteEEnd-->
    I didn't. He's remembering wrong. The exit was up top, and the entrance moved around to wherever I needed to go there from.
  • TychoCelchuuuTychoCelchuuu Anememone Join Date: 2002-03-23 Member: 345Members
    <!--quoteo(post=1652732:date=Sep 28 2007, 02:05 PM:name=T_h_e_m)--><div class='quotetop'>QUOTE(T_h_e_m @ Sep 28 2007, 02:05 PM) <a href="index.php?act=findpost&pid=1652732"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I didn't. He's remembering wrong. The exit was up top, and the entrance moved around to wherever I needed to go there from.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Well, all I know is that I saw you step into a teleporter in the enemy's base and come out a teleporter in the enemy's base. If you had just put the entrance in OUR base it would have been crazy.
  • LikuLiku I, am the Somberlain. Join Date: 2003-01-10 Member: 12128Members
    Sappers need nerfing, NOW.
  • SvenpaSvenpa Wait, what? Join Date: 2004-01-03 Member: 25012Members, Constellation
    edited September 2007
    <a href="http://www.imagehosting.com/out.php/i1192911_cpdustbowl0000.jpg" target="_blank"> <img src="http://www.imagehosting.com/out.php/t1192911_cpdustbowl0000.jpg" border="0" class="linked-image" /></a>
    Suddenly I had clipping corpses sinking and flying through walls all the time.

    <a href="http://www.imagehosting.com/out.php/i1192910_tecislookinggood.jpg" target="_blank"> <img src="http://www.imagehosting.com/out.php/t1192910_tecislookinggood.jpg" border="0" class="linked-image" /></a>
    Really nosey expression.

    <a href="http://www.imagehosting.com/out.php/i1192909_koeitjeislookinggood.jpg" target="_blank"> <img src="http://www.imagehosting.com/out.php/t1192909_koeitjeislookinggood.jpg" border="0" class="linked-image" /></a>
    My most awesome "serious" screeny.

    <a href="http://www.imagehosting.com/out.php/i1192908_cpdustbowl0004.jpg" target="_blank"> <img src="http://www.imagehosting.com/out.php/t1192908_cpdustbowl0004.jpg" border="0" class="linked-image" /></a>
    In the middle of a match it frooze and the usual "connection problems" popped up but after a while it came to its senses but screwed up a few things.

    <a href="http://www.imagehosting.com/out.php/i1192907_cpdustbowl0003.jpg" target="_blank"> <img src="http://www.imagehosting.com/out.php/t1192907_cpdustbowl0003.jpg" border="0" class="linked-image" /></a>
    <!--quoteo--><div class='quotetop'>QUOTE</div><div class='quotemain'><!--quotec-->screwed up a few things.<!--QuoteEnd--></div><!--QuoteEEnd-->

    <a href="http://www.imagehosting.com/out.php/i1192906_cpdustbowl0001.jpg" target="_blank"> <img src="http://www.imagehosting.com/out.php/t1192906_cpdustbowl0001.jpg" border="0" class="linked-image" /></a>
    I didn't plan on staying as scout.
  • douchebagatrondouchebagatron Custom member title Join Date: 2003-12-20 Member: 24581Members, Constellation, Reinforced - Shadow
    ive had the same problems. several times corpses would fall through the levels and didnt stop until i restarted the game, and once i got a lot of model errors. i remember specifically a scout that had the model of a sniper but was carrying a rocket launcher, and also medical closets instead of gates on the train tracks. very odd stuff.
  • TychoCelchuuuTychoCelchuuu Anememone Join Date: 2002-03-23 Member: 345Members
    I never get any of this weird stuff D:

    Demoman video coming sometime next week, and on Monday? The "Meet the Heavy" video, only in Russian. I hope it's the same voice actor. I think it would be nice if every month or so Valve released a TF2 patch that just added a few new taunts to a couple classes. I mean, it's really easy to write them, and all they have to do is spend the extra cash on the voice actors. Sure, it's expensive, but it's <i>awesome</i> and it's not like they have anything better to do with the money.
  • LikuLiku I, am the Somberlain. Join Date: 2003-01-10 Member: 12128Members
    I wouldn't think they'd spend time and money a stupid features like that, each class already has 3 taunts no one uses.
  • TychoCelchuuuTychoCelchuuu Anememone Join Date: 2002-03-23 Member: 345Members
    <!--quoteo(post=1652800:date=Sep 28 2007, 08:49 PM:name=Liku)--><div class='quotetop'>QUOTE(Liku @ Sep 28 2007, 08:49 PM) <a href="index.php?act=findpost&pid=1652800"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I wouldn't think they'd spend time and money a stupid features like that, each class already has 3 taunts no one uses.<!--QuoteEnd--></div><!--QuoteEEnd-->

    It would only cost money, not time. It's not like the map designers write the lines.

    In any case I was talking more about the context sensitive taunts, like when the scout beats a heavy to death with a baseball bat and says "say goodbye to your kneecaps chucklehead!" or something like that.
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